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We have an application that loads StrobeMediaPlayback in an AIR application to play videos. But once we've upgraded to AIR runtime 3.8 and above, the fullscreen stops working: video is missing but audio is still playing. This is reported to be happening to our users using Windows that 64-bit and a few reports with 32-bit Windows (ie Win7 and Win8).Looking at it closely, it looks like the StageVideo introduced to AIR desktop from AIR 3.8+ runtime was causing the problem. I can disable stageVideo in the player (OSMFSettings.enableStageVideo = false) and it can work fine (or turn off hardware acceleration in the computer). But the real problem I think is that the StageVideoAvailibiltyEvent is not returning the correct value if the machine really supports StageVideo or not. This looks like a bug in AIR runtime.
i get an error itms 9000 when trying to deliver my app with application loaderi understand that i miss icon 568hmy air version is 3.8.0.440 and there is not possible way to download png file with size 568hplease help
Hi,I'm using the devices camera and I want to use it in my app and have the app in portrait. The problems is that when I get the camera while the app is in portrait the camera is always rotated wrong. The camera's rotation is fine when using landscape.Does anyone have any solutions?Here is my code:package { import flash.display.MovieClip; import flash.media.Camera; import flash.media.Video; import flash.display.StageScaleMode; import flash.display.StageAlign; public class Main extends MovieClip { &n
Hi, I'm trying to build my first ANE and I'm having some issues. After a lot of trial and error Iwas able to build an ANE that includes an external framework and bundle. Unfortunately, when I try to test my ANE in my own iOS test app, I get the following error:ld: warning: ignoring file"path/to/the/external/framework/being/used", file was built for unsupported file format ( 0x56 0x65 0x72 0x73 0x69 0x6f 0x6e 0x73 0x2f 0x43 0x75 0x72 0x72 0x65 0x6e 0x74 ) whis is not the architecture being linked (armv7)undefined symbols blah blah because it just ignored the framework it needsI'm by no means a Xcode nor native iOS expert, but I have no idea how the format can be the hex representation of "Versions/Current" when it was expecting "armv7". The only mention of something similar I found in Apples framework development guide: https://developer.apple.com/library/mac/documentation/MacOSX/Conceptual/BPFrameworks/Concepts/FrameworkAnatomy.html but it doesn't shed much light on the issue.Has anyon
Hello Everyone ...I am new to Action Script environment and recently I have created an application in Flash Builder 4.6 (trial Version) using Air kinect Gesture Library (using its native extension) and Flare3D(trial version) to import a 3D model to the stage.In the application , the 3D model can be rotated by user's right hand in 3-axis.My application runs well in Flash builder.But when I try to run it's swf file , then it gives an error: "VerifyError: Error #1014: Class com.as3nui.nativeExtensions.air.kinect::Kinect could not be found".I have made some changes in the application's xml file:<renderMode>direct</renderMode><supportedProfiles>extendedDesktop</supportedProfiles>But it's not getting work.I don't know how to set the extension for kinect in the application's xml file.Please help me to solve this problem...Regards,
Hi,I am using adobe air 3.6 and starling for a multi-platform game. And I seem to have a problem with some Android devices when using stageText.I am using the feathers TextInput component which uses a StageText instance, and the problem occurs when I come across the first TextInput item.I select it, everything works fine, can type text and all... the problem occurs when I tab on something else in the site, either clicking on the background or another TextInput. So it seems to be the focusOut event of the StageText?On all devices it runs fine (including a bunch of Android devices as well), except for a Nexus 4 with Android 4.2.2.With a bit of googling on the error it could be something with a missing texture or something?Any help is appreciated...This is the error/backtrace:W/Adreno200-ES20(30792): <__load_uniform_matrix:809>: GL_INVALID_OPERATIONF/libc (30792): Fatal signal 11 (SIGSEGV) at 0x00000008 (code=1), thread 30792 (.endemol.pingel)I/DEBUG (&
Hi!I am developing an application with high resolution illustrations on Flash. In some cases I need to move these big images from one side of the screen to another (simple move animation). When I run my app on iPad 4 the animations are smooth. When I run the same app on iPad 2, the images have really great difficulty moving and the app is really laggy.My current Adobe Air options are:Render mode: GPUResolution: HighStage Quality: HighIs there a way to adapt these settings to different iPad devices? Or do you have any other suggestions?Thanks a lot!
Hi all,My latest game is very action oriented. However, every 2 seconds (regularly as clockwork) the game will pause noticeably for a split second. Adobe Scout CC tells me this is when some major garbage collection happens. Garbage collection is taking about 600 - 650ms at that time (on iPhone5).Question: How can i get scout to show me exactly what is being garbage collected? Which objects and/or where they were created? I have 'CPU usage', 'AS Sampler', and 'Mem Allocation Tracking' all set to ON.Background: I am using object pooling for everything in my game loop (enemies, projectiles, powerups etc). I even use private properties for iterating loops ('i' is declared as a private property, for example) so that there is no memory allocation there - but I have obviously missed something! Just want to find out what Any help appreciated,Peter
Installing programme Dubturbo error reads: application wants a versionof adobe air which cannot be found: . In the turbo folder there is note saying adobe air 1.0 is thid whats required ,please inform . problem occured after recent update of dubturbo. thanks nick
Hi,I have resubmitted bug 3545316 as it was closed without fixing, despite being replicated, but it remains a major business issue for us.I would ask anybody who uses video in Android to check this ticket and vote for it: https://bugbase.adobe.com/index.cfm?event=bug&id=3731463I am highly unimpressed by the handling of this one.G
I am writing an Air app for the Dell Latitude 10 tablet, running Windows 8 in the desktop mode. The soft keyboard is not showing when focus moves to text input fields. I am setting needsSoftKeyboard="true" on the fields and have also tried calling requestSoftKeyboard(). Neither seem to work. The app is not in fullscreen mode.My app is inside a WindowedApplication.The only work-around I have found is to rely on the user pressing the 'show keyboard' button on the task bar.Other apps, e.g. WordPad, also seem to rely on this, as they don't automatically pop up the keyboard either. I would prefer not to have to do this as I want my app to be full screen with the task bar auto-hidden. Any suggestion on how to do it?
Hi All,I have an AIR application of more than 300 MB. For update I am using NativeApplicationUpdater-0.5.1.swc.Whenever there is a small update, user have to download the entire installer package which is quite frustrating.Is there any mechanism we can download only the updated files and push it to the existing application.Please suggest.Thanks in advance.
I have developed an iPad app using Flash Pro CC. My client has both an Apple iOS Dev license and an Apple iOS Enterprise Dev license. I have successfully packaged and installed the app using the Enterprise license. Now I am attempting to use their iOS Dev license to upload the app to the App store. Every time, I get the same error. Here's the summary at the bottom of the documentation:1 package(s) were not uploaded because they had problems: /var/folders/t1/f88tpcl88xl5f6008k8yjrkh0000gp/T/845653951.itmsp - Error Messages: Apple's web service operation was not successful Unable to authenticate the package: 845653951.itmsp ERROR ITMS-9000: "Unsupported Architectures. Your executable contains unsupported architectures '[cputype (12) cpusubtype (9)]'." at SoftwareAssets/SoftwareAsset (MZItmspSoftwareAssetPackage) Could not start delivery: all transports failed diagnosticsI am not sure what "unsupported architectures '[cputype (12) cpusubtype (9)]'" means or how to fix it. Could this have
Hi,Apple has notified with below statement, so wanted to make sure it doesn't mean to restrict AIR for developing iOS apps (https://developer.apple.com/news/index.php?id=12172013a#top)Make Your Apps Work Seamlessly with iOS 7December 17, 2013Starting February 1, new apps and app updates submitted to the App Store must be built with the latest version of Xcode 5 and must be optimized for iOS 7. Learn more about preparing your apps by reviewing the iOS Human Interface Guidelines.Thanks,Sanniv.
Hi all,My latest app has a colon punctuation character ":" in the name. This is the name I'd like to display under the icon on iOS.However, when testing on the device i get 'Package inspectuion failed' if the applicaton.xml <name> contains the colon character.Can anyone verify that the colon is not allowed in the app display name - or if it is, do I need to encode it (e.g. URL encode) in the name?Cheers,Peter
Hi there i've just read this article and wondered if there is cross platform support for SSL pinning for mobile apps (iOS and Android) developed with AIR ?So far my Google research wasn't successful, therefore i ask here.Maybe this feature could be supported by a native extension ?Thank you for any hint.Regardsvalley
I've just seens this Adobe' blog post, althought there's no mention on AIR, I suppose there's nothing to worry about with further development of AIR, right?I've been driven 90% of my client's Apps to AIR develpment.http://blogs.adobe.com/digitalmarketing/web-experience/adobe-experience-manager-mobile-app-announcement/http://www.enhancedonlinenews.com/news/eon/20140324006508/en/Apple/iBeacon/AndroidGary Paluk open letter to Adobe:https://www.facebook.com/garypaluk/posts/10152028727336149
It appears that AIR does not support Android's new XXXHDPI Icon size (192px )You can see details here:http://developer.android.com/design/style/iconography.htmlWould be great if this can be added into the next beta build!
I'm new to iOS development using Flash (I've been using FlashDevelop). In FD, you just target the debugger, and the debugger launches and waits for th,e app to connect. In Flash you launch the app and it asks for an IP address. Even if I provide my computer's IP address, there doesn't seem to be a debugger on the Flash side listening for the iOS device. How do I make sure the debugger launches?Flash CC, Windows 7 x64, AirSDK 4.x, iOS
Hey guys.I made an app with Adobe Air for mobile and I want to intergrate Virtual Currency to the app. I have idea, but I don't want to build it from the scratch. I try to find some kind of platform that help to solve this problem, but I haven't found it.I found the scoreloop platform, but they kind of not supporting Adobe Air.I hope you guys who had experience with using Virtual Currency in game could share it with me.Thank you.
Hi All,I developed an AIR Application which communicates with a server. Protocol used for communication is HTTPS, and server has a valid certificate. So whenever AIR App, communicates with the server, a dialogue box prompts to select the client certificate just as show below.So here what I am looking at is, Any method is available to prevent this prompt. I have already tried the method of Enabling "Dont Prompt for client certificate selection when only one certificate exists", Of course this method will work only if multiple certificate exists, so what if multiple certificate exists. How an air application can handle that?So any one find any way to handle this. I am using URLRequest for commnicating with server.Here is the code snippet I have used.var request:URLRequest = new URLRequest(url);request.method = URLRequestMethod.GET;var urlLoader:URLLoader = new URLLoader();urlLoader.dataFormat = URLLoaderDataFormat.TEXT;urlLoader.addEventListener(Event.COMPLETE, loaderCompleteHandler)urlL
i also tried installing it again but it keeps saying its already on my computer.
Hi,I can't open the website of tumblr.com inside a StageWebView on my Windows PC - it returns a "load error". On other PC's the website works correctly.What could be the reason for that?Is my AIR version corrupt or does "antivir" AntiVirus tool blocking the website?I'm using Flash CS6 and AIR 4 on Windows.Any ideas welcome!
Hi,What do I need to add to the app.xml to register an AIR iOS app as an invocation target for text and links? (My app should be listed in the share menu to receive text based content from other apps)ThanksTom
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