Join a global community of Adobe Air users and developers.
Recently active
Hello to all guys, before today i compiled my little app for ios easely but from this morning i'm having this error using AIR 3.8: however i can install my app on my iphone5 with no problems but i'm scared for this message p.s. before using AIR 3.8(version 3.7) i had this problem and another like PIE error but with AIR 3.8 the PIE error disappeared
Hello,I am using Flash Builder 4.5 to develop an application for iOS and when check the NativeApplication.nativeApplication.timeSinceLastUserInput property I get a proper value when using the Emulator on the desktop but it returns -1 when running on the device. Is this a bug? I don't yet have an Android or Blackberry Tablet device for testing, does anyone know if this value returns correctly on these devices?Looking at the bigger picture, I have an application that has a countdown timer displayed. I use the systemIdleMode setting of KEEP_AWAKE to avoid the app suspending but I want to dim the screen after a certain idle period through actionscript to preserve battery life. I am doing this by having a black backgroundColor on my TabbedViewNavigatorApplication and setting its' alpha value to 0.2 when the timeSinceLastUserInput gets over 30 . This works great on the emulator but not on the device. Any other way to accomplish this?Thanks in advance,-Jeff Kelle
The release notes for today's build says this:"Support for iOS7 – iOS7 is approaching and we are making sure that AIR is compatible and performs as expected. AIR SDK buildscompiled with iOS 7 beta SDK have been uploaded on labs. These SDK builds should be used for iOS AIR applications only, none of theother platforms are supported."but in Flash Pro it does list the other platforms. Given that the release notes are incorrect about the build number (it says it's 3.9.0.1080), is it wrong about the build only being for iOS?It does seem to build APKs ok.
Hi everyone,I have aproject that is using 2 ANEs : Netwokinfo and nativemail.I modified the platform.xml so it contains the -ios_version_min=5.0I can compile the project without any error, but when I inspect the ipa (using the otool -hv command line) the PIE flag is not present thus mobileiron can't warp it...What I found is, without the Nativemail extension (https://github.com/pkoscierzynski/NativeMailExtension) the ipa got the PIE flag, and as soon as I add this extension to my project the flag disappears.Any idea how I can fix that ? Does anyone got a pie compliant ios mail native extension.ThanksG.
I have taken over an app project. it has a publisherID in the descriptor xml to maintain updates and the current Air version is 1.5.3. so obviously was originally built on previous version.The certificate expired, the tech team purchased a new re-issued certificate.Current setup Flash Builder 4 on Max OS 10.6.5.A) I have signed the application with the new certificate.Upon installation of the .air file I get:The message I get is:"Sorry, an error has occurred.The Application cannot be installed because the installer has been mis-configured. Please contact the application author for assistance."B) I used the java ADT -migrate to apply the old certificate.This goes through seemingly ok.Upon installation of the new migrated .air file, I get:"Sorry, an error has occurred.The Application cannot be installed because the installer has been mis-configured. Please contact the application author for assistance."I am told the exact same App worked perfectly (for upgrades) on the old ce
Hi, I am getting error #1009 in my code when i try to install the application. I am new to action script and below is the code for my installer.var airSWF:Object; // This is the reference to the main class of air.swf var airSWFLoader:Loader = new Loader(); // Used to load the SWF var loaderContext:LoaderContext = new LoaderContext(); // Used to set the application domain var paramObjAppid:Object = LoaderInfo(this.root.loaderInfo).parameters.appid;//var paramObj:Object = LoaderInfo(this.root.loaderInfo).parameters;loaderContext.applicationDomain = ApplicationDomain.currentDomain; airSWFLoader.contentLoaderInfo.addEventListener(Event.INIT, onInit); airSWFLoader.load(new URLRequest("http://airdownload.adobe.com/air/browserapi/air.swf"), &nb
Hello~~~(I hope you will undrstand for my bad English)I develop a game based on Android platform.This app contain many resource files and when I package the app, it seems that all resources packaing into the apk file.But I have the problem when I access (exactly calling function - file::open), it takes too much time.I could get this result after profiling my app.And I had some test for loading speed.In first case, I was packaging with dummy files which is not using. Thease files were not accessed. (not trying to open)But strangely, It takes more times. So I guess If I try to acces the file, the apk file would be unpackaged.I hope that there is any solution to improve loading speed. But unfortunately If there is no solution for it, I want to ask how to I avoid packaging my resourcesoutside of apk and how to I access thease file.It's really very important issues T,,T)...Please any body give me a solutioin.Thank you.
Hi,I couldn't download:Download AIR 3.9 SDK & Compiler for Windows — with iOS7 support (ZIP, 204 MB)from http://labs.adobe.com/downloads/air.htmlThe download gets to about 56mb or so and then cuts out. All other downloads work fine, just this one stops. I think that maybe the file was not uploaded right.Cheers,Grant
Looks like when using ASC2 with Air 3.8 Compiler Constants do not behave like they were before.for example:you can still do something like this:if(CONFIG::myConst){ //do stuff}else{ //other stuff}Although now it will always compile both the if and the else.So now the only way around this is doing something like this:CONFIG::myConst{ //do stuff}CONFIG::oppositeOfMyConst{ //other stuff}Is there any workaround this?
Hi all.I'm totally confused on this. I've developed 6 AIR apps for iOS, so I'm not a rookie but then again I'm far from being a guru.Anyway, I have a Movie Clip and I attach a navigateToUrl command to it, and point to www.facebook.com/<mybusinesspage>. I would post the code but a) I don't currently have access to it and b) It's honestly not that complex!Whenever I click my Movie Clip, it always launches another app on my iPhone!! The same app every time! However if I uninstall this 'other' app from my iPhone, it launches my Facebook page!!Is there something I'm overlooking here? Thanks!
I swear I had this exact code working previously.Now when I compile no errors are thrown... However onDeviceReady is never called. Is there something I am not seeing here ?Any help is appreciated// this is our main viewvar view:StageWebViewBridge;// init the disk filesystem StageWebViewDisk.addEventListener(StageWebviewDiskEvent.END_DISK_PARSING, onInit );StageWebViewDisk.setDebugMode( true );StageWebViewDisk.initialize(stage); // Fired when StageWebviewDiskEvent cache process finish function onInit( e:StageWebviewDiskEvent ):void{ trace("onInit CALLED"); // create the view view = new StageWebViewBridge( 0,0, 320,240 ); // listen StageWebViewBridgeEvent.DEVICE_READY event to be sure the communication is ok
Hi,actually I am testing on a new iPod 5G Device.I have a big problem. In my App a Button is positioned at x = 580 (width 50px).When I click on the Button he doesn't react.After some time traced the mouseEvent on click on the on parent and when I click "on" the Button the stageX property is 637- so I missed the button (but the click should be somwherete between 580 and 600).On Andoid I don't have the problem... and in the simulator everything is fine...Any tip?Best regards,Christian//I have tested the same thing now on an iPhone 5 -> it is not that bad.. but very close to the problem on the iPod 5G.
Can anyone tell me if it's possible to embed AIR into an objective c native application, rather than having the app written purely in AIR? Even better if it can be done from xamarin for cross platform.
I have main menu(swf file) with music when I lock android device screen dims but music plays for some more minute and stops. I gave CurrentMovieClip.Stop(), in deavtive event. How could I stop music too while the screen goes please help me on this
Hello,We have a fairly complex and custom Objective-C/C++ ViewController class. I would LOVE to be able to create an AIR app which can: 1. Instantiate the above ViewController class, by writing a Native Extension. 2. Add the resulting UIView underneath my AIR app. 3. OR, place my AIR app's visual elements in a UIView above another UIView.I have done things like this in C# on Windows, by doing either of the following: A. AIR app invokes C# GUI program, so both the AIR program and C# program are running, with one visually on top of the other. B. Embed a SWF inside a Windows C# GUI element in Visual Studio.Basically, I have an existing iOS app, and its source code. I wish to layer over its UI pretty buttons and images. Creating such a UI is FAR easier and faster in AS3, than it is in Objective-C. I'd like to combine parts of the existing iOS app with AIR elements.Is there any way to accomplish my goal using ActionScript and iOS?
http://airdownload.adobe.com/air/browserapi/air.swfa lack of namespace 3.9
Many mouses have a number of buttons besides left/right/middle, of particular interest to me are the forward/back buttons that I've noticed many desktop apps are compatible with. For instance, browsers bind them to navigation, Windows explorer does as well, and Flash Builder binds them to code jumping navigation. Does anyone know how I could make my AIR desktop app listen for these mouse events? I haven't been able to figure out very much from searching... these mouse buttons follow some kind of low level command system that doesn't appear to have an AIR/AS3 API, so I assume I'll need an ANE?Cheers.-Aaron
my ios application download some .zip files and then start unzip. if .zip file is higher than 50MB, program crash after downloading. i can see it is fully downloaded in progress event but complete event cannot dispatch. also app crash when zip file is higher than 150MB in ipad 3.
Dear developers, I recently upgraded to the newest version of Air 3.8. I am trying to test a new version of my app ad hoc (for iOS), but I keep getting a package extraction failure.I am using Flash Pro cs6. The ipad is connected via USB to the computer and I am publishing via ad hoc. I never had this problem prior to using the Air 3.7.I am concerned as I uploaded this version to Itunes Connect and now am not confident it will work (it is currently waiting for review).Any help would be appreciated.Justin
I have a simple Flex Mobile project that just allows user to swap between 2 different .swf games. I load the .swf with the following code:private function loadFile(f:String😞void{ var _urlRequest:URLRequest = new URLRequest(f); var _loader:Loader = new Loader(); var _lc:LoaderContext = new LoaderContext(false, ApplicationDomain.currentDomain, null); _loader.contentLoaderInfo.addEventListener(Event.COMPLETE, onSWFLoaded); _loader.load(_urlRequest, _lc); txt.text="loading"; // add loader to container &nb
My security settings may be a little more strick than most. I just download the adobe air install package today. I think the revoked signature is preventing the installation. Can anyone confirm the signature? Thanks.
So on Android, it looks like cookies aren't shared between StageWebView and AIR. This is a bit of a problem for me. The login page (loaded via StageWebView) knows what cookies the server set, and I can throw them up from the StageWebView to the native app, but as far as I understand, there is no good way to set cookies from Air. Is that right? If so, is it something that can be done from an ANE (maybe use the CookieManager class?).For those that had to deal with this pain, what workarounds did you employ?
You can leverage any existing IDE that you already use for Flash, Flex, or HTML/JavaScript development. Adobe AIR does not require a specific IDE; however, Adobe AIR is integrated into Adobe Creative Suite, Flash Professional, and Flash Builder (formerly known as Flex Builder).We also provide a set of command line tools that allow developers to test and package AIR applications from the command line. These tools can be found in the Adobe AIR SDK.Basically, you can use any tool that outputs SWF or HTML files.
i was wondering how i would make a countdown to game over in flash, i've tried i few different tutorials but none are working that well. http://www.filedropper.com/spaceshootinggamefinal help me please thank you
Remix with Firefly Community Gallery
Thousands of free creations to fall in love with and remix in Firefly.
Already have an account? Login
No account yet? Create an account
Enter your E-mail address. We'll send you an e-mail with instructions to reset your password.