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I have an Air app on the market and just got my Nexus 10 to test. I have used GPU rendering for a long time and it has worked like butter since Gingerbread all the way up to Nexus 7 running 4.2. On the Nexus 10, app is super choppy and unusable. If I change to Direct, it becomes semi-uable, still not that great. Is anyone else seeing this issue? Is there something as a result of the high res screen that is causing this? I am going to write a basic GPU app and see what results. I also have the tried 3.5 (760 and 600) but my existing apps on the market are 3.4 and showing the same issue.
Hi guys i am trying to connect "scene 1" to "scene 2"Then this ERROR comes out >>> Cannot access a property or method of a null object reference.You guys can check my Flash File at >>> http://www.filedropper.com/eggPlease help. When I only run the Scene 2 it plays but when i tried to connect it with scene 1. An ERROR comes out .
Hello,I have TLF Text Editable with the name of sID. How i can add event handler to display number panel on Android & make the user to enter a number...?!Regards,
Hi, I'm new with Adobe Air and I got a problem with creating an apk. I use the xml and html files from the sdk tutorial (HelloWorld), yet I get an error when creating the apk:HelloWorld-app.xml: error 304: Initial window content is invalidWhat am I doing wrong?I used the following command:adt -package -target apk -storetype pkcs12 -keystore newselfcert.p12 HelloWorld.apk HelloWorld-app.xml HelloWorld.html Her my xml file: <?xml version="1.0" encoding="UTF-8"?> <application xmlns="http://ns.adobe.com/air/application/2.5"> <id>examples.html.HelloWorld</id> <versionNumber>0.1</versionNumber> <filename>HelloWorld</filename> <initialWindow> <content>HelloWorld.html</content> <visible>true</visible> <width>400<
Air 3.6 SDK from Jan 29, 2013 is very broken...IPA built with ANE crashand APK starting withouth an internet connection crash.Is there a way I can download the previous 3.6, that one was more stable than this.
Hi guys.This is my 5th app making it into the Apple Appstore, but my first app relying on so much dynamic content. Everything in the app, so to speak, can be controlled from the outside(web). The development process has been somewhat easy and hard at the same time.Everyday Quiz! It went live on the Appstore yesterday (06.feb.2013), and has recieved massive amounts of attention, and players. In the norwegian Appstore, it's gotten over six fivestar reviews.I'd like you guys to check it out and "report" back to me. (sounds like a mission)Link to appstore:https://itunes.apple.com/us/app/everyday-quiz/id594770440?l=nb&ls=1&mt=8Screenshots for the sceptical ones: Best regards,Skogemann
HI guys! I am making a runner game for android and I am working on how to add a score and a timer in my game and I can't figure it out Please help me in adding a score board and Timer in my flash game >>> http://www.filedropper.com/eggrunThere should be coins for adding scores then a 2mins countdown timerI am still new in programming. Please help me guys!
According to the release notes (http://labsdownload.adobe.com/pub/labs/flashruntimes/shared/air3-6_flashplayer11-6_releasenotes.pdf) for the AIR 3.6 beta, there should be an update to the File API with a new property called "preventBackup" which is suppose to solve the iOS5+ issue with saving files that are supposed to be marked for iCloud backup.Well, I installed the new AIR 3.6 and I can't find the supposedly new File.preventBackup property. Am I missing something? Can I anyone clarify?
Hi all. I notice that when I use drawViewPortToBitmapData (to draw a stageWebView), and publish using AIR 3.5 or AIR 3.6, the bitmap (or rather the view portion of the bitmap) scales down to half it's size when I view it on a iPhone4 S or iPhone5. But if I use AIR 3.4 the bitmap fills the stage. I assume this has to do with the viewport not being retina size, but don't know for sure. I don't have a non-retina iPhone to test with , so the question is: Is it safe to use AIR 3.5 or AIR 3.6 and simply scale the bitmap up so that it fills a retina iPhone, or will that make the bitmap to large for a non-retina iPhone?
Is there an official word on AIR on Modern UI. At this point we have conflicting answers. In the 2013 roadmap [1] for flash and AIR saying that there is no plan to devlop AIR for Modern UI and Microsoft saying that no app sold through the Windows app can have flash[2].On the other hand, we have Lee Brimelow[3] saying that it should come in the first half of 2013 and the Adobe Lab for AIR, in the product details[4] says that the Adobe is acctively working on it.I would prefer an clear yes or no or even, we don't know at this time, comme back later.[1] http://www.adobe.com/devnet/flashplatform/whitepapers/roadmap.html[2] http://msdn.microsoft.com/en-us/library/windows/apps/hh694058.aspx (Section 2 part b)[3] https://twitter.com/leebrimelow/status/268815503349411841[4] http://labs.adobe.com/technologies/flashruntimes/air/
I have a mobile project and want to create a background image which is visible below some text.My firstview file is as follows:<?xml version="1.0" encoding="utf-8"?><s:View xmlns:fx="http://ns.adobe.com/mxml/2009" xmlns:s="library://ns.adobe.com/flex/spark" title="HomeView" skinClass="skins.mySkin" backgroundAlpha="0"> <fx:Declarations> <!-- Place non-visual elements (e.g., services, value objects) here --> </fx:Declarations> <s:Label x="2" y="86" text="Here's some Text" /> </s:View>With mySkin (in the skins folder) as follows:<?xml version="1.0" encoding="utf-8"?><s:Skin name="CustomApplicationSkin" &nbs
Any suggestions on which Adobe software is best for developing mobile apps for an ad agency. Regards, Cynthia, Expect Avdertising, Inc.
In AIR 3.x, a socket write() + flush() on a client will hang (and freeze the entire app) if the socket peer advertises a ZERO TCP Window, i.e. no space available in peer receiver's socket buffer.AIR on Windows insists that the developer flush() the socket in order to write (any data at all). When the peer (receiver) advertises a 0 byte tcp window, the client flush() call can sometimes take 10 seconds (i.e. 10000 milliseconds), whereas normally it should take 10 to 50 milliseconds.Additionally, AIR stayed in hung position. Since the socket had TCP KEEPALIVE option enabled (at the server), the socket stayed open. I let it stay hung overnight. The next day when I rebooted the server, the socket got closed and finally the AIR program "RETURNED FROM the sock.flush()" call. A timestamp before and after the call to flush() showed that the flush() call was in hung state for 56472475 milliseconds, i.e. 15.7 hours! After it returned from the flush() call the A
Hi there,Im using StageWebView (AIR 3.5+) to display youtube-videos in an iFrame, wrapped in a fairly simple html-body. On older android versions (2.x), the youtube player fits itself into the StageWebView perfectly.On newer android version (3.x & 4.x), the OS "inspects" the html and replaces the youtube-player with a custom-os-player.This works just fine on all tested android-devices - except Sony xperia.Here, the video of the os-player is cropped and the about 15%on the right side is missing. This is the html im using:var htmlString:String = '<!DOCTYPE HTML>' +'<html>' + '<style>body{padding:0;margin:0;background-color: transparent;}</style>' + '<body>' + '<iframe class="youtube-player" ' + &nbs
Hi, I'm in the process of converting some flash apps into air apps for use on android market. These apps will be paid for, commercial apps, and as such need to be copy protected *somehow*. So far I've read into the LvL license manager at android market, which is a purely java based API, and as such I can't think of any way to integrate into that into an actionscript app. I've also contact android market directly and they've confirmed that it's the app itself which must manage the license protection. Has anyone any ideas how to stop the apps being pirated? Anyone know if the following ideas are possible? - adobe add license manager support to actionscript and hook in and use that? (I can't tell but it looks like adobe license manager code is only related to their "inMarket", which, as far as I can tell, is for .air files (not .apk andoird ones). - call a java function from actionscript somehow. Or create an entirely java based
Hi,On Google play, the version of Adobe AIR 3.6 (February 12, 2013) is : 3.6.597With the official version of AIR 3.6 SDK (February 12, 2013), the version of Adobe AIR is : 3.6.599Is this normal ?Philippe
I've got a HTML/JS air app which connects to a REST interface on a remote server via HTTPS. It POSTs data to the interface every minute, sometimes more frequently but certainly no more than 3 times a minute.Every time it connects, my code creates a URLRequest, a URLLoader, sets up some listeners on the loader, then sends the request. It's literally a textbook piece of code, lifted almost verbatim from Adobe's own examples and has worked for a year on OSX and Windows without any problems.A couple of weeks ago my Macbook Air updated itself to 10.8.2. I think by coincidence it also updated to the latest Air 3.5 at roughly the same time.As of that update, my app has begun to hang at random, but always as a result of URLLoader.load(). It can't be fixed except by Force Quit-ing and restarting. I've added trace and try/catch statements around literally every line of my interface code, but the answer is the same: it gets as far as the URLLoader.load() statement, then hangs. Nothing is caught b
Hello Guys, I need to ask how to make a native notification alert in iOS and android ( notification bar ) ???
Is great about the open premium features, however we not see any about windowsphone and BB10. In any time Adobe wants to investment in that ways?
i have iPad2 (ios 6.1) application that uses stagewebview to show login pages. All of sudden it started to work incorrectly - when stageWebView shows web page with input fields and i tapping input field to enter text - i dont get system keyboardJust nothing happens, cursor blinks but i am not able to enter text. It was ok some times ago in the same application, can it be after iOS 6.1 upgrade?Please help!
It used to be that you could not copy the clipboard in an AIR app on an iOs device.Is this still the case?
iOS 6 has introduced a new privacy setting system that has users pick whether your app can access the camera roll. I tried catching an error when using addBitmapData to add to the camera roll, and that didn't work for detecting it. It also looks like that function returns void, so I can't check a return value for success. I need to do something like have a message to say this 'image cold not be stored to your photos because you have disabled photo access for this app'.How do you tell if the photo privacy setting is turned off?
I'm trying to get the MAC address of the user's device in Adobe AIR. This is the code I'm using.public function getDeviceMac():String { return NetworkInfo.networkInfo.findInterfaces()[0].hardwareAddress.toString();}That function works ok in the PC (or when testing in the PC with ADL Mobile),but in the iPad 2 or in an Android device (Acer Iconia A500) I get an errorabout the property not existing. I suppose it's not implemented in the mobileversions of AIR. It would be nice if it were implemented in future versions.Is there any workaround for this?I'm just seeking a way to uniquely identify a device, so is therean alternative unique identifier I can get from AIR programatically(maybe the UDID?), if it's not possible to get the MAC?Thanks for your help!
My friend has bad situation. Was used lates public release of Air.App works prefectly. He has uploaded it successfull before. After it upload updated version - iOS approving team reject it with this info..We found that your app exhibited one or more bugs, when reviewed on iPad (3rd Generation) running iOS 6.1, on both Wi-Fi and cellular networks, which is not in compliance with the App Store Review Guidelines.Specifically, when launching the app, a blank black screen is displayed.For discrete code-level questions, you may wish to consult with Apple Developer Technical Support. Please be sure to:- include the complete details of your rejection issues- prepare any symbolicated crash logs, screenshots, and steps to reproduce the issues for when the DTS engineer follows up.For information on how to symbolicate and read a crash log, please see Tech Note TN2151 Understanding and Analyzing iPhone OS Application Crash Reports.If you have difficulty reproducing this issue, please try testing th
Performing a READ after WRITE corrupts the WRITEI consider this a serious bug wich should be fixed as soon as possible.Details can be found in the bugbase and at stackoverflow.I would like to ask here to vote the bug in the bugbase, so adobe might consider fixing it.tx leo
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