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Hi,I've tried this on my Tegra 2 and Exynos tablets. I've tried both debug and release builds with no luck. But If I set my SDK back to 3.8, Scout can see the APKs I've compiled in it just fine.I'm using Scout version 111.354079 and AIR SDK is 3.9.0.790.***** EDIT *** Please disregard this second part. A project rebuild and some vodoo fixed my strange behavior. Still have an issue with the top part, but am testing with more projects.Thanks,Chris
I have the iOS 7 beta on my iPhone, and I wanted to know if AIR apps support the new features, like semi-transparency to the springboard, and real-time-rendered bluring.(especially the first one)And if it can, how do I get my AIR application to (be semi-transparent to the springboard)?
I'm trying to test a flash project on my iPhone 5, but flash won't let it compile and opens the AIR pref pannel instead with the "certificates" field highlited.I don't know why it would want that, but I searced for it on the apple developer website and found mine and downloaded it. But it's a CER file, and Flash wants a P12 file. I looked it up in the Adobe documentation (every bit of which sucks by-the-way) and it says I can convert with OpenSSL.So I downloaded that from the OpenSSL website, but all I got was a bunch of seemingly random files. Fortunatly i'm good at digging through seemingly random files, so I did, and found 3 things: 1. It's not 64-bit compatible, 2. It's not Windows 8 compatible, and 3. It's not COMPILED! I'm pretty good at just about everything that involes computers, but if theres one thing I'm bad at it's COMPILING THINGS!So this is my question(s):1. Why doesn't Adobe Flash support CER files when that's all that Apple has for certificates?2. Is there an online co
Our most recent app has in-app purchases. We got Milkman Games In-App Purchase iOS extension and it seems to be working fine, but I hit a snag on the testing process.1) on itunes connect, I set up a listing for my app, and created 3 products for it (Non-Consumable type). The app is in the Prepare for Upload status and the products are in the Ready to Submit status.2) still on itunes connect I created a test user.3) on developer.apple.com I created a development provisioning profile for the app. I generated it to run on our previously added test devices.4) on flash builder 4.6 I compiled the app using the development profile. It compiles successfully.5) on my iPad, I log off itunes.6) still on flash builder, I set the app to debug on a device, connect my iPad to my mac and transfer it to the iPad via itunes.7) the app runs on the iPad on debug mode. I see the debug messages on Flash Builder as the app runs on the device. The first sign of something wrong is when a request to validate th
Hello guys.I am creating a project using Apache Flex Mobile 4.10.0. But the theme is still Android 2.3. There will be an update of the theme for a newer version of Android or iOS?Thank you.
how to disable clear cache and uninstall optionthanks
hi,I'm using HTMLLoader to load a webpage and I'd like to change the background color of the HTMLLoader.From the docs I understand that if I set paintsDefaultBackground to false and apply a color value to opaqueBackground, the HTMLLoader should have that backgroundcolor. And setting opaqueBackground to null should make it transparent.But I keep seeing the opaque white default bg color of the HTMLLoader. My code:_html = new HTMLLoader(); //should show transparent html loader but doesn't work _html.paintsDefaultBackground = false; _html.opaqueBackground = null; _html.width = stage.stageWidth; _html.height = stage.stageHeight; &nb
Can you tell me if exists the anual awards for Flash or AIR yet?
Hi,I have a heavy app and it takes more than five/ten seconds to load in slow Android devices.As recommended in this thread http://forums.adobe.com/thread/848696 a good solution is to create a "light app" that loads an image and, after that, launches the game's swf.Unfortunatly, if you use ANE files you need to add them to your "light app". And those ANE files (6, in my case) are the cause of the loading time. Then, my "light loader app" takes almost the same time than my game.Have anybody find another solution? a different approach? any other way to add ANE files to the project?Thanks!
What exactly is the difference between these because something odd happens on my end.When I use the air3-9_sdk_win (build 790) to compile an app with the 3 new icon formats, they show up nicely on iOS 7 and everything seems to work fine.When I use the air3-9_sdk_win_iOS7 (build 1080) to compile an app with the 3 new icon formats, iOS7 seems to ignore the new icons even though it compiles fine. iOS7 uses the older icon in this case. ( I only included 3 icons with a different corner radius, the rest still have the ios6 look )What exactly is the difference here apart from the build number. Shouldn't it be the build 1080 that works correctly instead of the 790?Also, another question: Will I still be able to compile my app for all devices ( iPad 1, iPhone 3GS, iPod Touch 4 ) without any problems? It seems to work but I am having some issues with the iPod Touch 4 and I don't know if it is related...
I developing an ios app in as3 which have in-app purchase. I am using stickports ane . In that product purchase fires purchase failed event. what are the reasons to fail purchase please help me on this
Hello to all guys, before today i compiled my little app for ios easely but from this morning i'm having this error using AIR 3.8: however i can install my app on my iphone5 with no problems but i'm scared for this message p.s. before using AIR 3.8(version 3.7) i had this problem and another like PIE error but with AIR 3.8 the PIE error disappeared
Hello,I am using Flash Builder 4.5 to develop an application for iOS and when check the NativeApplication.nativeApplication.timeSinceLastUserInput property I get a proper value when using the Emulator on the desktop but it returns -1 when running on the device. Is this a bug? I don't yet have an Android or Blackberry Tablet device for testing, does anyone know if this value returns correctly on these devices?Looking at the bigger picture, I have an application that has a countdown timer displayed. I use the systemIdleMode setting of KEEP_AWAKE to avoid the app suspending but I want to dim the screen after a certain idle period through actionscript to preserve battery life. I am doing this by having a black backgroundColor on my TabbedViewNavigatorApplication and setting its' alpha value to 0.2 when the timeSinceLastUserInput gets over 30 . This works great on the emulator but not on the device. Any other way to accomplish this?Thanks in advance,-Jeff Kelle
The release notes for today's build says this:"Support for iOS7 – iOS7 is approaching and we are making sure that AIR is compatible and performs as expected. AIR SDK buildscompiled with iOS 7 beta SDK have been uploaded on labs. These SDK builds should be used for iOS AIR applications only, none of theother platforms are supported."but in Flash Pro it does list the other platforms. Given that the release notes are incorrect about the build number (it says it's 3.9.0.1080), is it wrong about the build only being for iOS?It does seem to build APKs ok.
Hi everyone,I have aproject that is using 2 ANEs : Netwokinfo and nativemail.I modified the platform.xml so it contains the -ios_version_min=5.0I can compile the project without any error, but when I inspect the ipa (using the otool -hv command line) the PIE flag is not present thus mobileiron can't warp it...What I found is, without the Nativemail extension (https://github.com/pkoscierzynski/NativeMailExtension) the ipa got the PIE flag, and as soon as I add this extension to my project the flag disappears.Any idea how I can fix that ? Does anyone got a pie compliant ios mail native extension.ThanksG.
I have taken over an app project. it has a publisherID in the descriptor xml to maintain updates and the current Air version is 1.5.3. so obviously was originally built on previous version.The certificate expired, the tech team purchased a new re-issued certificate.Current setup Flash Builder 4 on Max OS 10.6.5.A) I have signed the application with the new certificate.Upon installation of the .air file I get:The message I get is:"Sorry, an error has occurred.The Application cannot be installed because the installer has been mis-configured. Please contact the application author for assistance."B) I used the java ADT -migrate to apply the old certificate.This goes through seemingly ok.Upon installation of the new migrated .air file, I get:"Sorry, an error has occurred.The Application cannot be installed because the installer has been mis-configured. Please contact the application author for assistance."I am told the exact same App worked perfectly (for upgrades) on the old ce
Hi, I am getting error #1009 in my code when i try to install the application. I am new to action script and below is the code for my installer.var airSWF:Object; // This is the reference to the main class of air.swf var airSWFLoader:Loader = new Loader(); // Used to load the SWF var loaderContext:LoaderContext = new LoaderContext(); // Used to set the application domain var paramObjAppid:Object = LoaderInfo(this.root.loaderInfo).parameters.appid;//var paramObj:Object = LoaderInfo(this.root.loaderInfo).parameters;loaderContext.applicationDomain = ApplicationDomain.currentDomain; airSWFLoader.contentLoaderInfo.addEventListener(Event.INIT, onInit); airSWFLoader.load(new URLRequest("http://airdownload.adobe.com/air/browserapi/air.swf"), &nb
Hello~~~(I hope you will undrstand for my bad English)I develop a game based on Android platform.This app contain many resource files and when I package the app, it seems that all resources packaing into the apk file.But I have the problem when I access (exactly calling function - file::open), it takes too much time.I could get this result after profiling my app.And I had some test for loading speed.In first case, I was packaging with dummy files which is not using. Thease files were not accessed. (not trying to open)But strangely, It takes more times. So I guess If I try to acces the file, the apk file would be unpackaged.I hope that there is any solution to improve loading speed. But unfortunately If there is no solution for it, I want to ask how to I avoid packaging my resourcesoutside of apk and how to I access thease file.It's really very important issues T,,T)...Please any body give me a solutioin.Thank you.
Hi,I couldn't download:Download AIR 3.9 SDK & Compiler for Windows — with iOS7 support (ZIP, 204 MB)from http://labs.adobe.com/downloads/air.htmlThe download gets to about 56mb or so and then cuts out. All other downloads work fine, just this one stops. I think that maybe the file was not uploaded right.Cheers,Grant
Looks like when using ASC2 with Air 3.8 Compiler Constants do not behave like they were before.for example:you can still do something like this:if(CONFIG::myConst){ //do stuff}else{ //other stuff}Although now it will always compile both the if and the else.So now the only way around this is doing something like this:CONFIG::myConst{ //do stuff}CONFIG::oppositeOfMyConst{ //other stuff}Is there any workaround this?
Hi all.I'm totally confused on this. I've developed 6 AIR apps for iOS, so I'm not a rookie but then again I'm far from being a guru.Anyway, I have a Movie Clip and I attach a navigateToUrl command to it, and point to www.facebook.com/<mybusinesspage>. I would post the code but a) I don't currently have access to it and b) It's honestly not that complex!Whenever I click my Movie Clip, it always launches another app on my iPhone!! The same app every time! However if I uninstall this 'other' app from my iPhone, it launches my Facebook page!!Is there something I'm overlooking here? Thanks!
I swear I had this exact code working previously.Now when I compile no errors are thrown... However onDeviceReady is never called. Is there something I am not seeing here ?Any help is appreciated// this is our main viewvar view:StageWebViewBridge;// init the disk filesystem StageWebViewDisk.addEventListener(StageWebviewDiskEvent.END_DISK_PARSING, onInit );StageWebViewDisk.setDebugMode( true );StageWebViewDisk.initialize(stage); // Fired when StageWebviewDiskEvent cache process finish function onInit( e:StageWebviewDiskEvent ):void{ trace("onInit CALLED"); // create the view view = new StageWebViewBridge( 0,0, 320,240 ); // listen StageWebViewBridgeEvent.DEVICE_READY event to be sure the communication is ok
Hi,actually I am testing on a new iPod 5G Device.I have a big problem. In my App a Button is positioned at x = 580 (width 50px).When I click on the Button he doesn't react.After some time traced the mouseEvent on click on the on parent and when I click "on" the Button the stageX property is 637- so I missed the button (but the click should be somwherete between 580 and 600).On Andoid I don't have the problem... and in the simulator everything is fine...Any tip?Best regards,Christian//I have tested the same thing now on an iPhone 5 -> it is not that bad.. but very close to the problem on the iPod 5G.
Can anyone tell me if it's possible to embed AIR into an objective c native application, rather than having the app written purely in AIR? Even better if it can be done from xamarin for cross platform.
I have main menu(swf file) with music when I lock android device screen dims but music plays for some more minute and stops. I gave CurrentMovieClip.Stop(), in deavtive event. How could I stop music too while the screen goes please help me on this
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