Join a global community of Adobe Air users and developers.
Recently active
How do i calculate the difference in seconds between two times on different days? For example if i have 23:50 on june 1st. and 02:10 on june 2nd.How do i make flash calculate the differense between those two times? I am only interested in getting the value in seconds.Thanks - Otto
Regardless of what version I try to install on my machine, Adobe AIR doesn't install. The installation process finishes, sometimes saying that the program may not have installed correctly (which I then reinstall with recommended settings) yet the application is nowhere to be found in any of my program file folders, nor my common file folders. I've tried the Microsoft Fix It tool, as well as many others, I've tried creating different accounts, I've tried uninstalling, reinstalling, restarting, shutting down, editing my registry, I've tried altering permissions, I've tried .msi fixes, everything. I just want to use the new Bamboo Drawing Tablet that I bought, and I can't use my Bamboo Dock applications without Adobe AIR. I've looked at my logs of installation, and I'll post them here. I'm really frustrated at this point, so if I can get a solution, I'd be very grateful.[2013-07-06:15:19:08] Runtime Installer begin with version 3.7.0.1860 on Windows 7 x86[2013-07-06:15:19:08] Comman
I have a software that runs on the platform Adobe Air. However, when I click on the icon to run that software - a window then pops up and ask me what program do I want this software to run on. When I browse for the Adobe Air there is no icon. How do I direct this software to Adobe Air? I realize that most software programs will just run on what is available and has been downloaded. But, apparently not in this case.Any suggestions?
Hello!Been struggling with the ProductStore ANE for too long now One of the issues I keep facing is the popup "You've already purchased this but it hasn't been downloaded. Tap OK to download it now" as well as some time after a prompt for my Apple ID password.If I create a new fresh test user, I am able to test my InAppPurchase once, but no more than once. I keep getting the popups above.Any ideas where they are coming from or why I'm getting them or how to get rid of them?It's making my life really hard to test and debug my InAppPurchase!(I'm using the Adobe ProductStore ANE)Thanks!
Hi all,I have been testing ORIENTATION_CHANGE, ORIENTATION_CHANGING and RESIZE events across iOS and Android. Tests done using AIR3.7/Flex4.6.0.I've been starting the app in 'default' orientation, then rotating it.I've also started the app in landscpe mode, then rotated it back.Almost all devices work fine (though there are differences in the order of events between iOS and Android) except that, disturbingly, ORIENTATION_CHANGE does not fire on iPod 4th (iOS6.1.3) or iPhone 5 (iOS6.1.4) when starting in landscape, even though ORIENTATION_CHANGING does. Not sure if it's iOS related or not. It seems to happen on devices where the springboard doesn't rotate to orientation (i.e. rotating iPad reshuffles the icons on springboard, but rotating the iPhone/iPod does not) - this means that the app rotates just after it is launched.Is this a bug that is likely to be addressed? Watching for 'ORIENTATION_CHANGE' event is pretty standard behaviour for detecting orientation c
We are developing a product with js, jquery packaged in air. For some reason, we can't secure the source code, where should we be looking? What are we doing wrong
Why does GameInput DEVICE_ADDED never get called on my OUYA Air application? I have made everything static. GameInput.isSupported is true and GameInput.numDevices is 1. Are there any other possibilities? public static var gameInput:GameInput; private static var _device:GameInputDevice; public function GameController(stage:MovieClip) { this.st
Hi,I have an app which creates a stagewebview that loads an html page from our server.The html page has a javascript function in it which makes an ajax call to our server (using jquery). It's an https call, but we have a valid security certificate.I have observed that when this javascript function is called from the app on desktop and android then it works fine i.e. it POSTs data to the server and gets the expected response. However, on iOS it fails with a simple status '0' in the jquery error event.But if I change the code so that the app instead calls a javascript function that starts a timeout, and then I invoke the ajax call from that, then it works.Is there a logical explanation for this? Some sort of security layer in Safari maybe?thanks,Nick
Hey all, I just spent many many hours trying to figure this out, so thought I would share what I finally figured out, and hopefully save someone else from the frustration.I finished my iOS app using Flash CS5.5 air 2.6, and wanted to post it to the app store. It worked fine on iPad's, iPhone's, and iPod touch's using the development certificates and provisioning profiles. When trying to upload it using Application Loader, though, I kept getting the error "application failed codesign verification...". It didn't give me information to try and guess what might be going on, which was incredibly frustrating. I must have tried a hundred different variations on creating keys, creating certificates, creating app ids, creating provisioning profiles, etc.for reference (again, for others having this problem reading this), common issues that I saw on other posts when you get this error are using development provisioning profiles instead of distribution, development certificates instead of distribu
Hi,I overlaid AIR SDK 3.7 with Flash CS 5.5, and now I get an alert when trying to send / recieve data from graph.facebook.com on Android: "The server that the application is connecting to is unverified". Clicking on "Trust for Session" doesn't seem to work. It used to work in AIR SDK 3.5. I did change my own p12 file, but I am not sure if this has anything to do with that file. How can I get rid of this alert? I read something about adding the missing certificate to the curl-ca-bundle.crt file, but I can't find it on Mac OS X. Thanks, AP van Grootel
my aplication save login information in sharedObject. in android, it works fine, but in iOS, it forget login information when you open it again. i add "SharedObject.preventBackup=true;" line where i fill sharedObject data, but it does not works.am i doing something wrong?
I am building my first app using adobe flash, and i have a problem. My app has a timer event to it, that calls a function with some code every second. When i click the "home" button on my iphone and the app goes to the background, the timer event is no longer executed every second. I want my app to keep going all the time, how can i do that?- Otto
could tell us ?
The GameInput API is an interface that allows applications to communicate with attached game input devices (joysticks, gamepads, wands, etc). This API is only supported on Android devices running on OS version 4.1 or higher. This feature can only be used with namespace 3.7 or greater and requires the minimum swf version to be equal or greater than 20. For more details on GameInput APIs please refer: http://help.adobe.com/en_US/FlashPlatform/beta/reference/actionscript/3/flash/ui/GameInput.htmlGameInput APIs do not provide mapping between physical controls (for example, a button) and their logical counterparts (for example, DPAD right button or left trigger). There is a need for a higher level controls that makes common actions easier for the game developer. So, GameInput SWC is introduced and is designed such that it’s easier for the game developers to write games which use gamepads or such devices and minimum possible change is required to make an existing game work with a new input d
Dear developers....I am making an Ipad app. When I used the 1024x748 dimensions (as apple states for the splash screen image) for the Default-Landscape file, the screen shifts twice vertically. Adobe suggests using the 1024x768 dimensions......this works perfectly.....will apple accept this size for the splash screen image...or will the app be rejected? Thank you,Justin
On Windows 7Upon opening an appliciation, I'm given the message "Initial content could not be found for this application. Try re-installing or contacting the publisher for assistance". I tried reinstalling but no luck. Any suggestions please?
I have a sqlite database containing around 10 to 12 tables filled with data. My Adobe Air application reads that data and presents it to user. I found this example but it creates database on run time. I can easily create an encryption key while creating database on run time but I have an existing database filled with data and I need to encrypt this file.Any suggestions?
Hi,I overlayyed TextField over video on stage.video and textfield is added on stage likestage.addChildAt(video,0);stage.addChildAt(textfield,1);video.attachNetStream(netstream);the above source code works perfect for android air app If I don't activate/deactivate the app.But If I deactivate the app by tapping home and then activate the app (by tapping the app icon), video becomes on top of textfield.How can I push the video below the textfield?I have checked the video index its 0 and I have also tried to remove the video and add it back on stage at index 0 but that also does change anything.Thanks for your help!
Hi All,I've implemented launch screen images, including Default@2x.png, and am testing on an iPhone 4.When I disable my splash screen (i.e. I don't set the app's splashScreenImage prop) the launch image displays briefly, then I get a blank white screen for multiple seconds while my app loads.If I enable the splash screen, like this... splashScreenImage = "@Embed('Default@2x.png')"the app displays the image continuously, first as iPhone launch screen, then as AIR splash screen, but when it switches from launch screen to splash screen the image is displayed about 19 pixels lower than it was when displayed as launch screen.This happens with splashScreenScaleMode set to both "stretch" and "zoom".I can provide two different images, instead of using the same image, and make most of the shift invisible to the user, but there are two problems with this approach:It's obviously kludgy. It would be nice if this just worked.I'm fairly sure that even if I get this to look go
Clicking on Air 3.7 package installer requests I type something in package installer box.How do I install Air 3.7 in W8AL
On Windows 7, Air 3.7 Upon opening an appliciaton .exe, I'm given the message "Initial content could not be found for this application. Try re-installing or contacting the publisher for assistance". I tried reinstalling but no luck. Any suggestions please?
Hi there,I would like to send an image to Instagram app from my own app. It is possible using native language as you can see here http://instagram.com/developer/iphone-hooks/There is an extension for Phonegeap doing so (http://www.tricedesigns.com/2012/08/15/open-with-in-ios-phonegap-apps/) but I wasn't able to find any ANE for AIR. Any advice on this?Thanks!
I am trying to debug an AIR app on a Nexus 7. However when I try to debug with the device using USB the program hangs. If I publish without installing the app the APK file does get generated. I am able to manually install the app to the tablet using the ADB that comes with with the ADT download bundle. However I can not manually install using the ADB that comes with the AIR for 3.6 SDK.Here are some specifics:Flash cc version 13.0.0.759Windows 8Nexus 7: Android version 4.2.2AIR 3.6 sdkThe device is recocgnized in the publish settings.I really need to be able to debug the app on the Nexus. Any thoughts or workarounds for this would be appreciated.
Hi,I've released a iOS app and I would like to upload a Android version.In order to do that, I've created two compiler constants: CONFIG::ANDROID and CONFIG::IOS.I'm having problems when I try to choose which ANE import in a class. Basically, the import does not work if it's inside a if.In the code sample mobile.LIB is loaded but com.myane is not when CONFIG::IOS is set to trueCONFIG::IOS{ import com.myane.*; import mobile.LIB;}If I remove the first line of the code everything works fine. Does anybody know if there is a issue with ANE and compile constants in Adobe Air?thanks!
os version 10.8.4air sdk 3.8betaflash player 11.7 debug version for macosand I tried 3.7, result is the samecode is very simple testmain:package sandbox{ import flash.display.Sprite; import flash.system.Worker; import flash.system.WorkerDomain; import flash.utils.ByteArray; public class TestWorkerMain extends Sprite { [Embed(source="../../workerswfs/sandbox/TestWorker.swf", mimeType="application/octet-stream")] private static var Worker_ByteCla
Remix with Firefly Community Gallery
Thousands of free creations to fall in love with and remix in Firefly.
Already have an account? Login
No account yet? Create an account
Enter your E-mail address. We'll send you an e-mail with instructions to reset your password.