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I'm running FB 4.7 with Flex 4.6 SDK and Air 3.6 SDK overlayed. I'm not seeing the below additions to the File API:1) File.cacheDirectoryI2) File.preventBackupI must be missing something?
Hello!I'm trying to build and launch sample native extension written with C++ on Android device.But threI have:1) Code of native library: -----------#include "FlashRuntimeExtensions.h"#include <stdint.h>#include <stdlib.h>#include <string.h> FREObject nativeFunction(FREContext ctx, void* funcData, uint32_t argc, FREObject argv[]) { uint32_t length = 12; const uint8_t* value = (const uint8_t*)"Hello from C"; FREObject retObject; int res = FRENewObjectFromUTF8(length, value, &retObject); if (res == FRE_OK) { return retObject; &n
Hey All,I've been searching on the internet for days and could't find the sollution, so therefore this post.We need to find a way to recognize an iOS user even after restore / new device.I've read that up from iOS 5> the UUID has been removed.How can i still identify a user?Thanks in advance for your effort in helping me!Grtz
This question was posted in response to the following article: http://help.adobe.com/en_US/as3/iphone/WS789ea67d3e73a8b2-240138de1243a7725e7-7ffe.html
Hi All,I want to know that is there any event in Adobe AIR,which can listen that the "Clear" button inside the notification area has been clicked.And also is it possible to listen that event, when the application is not running?Any help will be appriciated.Thanks in advance Sunil
I've created a really basic project to test the DatagramSocket in AIR 3.8 & Flash Player 11.8, but the DatagramSocket.isSupported property is coming back as false...even though Adobe says it is supported on Android & iOS.Another new feature is ServerSocket, when I trace that out it comes back as true. Has anyone had trouble using this?Capabilities.version = IOS 11,8,800,49NativeApplication.nativeApplication.runtimeVersion = 3.8.0.440DatagramSocket.isSupported = falseServerSocket.isSupported = true
I installed air on a tablet (samsung galaxy 2) I also put a .air file I compiled on my pc onto tge tablet when I attempt to run the air file it replys with , unable to find application to pref8rm this action, sadly this wasnt as simple as I hoped , what steps did I miss?
Hello,I'm working on loading multiple swf files for ios. This is what I have done so far (note that I am AS3 beginner).I have loaded all of the swf files on the first frame of the main.swf, and set them all to invisible. In subsequent frames I have changed the loaded swf files to visible and then again to invisible.I have added the main code below. You can download all of the fla files from: https://www.dropbox.com/s/swbkjundbmizu1n/Adobe.rarMy question is, how do I set it so that every time I move from one loaded swf file to another, all of the swf files are sent to their frame 1. For example, let's say I am viewing swf file #1. The swf file contains buttons that allow me to proceed through the swf file. When I reach the end of the file, I click to view another swf file, say swf file #2. When swf file #2 appears, swf #1 file is reset to invisible. I would like it that not only is it set to invisible, but is also returned to its frame #1. If I do not set file #1 to frame 1,
AIR SDK 3.8.0.440 has flash.display.DisplayObjectContainer.stopAllMovieClips():void instead of stopAllChildren(). Is there any change in the behavior (stopAllChildren was not actually working it seems), or is it still unsafe?
Hi,I started a thread on this but it got archived: http://forums.adobe.com/message/5288490#5288490Since logging this I have added a test project. There seems to be no way of notifying dev that this was done, so could the admins here please do so?thx
Air has stopped listening to orientationChange events during a fullscreen native video on iOS 6. Previously worked with iOS 5.ie. iPhone app is in portrait mode. User clicks on video hosted in stageWebView and makes it fullscreen. If the user rotates device for viewing (common for native video playback) and then hits "done", the video will close but the app will not have registered the landscape orientation change.Anyone else notice this?PS. Tested AIR 3.6 and 3.7
hi,I am developing HTML desktop app using adobe AIR. Thought i can use it like browser page. Its not able to handle all jquery ,bootstrap etc. So removed all . just created a simple form with static combo box with many values.When i opened combo box and selected value whole screen redrawing( you can see it flicker). Annoying as hell. When i click button or type in input field its not happening.Anyone have clue?. I tried this same page in TideSDK ( its not flickering there).But i am gona go with AIR because of update feature but i need to get rid of flickering issue before i go any further. Anyone here done HTML form in adobe air?Please help. I am having headache all day on this issue. Advanced Thanks .
I'm making an app for iOS (iPad specifically) and am having an issue. I have an input text box in my app called 'answer' - when a user types in a correct answer I need the text box to go blank again so they can enter another one. This works fine typically by simply doing answer.text = ""; however when publishing this app with Air for iOS, when a user types in an answer the input text box does NOT clear itself - the answer remains in it (the quiz does respond to the correct answer so it does read in the input text fine), however answer.text = "" for some reason does not clear the text box in the app when testing it on my iPad. Any clues on this? Thanks in advance.
Hello,Is there a way to get the contact list of the device (iOS/Android) in Air 3.0 ? Or are we obliged to use the native extension to get this informations ?Thank you for your replies Loïc
I'd like to know whether Air is running on iOS, Windows, Android or Blackberry.
Hi, I can't show atf images in my captative runtime version of a game for android, but yes in the non captative runtime version .What can be wrong?It is possible that the air bundled version was not 3.4 version?Edit: NativeApplication.nativeApplication.runtimeVersion = 3.4.0.2540 so the air version is correct for atf images support.I forget to mention that i using starling ,but hte captative version only show flash native elements like the textfield i used to trace the air versionThe atf images are there because i can start the game if i touch the play button where is supposed it to be.Thanks
Okay, this is driving me... insane.I'm trying to implement a QR code reader in my iOS application (specifically for IPhone 4). I have tried THREE count em THREE different libraries and each one does not work. THEY ALL WORK PERFECTLY IN SIMULATOR BUT DO NOT WORK ON MOBILE DEVICE1. I tried zxing bar code library which has an actionscript port.On IPHONE 4: The application freezes (no error is thrown on remote debugging). I tried clipping the video source so not as big of a bitmap data is processed and it still freezes! (Actually the frames update maybe every 7-8 seconds)2. I tried libspark's qr decodeWorks perfectly in emulator.On IPHONE 4: Same as Zxing... freezes (no error is thrown in remote debuggin).3. Someone used Quasimondo's adaptive filter library to extend libspark's qr code library. I tried that and clipped the rectangleOn IPHONE 4: An error is thrown (via remote debugging) - one that isn't thrown in the emulator (it works perfectly in emulator). It APPEARS (although it's not e
Hi. I have an application on iOS iPad that performs ok until it reaches the point that iOS sends a lot of memory warnings and every time the AIR runtime re-acts with full garbage collection, that in turn leads to some Decompressing images, and the application crawls at 1.5 fps spending all the time garbage collecting and decompressing images. The thing is that the client has some caches and stuff it could unload if only the application got some kind of event saying that it recieved memory warning (like you can do with native iOS code. Also Im not entirely sure the AIR runtime is responding correctly.Is there any way the application code can recieve this warning as well, and do some housekeeping?And any idea why a garbage collection could cause "Decompressing images" is something getting collected that shouldn't (we are using plenty of embedded flash assets (via swc). I am using the FLEX compiler with AIR 3.7
In developing a touchscreen interactive for a museum, I've run into a serious performance bug. There is a short (0.5 - 1 second) freeze that occurs right after a touch event has ended. This behavior is somewhat inconsistent, although it seems to happen more consistently at high frame rates. This behavior does not occur when using the mouse for input, only touch monitor via usb (I've tested on two different screens).This behavior does not occur in the Flash Player, only AIR.I do not know if this occurs with Windows 7, but it's only been tested on Windows 8.I've created a bug here with more details:Bug#3559420
Hi thereI'm building a desktop app using Flash CS5.5 and wanting to add my Twitter Timeline feed to the frontpage.Here is the code I wantr to add.<a class="twitter-timeline" href="https://twitter.com/inlovegraphic" data-widget-id="335002200235454465">Tweets by @inlovegraphic</a><script>!function(d,s,id){var js,fjs=d.getElementsByTagName(s)[0],p=/^http:/.test(d.location)?'http':'https';if(!d.getElementById(id)){js=d.createElement(s);js.id=id;js.src=p+"://platform.twitter.com/widgets.js";fjs.parentNode.insertBefore(js,fjs);}}(document,"script","twitter-wjs");</script>How do I go about adding it in Flash cs5.5?RegardsMark
Hi All,The iOS Human Interface Guidelines point out, correctly, "When users unplug a headset or headphones, or disconnect from a wireless device (or the device goes out of range or turns off), they don’t want to automatically share what they’ve been listening to with others. For this reason, they expect an app that is currently playing audio to pause, allowing them to explicitly restart playback when they’re ready."Is there any way for my AIR mobile app to "know" when the headset disconnects? Audio is central to what my app does, and I'd like to implement "pause audio on disconnect".Also, I'm concerned that Apple will reject my app if I don't...Thanks,Douglas
Can anyone here refer me to some good tutorials for learning objective C? (targeting iOS)Thx.
Hi,I'm trying to set up rollout of adobe air on Microsoft System Center 2012, to do this I need to set up the uninstall for the application.In this page: http://help.adobe.com/en_US/air/redist/WS485a42d56cd19641-70d979a8124ef20a34b-8000.html it says I need to do the uninstall with ARH utility, I have found the utility, but to do the uninstall i need the appid to run the command arh -uninstallAppSilent <appid>. I can't find the appid, I have tried to google it, but the only thing that got close is this http://forums.adobe.com/message/4659490, but I can't find the application.xml file where the appid is supposed to be written.When I run the arh.exe -runtimeVersion the output I get is 3.5.0.1060, so I know the program is installed on my computer.Please help.-Leif Erik
Can I add Google AdSense or other adversting for iOS?Thanks!
Hi everybody,I'm trying to use Native AdMob (java) integration to show ad in my AIR 3 application (coded and builded with FlashDevelopp) But i have no idea on how to do it ... Any help will be greatly appreciate ..P.S. : Sorry for my bad english.
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