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Hi,I need to develop an app for mobile... And it looks like the Flex mobile framework is a huge time saver!But I know the adobe dropped Flex to Apache... Should I avoid using it?ThanksGil
When autoOrients is true or manual stage orientation is changed Adobe AIR application looses view surface and goes blackscreen. The problem happens only on Android 4.x devices but with massive upgrade going on the more and more users meet this problem.In Android logs I see continous OverlayLIB SET failed.
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How can we add body to sms while sending sms via AIR. I used the following code to send sms to a particular number:var callURL:String="sms:0-123-456-7890";var targetURL:URLRequest = new URLRequest(callURL);navigateToURL(targetURL);But, I want to add a message to the sms but dont know how. Can anyone help me out?And how to add multiple receipient?
Fire DJ has been released for the Kindle Fire using the latest AIR 3.3b for the audio updates. The app was at #1 for new releases in Entertainment for a few hours, is #2 at time of posting (http://www.amazon.com/gp/new-releases/mobile-apps/2478843011).http://www.amazon.com/Fire-DJ-Kindle-Edition/dp/B007XYU87QI love AIR.
I have a project that was designed for iphone. I have been told to make it work "full screen" on the ipad. Most of the backgrounds and art resources have been changed to be 960x720 so that when it scales up on the ipad, it will scale evenly to 1024x768. I do not have any say in this, I have to work with that.The stage is still set to 960x640 with the scale mode being "show all"The stage quality is set to low because of memory concerns. Setting it to anything causes crashes on older devices.Now, for the most part, this works just fine. However, I am having a problem with some of the animated sprites.So the "parent" container sprite is scaled up 1.0666666666666666666666666666667 (1024/960) In my library, I have a spritesheet which is 2730x116 consisting of 21 frames.On the screen, I create a sprite object, and then put a bitmap containing my sprite sheet in that sprite.I then give the bitmap a scrollRect to only show the frame that I want to show. (these values are stored in an arr
In my application I am saving a file to the device using File class and not the CameraRoll as I need to keep track of images saved. But when I save the image file to the device, the app freezes up for 6-7 seconds and sometimes even crashes. Any idea how can this be fixed?
One my AIR3.1 applications is taking > 2 hours to compile to a ipa-app-store packageTotally unworkable. Anyone have any idea where this time may be lost?ThanksLeon
Hello!It is possible to create a typicall push notification message while an app build within AIR 2.6 on iOS device is running in the background? e.g. to create an alarm or a reminder. If this is possible, how do you create something like this? kind regards!
After many hours of coding and trial and error, my app is now in stores for apple and android devices It's not "just another password-manger", its way cooler and all possible thanks to Adobe!It was a blast to work with Actionscript and AIR. I really love AIR!!! I've used Flashbuilder for coding and Flash Professional for publishing.Here's a demo video:
Hi all,I have a question concerning the capabilities of the @media selector.From what I read in the documentation, @media, in AIR, supports these parameters- os-platform (IOS, AND, MAC, WIN)- application-dpi (160 = less than 200; 240=less then 280: 320: more than 280)how does one tell if the device is iPhone 3gs or iPad?both are IOS, both have application-dpi less than 200 (163 for iPhone 3, 132 for iPad)it would be useful to use max-device-width, but I guess it's not supported? it's not working for me...thanx!
Hi all.What's the best way to handle orientation changes on a mobile device when you have several child movies loaded in the background?I'm thinking:1. Each child movie have it's own listener for an orientation change. (calls function to adjust graphics as needed so they are ready when the movie is added to stage)or 2. One primary listener on the main stage which the child movies respond to. Thoughts? Am I way off-base on this?Thanks!JPPS. Don't think this matters, but just in case, the app is for iOS only.
Hi,I'm using Adobe AIR 3.1 to create an HTML/Javascript application. Whenever I go to run the application using "adl", I'll get the message "Adobe AIR Debug Launcher has stopped working". If I repeat this several times, the application will eventually come up and run normally. The next time I try to run it, it may crash again, even if I've made no changes.I'm on Windows 7 x64. In the event viewer, the errors seem to occur in either RASAPI32.dll or rtutils.dll.Faulting application name: adl.exe, version: 3.1.0.4880, time stamp: 0x4eb7612eFaulting module name: RASAPI32.dll, version: 6.1.7600.16385, time stamp: 0x4a5bdad7Exception code: 0xc0000005Fault offset: 0x000017e9Faulting process id: 0x1f54Faulting application start time: 0x01cd07c139760fb3Faulting application path: C:\PF86\Adobe\AirSDK\bin\adl.exeFaulting module path: C:\Windows\system32\RASAPI32.dllReport Id: 7b7c9ecc-73b4-11e1-ace3-bcaec51b8285Faulting application name: adl.exe, version: 3.1.0.4880, time stamp: 0x4eb7612eF
I have a reproducible bug for which I made a VERY simple test set of code that demonstrates the problem. Using AIR 3.2 with regular Video (not StageVideo) the NetStream gets a "NetStream.Play.Stop" early... AND the video stops playing before the end. Happens on all my devices.Using AIR 3.1 the video plays through correctly but will very soon crash my Kindle Fire. Maybe my code is whack--but you can download it and see it copied here--it's very plain. Plus, the video is fairly tiny (320x240). I am happy using 3.1 if I have to, but it crashes on Kindle so I'm pretty stuck. Please test this out and suggest any ideas you have. You can install the apps from here:http://www.phillipkerman.com/air/VideoTester32.apk http://www.phillipkerman.com/air/VideoTester31.apk And download the source from here:http://www.phillipkerman.com/air/source.zip (remember to modify the -app.xml when publishing to 3.1 or 3.2). I've also included the
After many a long night and pixel pushing, I'm pleased to announce Arcana's Defender! The game was made primarily with Flash Pro and will be avialbe in the app store next week (baring any freakish nosense). Currently it's for iphone and ipod touch. I'll be doing an iPad version and android version soon.Big thanks to this forum and all the great feed back. You guys ROCK. I'll keep you updated on when the game goes live.-dis (a.k.a. SGW)
Hi everybody,Could you let us know if the Social Player www.socialplayer.me fail to install properly Adobe AIR 3.2?Also we have created an exe version of the player for distribution (http://www.socialplayer.me/helpdj1.aspx) but if a user install from the exe then the auto upgrade functionality wont work, we get an error message.Thanks you for your help.
For alot of my animated sprites, I wrote a little program to read in all the bitmap data, crop the images and output a single sprite sheet of all the bitmaps, plus the "array" data needed to find and copy out the specified frame.This has proven to save both memory and preformance when dealing with large numbers of framesHowever, when I look at several example of how other people do sprites sheets, their final sheet is always tiledSo if I have an animated sequence of 60 frames, (assuming that each source bitmap is, 50x100 and there is no cropping to be done) I would end up with something like this:Bitmap: Size = 3000x100;TopLeftCornerArray = [[0,0],[50,0],[100,0]...[2950,100]];Is there any difference between doing that, instead of creating a sheet bitmap, that was say 10 frames per row over 6 rows giving me a bitmap that was 500,600?I mean, both bitmaps are made up of 300,000 pixels regardless... I was just wondering if there was a good reason for not putting them all on a single line.
We have a desktop application that is crashing when customers upgraded to AIR 3.2Any pages in the app that use the core library cause the application to close down (process still runs).To be sure it was the core library I created a basic html page:<html><head><script src="lib/aircore.swf" type="application/x-shockwave-flash"></script></head><body></body></html>This page crashes, when i remove aircore.swf the application is fine.Downgrading down to 3.1 fixes the problem for all our customers but this isn't good enough.
Two days ago, I found that my BBC iPlayer was no longer working. I uninstalled it and tried to install it again, but I was unable to - the installation uses AIR first, and when I looked at the process list, there was an AIR process running several times, obviously not working, I think it tried itself like 8 times. So I then thought okay, I will uninstall AIR and start again. I couldn't even uninstall it normally, I had to use Windows Install Clean Up to get rid of it. Then I downloaded the latest version, tried to install, but the program runs without anything showing on the screen. I see Adobe AIR Installer.exe in the process list but it's doing nothing.I've tried disabling my antivirus (I use AVG and Advanced System Care) but this hasn't helped.Why does AIR suddenly hate my pc?
I want to be able to display an image (basically a small banner) inside my iPhone game which is loaded from my server where I can advertise new games. What's the best way to do this? Are there any technical issues I should be aware of?Does it fall foul of any of Apples policies?Thanks for any advice.
I am currently building an application for Desktop, Android, & iOS. In flash builder I am using a swc that I exported from an FLA that contains all the assets (embed fonts and etc). When I run my app on the desktop, everything works as expected. But when I publish to Android or iOS, randomly some of the fonts don't work. What I mean by don't work, is literally the textfield is empty.Since SOME of the fonts are working, I can confirm that the fonts are correctly being embeded because otherwise I should see no fonts at all.Example:Texfield that does work:-Arial-size 16-centered-letting spacing 0-line spacing -9.1-single line-sitting on half pixel-Anti-Alias for readability-autokern is onTextfield that does not work:-Arial-size 20-centered-letter spacing 0-line spacing 0-single line -Anti-Alias for readability-autokern is onI am listing the details of the textfield in case for some reason only certain settings work...but I always get conflicting results anyway.
I have an iOS app built using Flash Builder 4.6 (AIR SDK 3.1). This app also has quite a few native extensions added to it. Now I am getting crashes from one of these native extensions. I need to debug and understand the crash log, but can't locate the .dSYM file for my app.Is .dSYM file generated for AIR app for iOS with native extensions? If yes, where can one locate it and debug against crash logs.
Hi all,I want to know that is it possible to make a moblie application (let say for android)using the adobe AIR,which can work with the remote object? If yes then can anybody tell which one will be possible there to implement like amfphp,blazeds,flurinefx or web-orb etc?Thanks in Advance,Shardul
Hi All, I have created an Flex mobile project for IPad.I have cloud server where I have deployed my Java classes in Tomcat.My Problem is I am not able to access the amf channel when I install my application's IPA file to IPad.But when I package it as an AIR application and install it on the desktop it works fine.Also if I run it from Flash Builder 4.5 I am able to access the amf channel and able to communicate to the Java Classes.Also I am not able to access any of the website on the mobile devices hosted on that particular server but able to access it from desktop.So what could be the reason?Do I need to configure anything in my Tomcat to allow requests from the Mobile devices or is there anything else stopping us from accessing the amf channel from mobile devices ? Thanks & Regards Vishal Lad
The manifest arguments <versionNumber> and <versionLabel> are both ignored when compiling an Air Application for Android.I've created a default application using both FDT5 and Flex 4.6 using the 4.6 SDK, when compiling to Android the <versionNumber> and <versionLabel> properties are not passed to the Android Manifest.I've logged a bug @ https://bugbase.adobe.com/index.cfm?event=bug&id=3100879 however it's so far been ignored (which is nice for a £400+ product).I'm under the impression that I will be unable to push an app to the market place without being able to compile applications with a versionCode present in the Android Manifest, as the market requires the app version to be higher than the pervious to push an update. Also the user cannot see in the Application menu the version they currently have (if you go settings->applications->installed applications no version number appears). All native Andriod applications I've compiled always have this versi
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