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Please advise how a corporate customer can download the lastest MSI installer of Adobe Air. I am registered as a Corporate customer, but was advised by @AdobeCare to post request in forum.The intention is to deploy MSI via WSUS/SCCM. If there is an alternative method to deploy EXE via WSUS, with instructions - happy to receive this information also.Thanks.
Like my aubj line says, I had just downloaded AdobeAir, getting ready to close everything down and I get a last second Adobe box saying I needed to update to 10.1.01. I just updated everything but it mentions security updates so I download it. It takes every bit of about 20 micro seconds, literally flash down! Wondering what just happened Ive opened up all my Adobe software nothing says version 10.1.01...so what the hell did I just download onto my machine???
Why am I being denied the downloading of Adobe Air pdf files on my iMac OS, 10.9.4 ? What must I do to able the downloading of Adobe Air files?
Dear all,i need to obscure (and/or) protect my source code.Could you give somes ways to protect it ?i(m using Flash Builder 4.7 standardMany thanks for your help,Pierre-Yves
Hi everyone! I´ve made a test of an intro for an app in Flash CC 2014. Air for Android. It´s about 100 frames. Only the intro. This intro is about some banners that have a little blury effects and motion. When I preview it on my Notebook, runs perfect. But when I publish it for device and test it on my Samsung Galaxy Tab 2 runs VERY SLOW. What can I do?! Does anybody have an advice for me? I´m new at this. I´ll apreciate your tips. Maybe I´m doing things in flash that can´t run properly in android devices. I also must say that I´m working with symbols (about 15) that are brought from Photoshop in .PNG. But low resolution. I´m not working with Flash generated images or Vectors from Illustrator. Well, think thats it. Thanks!
Basically, my latest android app got rejected during a certification process due to a black screen popping up after triggering the alarm. This is my error report that I received from the store:Black screen appears after alarm<Procedure>1. Launch application2. 'Start' > Play game > Alarm show up > End alarm > Check<Expected Result>Black screen should not appearSo all you have to do is create a new android project in air with nothing but a white background, set the orientation to horizontal, check the full screen option, export and install the app, run the app, minimize the app and open the clock app and set an alarm, go back to the app, wait for the alarm, then cancel the alarm once it pops up, and what you get is a black screen.Interestinly enough, the background music plays in the background, admob ads work as well, only the screen goes black, but once we minimize the app and then go back to it again, everything's fine. Moreover, when the app is in a vertical m
Hello!I'm trying to build sample native extension written with C++ on Android device.But I have some troubles caused by the error #3500.What I have:1) Code of native library;#include "FlashRuntimeExtensions.h"#include <stdint.h>#include <stdlib.h>#include <string.h>FREObject nativeFunction(FREContext ctx, void* funcData, uint32_t argc, FREObject argv[]) { uint32_t length = 12; const uint8_t* value = (const uint8_t*)"Hello from C"; FREObject retObject; int res = FRENewObjectFromUTF8(length, value, &retObject); if (res == FRE_OK) { return retObject; &n
Hi guys,I just installed the latest version of Air hoping there was some changes on this, but I still have a problem so let me try to ask your help...I have to render the stage3d on a bitmap, like a screenshot, and to do this I’m using the drawToBitmapData function, like the example on the API documentation.This works fine on desktop but not on mobile, for example on my iPad3, where nothing is shown.I noticed, reading around, that if put a call to the render function every frame, then also on ipad I see correctly the render result moved on a bitmap and pasted over the stage. But not using a single call, that is what I need. So, with a function like this: private function render(event:Event):void { stage3d.context3D.clear(0, 0, 0, 1); stage3d.context3D.drawTriangles(quadIndices); stage3d.context3D.drawToBitmapData(bd); stage3d.context3D.present(); &nb
Hi,I am using AS3 with AIR 3.1 SDK to build a live-streaming application that should be run on Windows and MacOSX. Everything works well in Windows. But when running in MacOSX (I am using Mavericks 10.9) my application can not detect built-in camera (FaceTime HD Camera). It can only capture video from USB 2.0 webcam. I've tried to quit all browsers and pretty sure that nothing is using that built-in webcam, but Camera.getCamera() still returns null.Here is some code of mine (very ordinary and works well on Windows):public class MyCapture { // Constants and Variables public static var _cam:Camera; // default camera [Bindable] public static var strResolution:String; public static function set cam(c:Camera):void { &nbs
Hello. I`m trying to improve my ane and add multiple attachements to email.This is my latest try: gist:1fcc08159e4cb724bbf2Problem in this code: if(filesPaths!=""){ String[] filesPathsArray = filesPaths.split(","); ArrayList<Uri> uris = new ArrayList<Uri>(); for (String filePath:filesPathsArray) { Uri uri = Uri.parse("file://" + filePath); uris.add(uri); } emailIntent.putParcelableArrayListExtra(Intent.EXTRA_STREAM, uris); } I have message "Couldn`t attach files".But i know my array is correct. When i`m trying to add single file, it works ok:emailIntent.putExtra(Intent.EXTRA_STREAM, Uri.parse("file://"+ filesPathsArray [0]));What i`m doing wrong? How to correct attach multiple files?
I'm trying to use-useLegacyAOT noin the adt command line and I get an error:compile-abc.exe is not a valid Win32 application
I'm developing an application with adobe air and javascript. I have a select element where I added an onchange event . Every time the select change value the application make a ajax call to fetch data to populate another field. But I can not get any response from the server. Simply nothing happens. Anyone know any limitations to the event and how to overcome it? select_object.addEventListener("change",callServer,false); function callServer(event){ var a= event.currentTarget.value; var variables = new air.URLVariables("value=" + a); var u ="http://www.exemple.com"; var request = new air.URLRequest(u); request.data = variables; request.method = air.URLRequestMethod.POST; loader = new air.URLLoader(); loader.dataFormat = air.URLLoaderDataForm
Thank you for your work on Air. You are doing a wonderfull job 🙂The new publishing engine is way faster. The ipa seems smaller now.However I have the following error:ReferenceError: Error #1065: Variable ProgressEvent is not defined.This error didn't show up with the previous version (14.0.0.137).And I have the right include in the code:import flash.events.*;Is it a bug or did I make something wrong?Thank you
I have a set of radio buttons that are apart of the same group (radioGroup), and 1 of the radio buttons I gave an instance name of "first".I have been able to access which radio buttons are selected by using the following: first.radioGroup.group.selection.valueThat part works fine, however, I cannot seem to figure out how to select a radio button by coding something like, first.radioGroup.group.selection = THE LABEL/VALUE OF ONE OF MY BUTTONSI'm trying to simply having to use a ton of "if statements" and having to assign a instance name to all my radio buttons. I would think there is a way to select a radio button based on the group it is in?
When I push out an update for one of my desktop AIR apps that a client may have installed on a Windows 7 or 8 machine, the shortcuts to the app become broken and therefore useless. This gives my clients the appearance that my application is busted when it is not. I continuously have to instruct Windows 7 and 8 users to delete any shortcuts and go to the install directory and create a new shortcut. Note that I use the Apache Flex 4.13 build AND that I only tally the version number in the *-app.xml file as I always have.Thanks,Jack Ring
I'm not sure how long this problem has been there, maybe since November 2012 when we launched the app, or did it just appear. I can dig deeper if I get any replies. It seems some of our FLV videos, which have a person speaking on front of a white (as in #ffffff) background, end up having gray background in some devices. I had a lot of trouble originally getting the encoding process work and I'm not sure if I even understood it in the end.Videos have different color spaces, one having RGB values from 0-255 and others from 16-235 for example. The color space information is encoded in the video, which video playback software may use or not. In the end, videos look different with different playback software and hardware combinations.I've trusted FLV, because I thought Adobe AIR does everything by software and thus it should work (and has worked) exactly the same on all devices. But not any more. The only thing I can think of, is that some parts of video playback is HW accelerated. Is it po
When using the File.applicationStorageDirectory function, where is Adobe storing the program on an Windows/Apple computer? I know what it means, but I would just like to be able to verify for myself that the file is being created when I'm developing my application.
I am developing a touch screen kiosk installation in AIR to run on a Windows computer, and it needs to send emails with an image attachment. I know this is possible using PHP, but are there any simpler ways, perhaps a Windows native extension?
My app crashed on audio initialization when compiled with ARI SDK 15 and MAC OSX 10.7. It works on Mac 10.9. I reverted to AIR SDK 13 and it worked. Must be a bug with SDK 15 and Mac 10.7. I did not test on AIR SDK 14
Hello,I did an update on my previous approved app in the app store.But when i try the upload it through Application Loader i get the following errors:What does tis mean? Is this a air error? (I use the latest AIR15 Beta) Or are these errors coming from the ANE's i use (all milkmangames)?tnx!
Hi all,I'm making a desktop based program where I will need to save a lot of user information, and I am trying to figure out if SharedObjects is the answer. I do not plan on moving the application once it is installed on the user's computer either. I have a few questions:Does a shared object file get deleted when you uninstall the Adobe Air program from the computer? If not, when does the file get deleted?Is there a size limit for the shared object file that you create? I know for web applications, the adobe player prompts the user if more space is needed (I think default is 100K).
How to detect AIR for Android closing app event (remove app from dock "Recent Apps")?In AndroidActivityWrapper.StateChangeCallback exist method onActivityStateChanged. But he have only DESTROYED state, which it seems received where app finish exiting. Activity.onDestroy() called if app start exiting.
I'm using FlashDevelop for compile and i upgraded the AIR SDK with compiler to 4.0, i edit the name space with <application xmlns="http://ns.adobe.com/air/application/4.0"> and compiler option with -swf-version=23 whereaver when i go to compile tu iOS i have the error:invalid application descriptor: Unknown namespace: http://ns.adobe.com/air/application/4.0how can i fix?
Hi, I developed Air mobile application for Android. I need to change softKeyboardType, returnKeyLabel and provide paste option for text input. For that reason I use stageText, but I want to completely disable selection feature of stageText. Or to change style of the tool bar that shows when I select text, between Holo Dark and Holo Light.Thanks!
Hi! I´m trying to develope an app by miself. A hello world kind for now. All fine, but when i put the code (snippet) to zoom in and out, I run the app and, yeah, it zooms in and out but DISTORT de image. It doesn´t scale it "in scale". What should I do? Thanks a lot!
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