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I am trying to get the GeoLocation to work on an iPhone 5This current Config is working under AndroidOn IPhone I keep getting MutedHere is my app.xmlCan you let me know where i am going wrong..Thanks for your time..<?xml version="1.0" encoding="utf-8" standalone="no"?><application xmlns="http://ns.adobe.com/air/application/3.7"> <id>com.xxxx.xxxxxx.xxxxxxx</id> <filename>Waypoints</filename> <name><text xml:lang="en">Waypoints SE</text></name> <versionNumber>2.2.0</versionNumber> <versionLabel>Pre Release 2.24</versionLabel><autoOrients>false</autoOrients> <fullScreen>true</fullScreen> <visible>true</visible> <softKeyboardBehavior>none</softKeyboardBehavior><….….>&nbs
We're using BaseLine extended profile, which works fine on iPad, iPhone, Desktop and Android Nexus 10. However when trying to initialize Starling on a Nexus 7, I get the error:"Context3D is not available! Possible reasons: wrongRenderMode or missing device support"Digging into Starling, this means Stage3D is throwing "Error #3702: Context3D not available."Reverting back to BASELINE profile, and the app runs just fine.
Hi, I'm having an problem, I got the following line of code that should take care of the loading of assets that I package when I create the ipa file:file = File.applicationDirectory.resolvePath("assets/" + path); if(file.exists) return file.url ;This works OK in web and in Android, however, in my iPad it just doesn't work, the exists returns false, always.I check the assets folder when I package the ipa, so it should be there, but I don't know how to retrieve the file.I'm using Air 3.7.Any ideas?.Thanks.
This question was posted in response to the following article: http://help.adobe.com/en_US/air/build/WS901d38e593cd1bac1e63e3d129907d2886-8000.html
Dear developers, I am hoping you can help me out with a small issue I am having with IOs.I am developing a game for android and ios tablets. For ios ONLY, when it activates after being asleep (for both IPAD 4 and IPAD mini), the gameplay stutters somewhat. It is almost as if it is running at a slightly lower frame rate. I never change the frame rate at any point of the game (always set at 30). Both the IPAD 4 and IPAD mini are brand new and do not have any other apps running on them besides those that are preloaded.If I move back and forth between level screens and or the front title page screen of the game, and then go back to play a particular level, the stutter is completely gone and it plays normally. If I exit the game entirely and then restart the game, there is no stutter present.Thank you for your assistance,Justin
Hello, I have created an app for Android by Adobe Flash Professional.This app works correctly but the problem is that I need that it could execute on the second plane.For exemple when I receive a call of next telephone or i execute another app in my smartphone the application stops working.I don't know if i must change anything in the descriptor file of the application. Someone might help please. Thank you very much and forgive for my english that is not very good. A greeting
Hi! I'm stuck with debugging our AIR Application since it does crash very hard. After days of tracking down at least one point where the app crashes on AIR 3.5, 3.7 and AIR 3.8 beta (you see - I tried...).AIR 3.5 finally reports this console output:ScrollerTouch.onTargetMouseDown()-F true // AScrollerTouch.onTargetMouseDown()-I // BtargetV [object ScrollPane] // CCRASH! // DException fault: ReferenceError: Error #1065: Variable ::_fileSystemType is not defined. at global/trace()[int:49] at de.superclass.control::ScrollerTouch/onTargetMouseDown()[/path/to/.../ScrollerTouch.as:381] at de.superclass.control::ScrollerTouch/onTargetMouseDown()The code snipped:trace("ScrollerTouch.onTargetMouseDown()-F", _scrollHorizontal ); // A switch ( _scrollPolicyVertical )  
I would like to restrict a universal app to be installable on all iPads and some iPhones (those with retina screens). Is there an easy/good/approved way of doing this?After doing a bit of research it looks like I can target the iPhones I want by adding a required device capability of front facing camera. However doing this would remove iPad 1 from the list of supported devices.After doing a bit more research it appears that in iOS you can modify a info.plist key so that it only applies to certain devices. So the following requires a front facing camera on iPhones only:<key>UIRequiredDeviceCapabilities~iphone</key> <array> &nbs
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AIR need absolutly to built an package a Android Widgets. I develop some App for android and many users ask me to built a widget in my apps. Please introduce this feature. It's more time we waiting for.Thanks.AI
Hi all,Is there anything special i need to do to allow the user to play music from their iPod instead of from the app?If i start playing a Sound() from within the app, and the player then wants to turn off that sound and play music via the OS/another app, is there anything special I need to do beyond .stop() on my current sounds?Cheers,Peter
How do i calculate the difference in seconds between two times on different days? For example if i have 23:50 on june 1st. and 02:10 on june 2nd.How do i make flash calculate the differense between those two times? I am only interested in getting the value in seconds.Thanks - Otto
Regardless of what version I try to install on my machine, Adobe AIR doesn't install. The installation process finishes, sometimes saying that the program may not have installed correctly (which I then reinstall with recommended settings) yet the application is nowhere to be found in any of my program file folders, nor my common file folders. I've tried the Microsoft Fix It tool, as well as many others, I've tried creating different accounts, I've tried uninstalling, reinstalling, restarting, shutting down, editing my registry, I've tried altering permissions, I've tried .msi fixes, everything. I just want to use the new Bamboo Drawing Tablet that I bought, and I can't use my Bamboo Dock applications without Adobe AIR. I've looked at my logs of installation, and I'll post them here. I'm really frustrated at this point, so if I can get a solution, I'd be very grateful.[2013-07-06:15:19:08] Runtime Installer begin with version 3.7.0.1860 on Windows 7 x86[2013-07-06:15:19:08] Comman
I have a software that runs on the platform Adobe Air. However, when I click on the icon to run that software - a window then pops up and ask me what program do I want this software to run on. When I browse for the Adobe Air there is no icon. How do I direct this software to Adobe Air? I realize that most software programs will just run on what is available and has been downloaded. But, apparently not in this case.Any suggestions?
Hello!Been struggling with the ProductStore ANE for too long now One of the issues I keep facing is the popup "You've already purchased this but it hasn't been downloaded. Tap OK to download it now" as well as some time after a prompt for my Apple ID password.If I create a new fresh test user, I am able to test my InAppPurchase once, but no more than once. I keep getting the popups above.Any ideas where they are coming from or why I'm getting them or how to get rid of them?It's making my life really hard to test and debug my InAppPurchase!(I'm using the Adobe ProductStore ANE)Thanks!
Hi all,I have been testing ORIENTATION_CHANGE, ORIENTATION_CHANGING and RESIZE events across iOS and Android. Tests done using AIR3.7/Flex4.6.0.I've been starting the app in 'default' orientation, then rotating it.I've also started the app in landscpe mode, then rotated it back.Almost all devices work fine (though there are differences in the order of events between iOS and Android) except that, disturbingly, ORIENTATION_CHANGE does not fire on iPod 4th (iOS6.1.3) or iPhone 5 (iOS6.1.4) when starting in landscape, even though ORIENTATION_CHANGING does. Not sure if it's iOS related or not. It seems to happen on devices where the springboard doesn't rotate to orientation (i.e. rotating iPad reshuffles the icons on springboard, but rotating the iPhone/iPod does not) - this means that the app rotates just after it is launched.Is this a bug that is likely to be addressed? Watching for 'ORIENTATION_CHANGE' event is pretty standard behaviour for detecting orientation c
We are developing a product with js, jquery packaged in air. For some reason, we can't secure the source code, where should we be looking? What are we doing wrong
Why does GameInput DEVICE_ADDED never get called on my OUYA Air application? I have made everything static. GameInput.isSupported is true and GameInput.numDevices is 1. Are there any other possibilities? public static var gameInput:GameInput; private static var _device:GameInputDevice; public function GameController(stage:MovieClip) { this.st
Hi,I have an app which creates a stagewebview that loads an html page from our server.The html page has a javascript function in it which makes an ajax call to our server (using jquery). It's an https call, but we have a valid security certificate.I have observed that when this javascript function is called from the app on desktop and android then it works fine i.e. it POSTs data to the server and gets the expected response. However, on iOS it fails with a simple status '0' in the jquery error event.But if I change the code so that the app instead calls a javascript function that starts a timeout, and then I invoke the ajax call from that, then it works.Is there a logical explanation for this? Some sort of security layer in Safari maybe?thanks,Nick
Hey all, I just spent many many hours trying to figure this out, so thought I would share what I finally figured out, and hopefully save someone else from the frustration.I finished my iOS app using Flash CS5.5 air 2.6, and wanted to post it to the app store. It worked fine on iPad's, iPhone's, and iPod touch's using the development certificates and provisioning profiles. When trying to upload it using Application Loader, though, I kept getting the error "application failed codesign verification...". It didn't give me information to try and guess what might be going on, which was incredibly frustrating. I must have tried a hundred different variations on creating keys, creating certificates, creating app ids, creating provisioning profiles, etc.for reference (again, for others having this problem reading this), common issues that I saw on other posts when you get this error are using development provisioning profiles instead of distribution, development certificates instead of distribu
Hi,I overlaid AIR SDK 3.7 with Flash CS 5.5, and now I get an alert when trying to send / recieve data from graph.facebook.com on Android: "The server that the application is connecting to is unverified". Clicking on "Trust for Session" doesn't seem to work. It used to work in AIR SDK 3.5. I did change my own p12 file, but I am not sure if this has anything to do with that file. How can I get rid of this alert? I read something about adding the missing certificate to the curl-ca-bundle.crt file, but I can't find it on Mac OS X. Thanks, AP van Grootel
my aplication save login information in sharedObject. in android, it works fine, but in iOS, it forget login information when you open it again. i add "SharedObject.preventBackup=true;" line where i fill sharedObject data, but it does not works.am i doing something wrong?
I am building my first app using adobe flash, and i have a problem. My app has a timer event to it, that calls a function with some code every second. When i click the "home" button on my iphone and the app goes to the background, the timer event is no longer executed every second. I want my app to keep going all the time, how can i do that?- Otto
could tell us ?
The GameInput API is an interface that allows applications to communicate with attached game input devices (joysticks, gamepads, wands, etc). This API is only supported on Android devices running on OS version 4.1 or higher. This feature can only be used with namespace 3.7 or greater and requires the minimum swf version to be equal or greater than 20. For more details on GameInput APIs please refer: http://help.adobe.com/en_US/FlashPlatform/beta/reference/actionscript/3/flash/ui/GameInput.htmlGameInput APIs do not provide mapping between physical controls (for example, a button) and their logical counterparts (for example, DPAD right button or left trigger). There is a need for a higher level controls that makes common actions easier for the game developer. So, GameInput SWC is introduced and is designed such that it’s easier for the game developers to write games which use gamepads or such devices and minimum possible change is required to make an existing game work with a new input d
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