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OS androidthe html5 audio tag works perfect in webstageview if the webpage is online, but if the html5 page is local it doesn't work.I copy all the files in File.applicationStorageDirectory;Have you any fix or information?
Hi, I am having problems with brightcove player in adobe Air development. I use AIR development for blackberry and I need to embed the brightcove player in the page.the code snippet for loading the player is given by the brightcove site which is:// By use of this code snippet, I agree to the Brightcove Publisher T&C // found at https://accounts.brightcove.com/en/terms-and-conditions/. package { import flash.display.Loader; import flash.display.LoaderInfo; import flash.display.Sprite; import flash.events.Event; import flash.events.ProgressEvent; import flash.net.URLRequest; import flash.system.ApplicationDomain;
I get this message when I try to install AdobeAir: "Unable to Install/Uninstall AdobeAir.Contact Administrator." I am the Administrator! Has anyone else got this message? My OS is Windows vista.
Hi Everyone,Reading the EXIF is not working in iOS. I managed to fixed using same classes(jp.shichiseki.exif.*) in Android.Here is my source code, import jp.shichiseki.exif.*;import flash.net.URLRequest;import flash.text.TextFormat;var cameraRoll:CameraRoll = new CameraRoll();var imagePromise:MediaPromise;var dataSource:IDataInput;var loader:ExifLoader = new ExifLoader();loader.addEventListener(Event.COMPLETE, onComplete);if(CameraRoll.supportsBrowseForImage){ cameraRoll.addEventListener(MediaEvent.SELECT, imageSelected); cameraRoll.addEventListener(Event.CANCEL, browseCanceled); //cameraRoll.addEventListener( ErrorEvent.ERROR, mediaError ); cameraRoll.browseForImage();}else{}function browseCanceled(e:Event):void{ trace
Hi, I have a pure AS3 project which uses Embed tag for iOS. I have been using 3.4 to 3.6 and 3.7 betas.Now i updated to the official release of 3.7 sdk but when i test with my project I got the Error.[Fault] exception, information=Error: Error #3747: Multiple application domains are not supported on this operating system.package {import flash.display.MovieClip;import flash.display.Sprite;public class TestAirIntelliJ extends Sprite { [Embed(source="../assets/bling.swf")] private var FaceBling:Class; public function TestAirIntelliJ() { var mc:MovieClip = new FaceBling() addChild(mc) }}}The SWF files has no AS3 code in it, it's a plain timeline animation swfWhat should i do to make it work with SDK 3.7 (I really don't want to write loads of code as I have LOTS of Embed tag in the project)
I have recently tried to download Adobe AIR and the computer reads that it was successful. However, when I try to locate the Adobe AIR application all I can find is the Installer. I tried looking in the OS, searching, basically looking everywhere and I can't find it. When I try and reinstall the program it just reads "This version of Adobe AIR is already installed on your system." But it didn't install, at least not correctly, because I can't find it. I'm not a big computer person so any help would be much appreciated!
Hello everyone,I'm developing an app (actually already developed the Android version and it's published in google play store).The mobile app was developed in Flash CS6 using several FLA files and a main swf file that loads each screen (separate swfs with AS3 code).I know there were issues with that method in the past (before AIR 3.6). But as I understood, today is possible to load external swfs (packaged within the app) using a loadercontext that is the same domain as the swf container.Like shown here:http://blogs.adobe.com/airodynamics/2013/03/08/external-hosting-of-secondary-swfs-for-air-apps-on-ios/There are a few questions about iOS development:1 - how do you guys debug? I use Adobe Scout to see the trace logs but each build takes a lot of time and it's not practical.2 - How do you check for internet connection - every method I tried crashes my app3 - Any more tips to "discover" why and how the app crashes besides trace prints?In fact, when I publish my ipa file and run it (without
I'm trying to find a way to completely reload/restart my app at the end or use a seperate collection of swf files when creating an AIR iOS app in Flash Professional. I used a UIloader in flash with a simple preloader before the simple app that I've made but I get the warning "ActionScript contained in externally loaded SWF files will be ignored on iOS devices." My app works perfectly the first time through, but seems to encounter problems when played a second time, even if all the eventlisteners are removed. I'd like to completely refresh the app when it's played through a second time, either by unloading the main swf and switching to a preloader like I have previosly tried, or by seperating each scene into an easily loadable swf.Is there an AIR compatible alternative to the UIloader component, or something similar that would allow me to use external swf files with actionscript?Thanks for any help.
Hi,i got a local mp4 file in air 3.8 latest beta. when i play it with stageVideo i can't draw the stage anymore EVEN if i remove the StageVideo!![Fault] exception, information=SecurityError: Error #2123: Security sandbox violation: BitmapData.drawWithQuality: app:/yourApp.swf cannot access null. No policy files granted access.I'm fighting with this stupid issue for 1 week now and i tried everything.My path is local and relative from the app so no file://i tried removing hte stageVideo with this game. nc_stagevideo.connect(null); nc_stagevideo.close(); &nbs
Dear Developers, I was hoping you can help me out with garbage collection.During my game, I set the pauseforgcifcoolectionimminet to 0.25 just before the level is going to start, during selection of levels and at the end of a level (when statistics are appearing). During the level, while gameplay is occuring, should I set this to a high number (like 0.95)?The issue I am having is that there is a definate stutter in animation occuring during game play for as little as 2 seconds but sometimes as long as 4 or 5 seconds (not often, and has improved significantly since I started using the pauseforgcifcollectionimminent function). It is the type of thing I have seen and noticed in other ipad/android games but have not thought much of it....until it started occuring in my game. It seems to happen most with IPAD4, rarely on the mini and I have not noticed it at all on a Samsung.Thank you,JustinPS Previously I posted that I thought I had an issue with the IPAD when it ca
Hi there,we tried to submit our app to the Samsung App "AppStore".Our app gets rejected because it always crashes after some seconds on the Samsung WSVGA (1024x600) devices. All other devices seem to work.We use AIR 3.7 and the default renderMode.Any idea?Best omi
https://bugbase.adobe.com/index.cfm?event=bug&id=3594539
Within my app I have code like this:// in Item class constructorinputText.needsSoftKeyboard = true;// in ItemContainer classvar item:Item = new Item();addChild(item);stage.focus = item.inputText;requestSoftKeyboard();However, when I test on my Nexus 4 I find that while the textfield appears to receive focus (there's a blinking text cursor in it) the soft keyboard does not show up. If I manually tap the textfield then the soft keyboard appears.So, how do I get the soft keyboard to show up when I create the item?-Aaron
Hi, I have developed an android app that I wish to be execute in background but I don't now how I must configure for that. I need help please. It's possible configure the descriptor file for to be execute in background?? Thank you so much.
Hi guys, I've got an html text in my iOS app (Adobe AIR 3.7) and I need to remove the href tag.Here's an example of what I mean:FROM<a target="_blank" href="http://www.spesaduepuntozero.it/">Spesa 2.0</a>TOSpesa 2.0Can you help me?NOTE: I don't have to remove ALL HTML TAGS (like <br>, <b>, <i> ....) but ONLY the links.Thanks and cheers
Hi there,i didn't intend to get offensive at anyone, but you at adobe give us, the developers and therefore your customers, not any choice.Please see these critical bugs which are filed almost 2 years ago:https://bugbase.adobe.com/index.cfm?event=bug&id=3496074https://bugbase.adobe.com/index.cfm?event=bug&id=3077653It is one example where you making us the fools and behave like a troll by telling us a "workaround" and close the ticket. Again.Giving us a workaround which affects the overall app experience and freezes the UI is not a solution to this problem. Why do you not care about stuff like that? File Operations are one of the most recent showstoppers to me in doing Adobe AIR Applications for iOS and you give me no chance but to search an alternate development platform. And I am not the only developer who is thinking like that.Please be more developer friendly and try to fix as many bugs as you can before thinking about new features which aren't really important to us.
Hi,I am currently working on a new project for iOS and Android, which involves playing a rather long audio session (around 25 minutes). Since the audio files will be downloaded by the user to the Cache directory, I don't want them to be too big. I tested both MP3 and M4A (AAC) formats, and I must admit that AAC is really of much better quality, for a file two times smaller!But I saw that the AAC format had to be streamed, and that people had various results on iOS (didn't find yet a successful example of this technique working for someone on iOS). So here are my constraints:- best quality/size ratio- being able to play the sound while the app is deactivated (i.e. I need background playing possibilty)- being able to have controls like volume, seeking, and other typical player UI.Any suggestions about the format I could use? Or is MP3 still a winner regarding simplicity and available features?Thank you for your help!Frédérichttp://www.indie-goes.com
Hello,I'm having troubles trying to get the Facebook release Hash Key.I have a question; there is a Facebook Hash Key for each p12, does it means debug and release hashKey should be equal, or do I need to generate a release p12?If I need a new p12 file, how can I generate it?thanks!
The link to the release notes for the latest July 9th AIR SDK 3.8 beta v3.8.0.900 is essentially an empty PDF.Hopefully we can get a change log of what was changed from the last beta at least?
HiI'm developing a presentation that has to work on Web(Pure AS3), Desktop, Android and iOS.I make use of shared runtime fonts using same technique as illustrated here:http://www.scottgmorgan.com/runtime-font-embedding-in-as3-there-is-no-need-to-embed-the-entire-fontset-anymore/Specifically:private function fontLoaded(event:Event):void { var FontLibrary:Class = event.target.applicationDomain.getDefinition("_Arial") as Class; Font.registerFont(FontLibrary._Arial); }Problem when running in AIR:*AIR-SWF = SWF's compiled for AIR*AS3-SWF = SWF's compiled for FlashPlayerThe AS3-SWF that loads the AS3-SWF-font is placed in the same domain as the AS3-SWF-font , namely app-storage://The AIR-SWF that loads the AS3-SWF - that loads the AS3-SWF-font.swf - is, naturally, running from app://So the scenario that fails is this:app://AppLoader.swf > app-storage://MainAppUIAndFunctionality.swf > app-storage://fonts/fNormal.swfWhen i'm testing my Ma
There appears to be a bug in either Adobe Flash Professional CC, or ADL when launching debug launcher for an AIR application Flash Professional CC automatically generates or updates the XML app descriptor file. The bug is that Flash Professional is not immedately releasing the file handle to the app descriptor XML file.This bug was introduced in Flash Professional CC (Windows). It did not occur in CS5.5 or CS5.The question is whether this is a bug related to the ADL, or if this bug is related specifically to Flash Professional CC (Windows).Either way, where and how do I appropriately report this bug?
Hi,I'm finding that the following line of code is returning a null nativeWindow object on Windows 7. It works fine however on Mac. Is this a know bug?NativeApplication.nativeApplication.activeWindow.heightAnd, what would be a workaround? I need this info in order to subtract the stage height in order to determine the window's title bar height.
Hi!I developed an app for iOS and Android. The app is working fine, but as everyone else, I too have a problem with adjusting the app for iPhone5 😕😕I'm working on FlashBuilder 4.6 with Adobe AIR SDK 3.5.0.600 on Windows.First, I have to say that I included the Default-568h@2x.png (size 640x1136) in my src folder.Launch image is appearing OK!The problem starts when I want to display my SplashScreenImage...Here's what I've done so far :1. I'm using populary called DynamicSplashScreenImage.mxml that looks like this :<s:SplashScreenImage xmlns:fx="http://ns.adobe.com/mxml/2009" xmlns:s="library://ns.adobe.com/flex/spark"> &
Environment:Flash Builder 4.7AIR SDK 3.4Mobile ActionScript projectProblem severity:Use URLLoader class to get data from server; use URLVariables to send data containing a single field (Note, this issue happens only when you're sending only one field), as:var urlVariables : URLVariables = new URLVariables();urlVariables.contactid = "mycontactid";var request : URLRequest = new URLRequest();request.data = urlVariables;request.url = "https://myserver.com/flex/GetContactDocument?OpenAgent";var loader : Loader = new URLLoader();loader.addEventListener( Event.COMPLETE, onSuccess );loader.addEventListener( IOErrorEvent.IO_ERROR, onIOError );loader.load( request );Everytime it turns into IOErrorEvent returning stream error with the used URL path. I eventually noticed it didn't add any "&" after the URL! So what was supposed to be is this:https://myserver.com/flex/GetContactDocument?OpenAgent&contactid=mycontactidBut instead URLLoader seeing this as:https://myserver.com/flex/GetContactD
Hi All.So recently we just switched away from using MouseEvents to TouchEvents when we target iOS due to performance (found out about that from this thread http://forums.adobe.com/message/5346703#5346703). But this lead to a bug with TextFields that are set to TextFieldType.INPUT.I narrowed it down to Multitouch.mapTouchToMouse = false. Setting this to false will no longer allow you to touch/tap on a text field and bring up the iOS keyboard. I also set the text field's "needsSoftKeyboard" to true but that did not fix the issue (it was suggested in a few other threads). Once I set Multitouch.mapTouchToMouse to true, everything works fine again.Has anyone else experienced this issue or knows how to fix it? Is this a bug?I do have a work around right now, but not ideal. I add an event listener on my text field for TOUCH_TAP. In the callback, set the stage.focus = textField and then textField.requestSoftKeyboard(). Then I add an almost invisible overlay to the stage to act as a click shiel
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