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http://na5.brightidea.com/ct/ct_a_view_idea.bix?c=9D564F43-979A-4E35-AA21-85A61B6AB8DE&idea_id=8C23C49C-8AC0-4F8C-B57E-AFE159388C98Was this ever implemented or does anybody have a workaround for this? I'm not able to get CMD+A to work for selecting all files in a browse dialog. Shift+selection works.
Platform: WindowsSpecifics: Captive runtime desktop app using an ANE.Problem: I am distributing the app on a flash drive. Ideally,the .exe will be on the root of the drive, so the user will not need to enter a subdirectory. I'm mostly concerned about users moving the software and getting frustrated by this error. The error is "Adobe Air: The installation of this application is damaged. Try re-installing or contacting the publisher for assistance."Here's an example. Importantly, this error only occurs when an ANE is included. I tried a few different ANE files created by others, and simply adding them to the project produces the error. I don't even need to use the ANE anywhere in my code.https://www.dropbox.com/s/epfj0138pfbmu49/soExample.7zThis is a simple application with a few blank buttons. Try extracting in a subdirectory somewhere, and then moving to the root of a flash drive or any other drive. However, I don't recommend running code from strangers on the top directory of yo
Hi, everyone.I'm in a flash builder mobile project.Just want to ask if there is anyway to make stageWebView to "slide in" into stage?This component is like another world, it cannot be added as Element(or Child), and the only way to set its position is viewPort.If "Slide in" is not possible, then fade-in is also nice. Just need something fancier than just pop up like that.PLEASE HELP ME!!
I try package a nape physics game use with -useLegacyAOT no,the progress compile-abc.exe show a crash dialog window.my game is include nape physics swc(http://napephys.com/index.html),if remove from game to package that ok.I trying update AIR SDK Ver 4.0.0.1619 to 13.0.0.55,but it's have no resolved.the sample swf can download from http://cbmland.com/g/Bns.swfi'm english is poor,thanks!
I have debugged my socket code, connection channel is established, but air.ProgressEvent.SOCKET_DATA event be raised to receive data with delay 5-20 seconds, 5-20 seconds is not expected in local network.Is there other people encounter the same question? Is this bug causes by air runtime on mac?My Js code:function TCPServer(port){ this.server = new air.ServerSocket; this.server.addEventListener(air.Event.CONNECT,TCPServer.onReceiveClientConnectionHandler); this.server.addEventListener(air.Event.CLOSE,TCPServer.onServerCloseHandler); this.server.bind(port); this.server.listen(); this.clients = []; this.dispose = function (){ this.server.close(); this.server = null; }}TCPServer.onReceiveClientConnectionHandler = function (event) { var client = event.socket; TCPServer.getInstance().clients.push(client); air.trace("client connected."); client.addEventListener(air.Progress
i have a problem when i download adobe air on intel tablet (model TM105A) the file is corrupted
Just wondering whats better to do..Have 1 shared object for my app to hold various variables... or have a seperate shared object for my needs. eg. Shared Object for Highscore .. Shared Object for Achievements .. Shared Object for SettingsThoughts ?
Hi,My mobile app supports different languages and also the option to select language at the settings screen. Obviously, all the text fields and buttons need to be 'refreshed' in order for the new language to take effect. What would be the best way to do it? I thought about reloading the app's main content but I could not find any info on how to do that with mobile AIR app.Thanks in advance.
I'm trying to put a iPhone app onto my iOS7 iPhone 5. I've checked/regenerated the .p12 the .mobileprovisions, checked the UDIDs, checked the bundle IDs... nothing seems to be incorrect.Has anyone had this problem and knows the solution?
Is it possible to add an icon to a NativeMenu item? I'm working primarily on Windows and this is something that is pretty common... so far I haven't turned up anything promising in the docs. Is there a way? Is there any workaround besides creating a custom windowed menu UI?Thanks,-Aaron
Hi there! I am designing a simple App for Android that is supposed to load an image from a same URL every day. (i.e: www.myDomain.com/TodayPhoto.jpg) I want to be able to change "TodayPhoto.jpg" online, and everyday when users open the App (apk) on their device, they should be able to:1- See the image.2- Save the image.I know how to load that image and fit it to the screen, but I have no idea how should I let them "Browse" and save it? Or just let them Save it to Gallery??I appreciate if you can guide me what is the easiest method for me to do this please.THanks a lot and all the best.Ali
Problem Description:when i try to install an app in ios 7.0.6 the icon remains gray and does not installSteps to Reproduce:update your ios device to 7.0.6 and try to install an app created with adobe air sdk, i have already tried with AIR 4.0.0.1628 and AIR 13.0.0.55 betaTest Configuration:adobe AIR 4.0.0.1628, iPad 3, iOS 7.0.6, Flash Professional CC
So I have this code allowing me to load text from an xml located on a server. Everything works fine on the Air for Android. The app even works in the ios emulator, but once I export my app to my ios device with ios 7, I don't see any text. The app is developed with Air sdk 3.9. What could be the reason? Do I need any special permissions like on Android? Does ios even allow to load xml from an external server?Any clues?
Hello,is it possible to determine the height of the text in an Android stageText element ?thanks
Hi,I am running into a small, convenience issue.In my iOS AIR app, I am loading an external swf which has been included into the root of the ipa, via adt.The code is :var loader:Loader = new Loader();var url:URLRequest = new URLRequest( "SoundLib.swf" );var loaderContext:LoaderContext = new LoaderContext( false, ApplicationDomain.currentDomain, null loader.contentLoaderInfo.addEventListener( Event.COMPLETE, onSoundLibLoadComplete, false, 0, true );loader.load( url, loaderContext );The swf loads just fine on the device, and I am able to instantiate the sound assets within it. So far so good.My issue is that when compiling the main swf in Flash Pro, I am forced to use the absolute path to where the external swf is located on my desktop drive ( C:/projectName/fla/common/SoundLib.swf ). If I just use "SoundLib.swf" ( even if I include the swf via the publish settings window), or if I use a relative path ( "../common/SoundLib.swf" ) to where the main swf gets compiled to, it just does
Hello.I have created a flex mobile project to open and show a native PDF file in Android. I have tried three different methods below , but I failed.1. I created a stagewebview and used "stageWebView.loadURL". I can see the PDF View in emulator but it didn't work in Android Pad (SAMSUNG Galaxy Tab 10.1). It showed blank screen.Note that I have installed AIR 3.3.stageWebView1.loadURL(new File(new File("app:/assets/ZUGH-2P.pdf").nativePath).url);2. I created a stagewebview and used stagewebview to load javascript. The javascript could run in emulator, but it didn't work in Android Pad. I failed again.stageWebView1.loadURL(new File(new File("app:/assets/JavaScripthtml.html").nativePath).url);3. I imported stagewebviewbridge, which is the extended version of stagewebviewbridge. I created a stagewebviewbridge , but it could not run in emulator. I failed again.stageWebViewbridge1.loadLocalURL( "appfile:/assets/pdf.html");could any one give me some suggestions? Many thanks.
Hi,I need to create a .p12 certificate to publish my Air created iOS app on Windows.Is there an other way available than using the openSSL and command line tool?Tom
Please help me update without the response Already exists
Help me
Hello - I've just had an app kicked back for something I've not seen before that *may* be to do with the new guideline - although I'm using the latest version of air (4.0) which should get around the xcode5 issue that's going to bother a lot of people.it's this basically... (more below)I'm only including storeKit and Flurry extensions and I can't find anything of the advertisingIdentifier in them. Has anyone else had this yet. I'm happy to dump Flurry for the time being, but I have a 'bad feeling' it's not going to be that.Any help would be massively appreciated !-Cheers,Jerry
Not sure if any of you have used Game Center in your apps.. I'm using it for the first time and have an approved app... my question is more around adding an updated app to iTunes Connect.When you add your updated app .. under leaderboard it says0 of 0 Selected to submit (99 of 100 Leaderboards Remaining)No New Leaderboards have been set up.My question is ... is my updated app going to automatically take on the current leaderboard that's being used ? .. The way it words this scares me to think that no leaderboard will be used with the update.Thoughts ?
Hi,We really appreciate the new execute in background function in direct mode, but we have gotten some unforeseen problems with it.Many things that didn't dispatch events in the background like Loader does that now, and in that event chain we have some OpenGL calls.We will fix that issue, but its a massive job and we need to submit a new version ASAP.Is it possible to disable background execution so it behaves like Air 3.8 ?-Simon
Not sure what's going on here...when I publish to device everything is fine. Splash screens show for iPhone 4, iPhone 5, iPad, iPod Touch, etcMy app just went live in the store and the splash screens are only showing for the iPhone 5 and 6 not for the iPhone 4, iPod Touch or any iPads.Any idea what would cause this ?My app is bundled with everything.
Hi,I've developed a few applications for Android and IOS using AIR. Specifically using the GPU render mode alongside StageQuality.LOW for better performance. I was hoping for information on whether this is still a usable method as last year there was a period where it appeared depreciated or at least not supported on high res Android:Lorenzon Nuvoletta's google plus thread:https://plus.google.com/+LorenzoNuvoletta/posts/AhjX4XnrAzLThe 'fixed' bug:https://bugbase.adobe.com/index.cfm?event=bug&id=3370376The 'issue' is now marked as fixed, but I am still a little concerned about it's use in future. Are Adobe still supporting this render mode?Thanks,Nick H
My app is set to auto orient and auto aspect ratio in the app descriptor. At a certain point, I want to disable it from orienting. If I call:stage.autoorients=false;it works for portrait but if it is called when in landscape, it changes back to portrait instead of freezing it in landscape. Is it actually loading the default instead of just disabling?
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