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Hi all.What's the best way to handle orientation changes on a mobile device when you have several child movies loaded in the background?I'm thinking:1. Each child movie have it's own listener for an orientation change. (calls function to adjust graphics as needed so they are ready when the movie is added to stage)or 2. One primary listener on the main stage which the child movies respond to. Thoughts? Am I way off-base on this?Thanks!JPPS. Don't think this matters, but just in case, the app is for iOS only.
Hi,I'm using Adobe AIR 3.1 to create an HTML/Javascript application. Whenever I go to run the application using "adl", I'll get the message "Adobe AIR Debug Launcher has stopped working". If I repeat this several times, the application will eventually come up and run normally. The next time I try to run it, it may crash again, even if I've made no changes.I'm on Windows 7 x64. In the event viewer, the errors seem to occur in either RASAPI32.dll or rtutils.dll.Faulting application name: adl.exe, version: 3.1.0.4880, time stamp: 0x4eb7612eFaulting module name: RASAPI32.dll, version: 6.1.7600.16385, time stamp: 0x4a5bdad7Exception code: 0xc0000005Fault offset: 0x000017e9Faulting process id: 0x1f54Faulting application start time: 0x01cd07c139760fb3Faulting application path: C:\PF86\Adobe\AirSDK\bin\adl.exeFaulting module path: C:\Windows\system32\RASAPI32.dllReport Id: 7b7c9ecc-73b4-11e1-ace3-bcaec51b8285Faulting application name: adl.exe, version: 3.1.0.4880, time stamp: 0x4eb7612eF
I have a reproducible bug for which I made a VERY simple test set of code that demonstrates the problem. Using AIR 3.2 with regular Video (not StageVideo) the NetStream gets a "NetStream.Play.Stop" early... AND the video stops playing before the end. Happens on all my devices.Using AIR 3.1 the video plays through correctly but will very soon crash my Kindle Fire. Maybe my code is whack--but you can download it and see it copied here--it's very plain. Plus, the video is fairly tiny (320x240). I am happy using 3.1 if I have to, but it crashes on Kindle so I'm pretty stuck. Please test this out and suggest any ideas you have. You can install the apps from here:http://www.phillipkerman.com/air/VideoTester32.apk http://www.phillipkerman.com/air/VideoTester31.apk And download the source from here:http://www.phillipkerman.com/air/source.zip (remember to modify the -app.xml when publishing to 3.1 or 3.2). I've also included the
After many a long night and pixel pushing, I'm pleased to announce Arcana's Defender! The game was made primarily with Flash Pro and will be avialbe in the app store next week (baring any freakish nosense). Currently it's for iphone and ipod touch. I'll be doing an iPad version and android version soon.Big thanks to this forum and all the great feed back. You guys ROCK. I'll keep you updated on when the game goes live.-dis (a.k.a. SGW)
Hi everybody,Could you let us know if the Social Player www.socialplayer.me fail to install properly Adobe AIR 3.2?Also we have created an exe version of the player for distribution (http://www.socialplayer.me/helpdj1.aspx) but if a user install from the exe then the auto upgrade functionality wont work, we get an error message.Thanks you for your help.
For alot of my animated sprites, I wrote a little program to read in all the bitmap data, crop the images and output a single sprite sheet of all the bitmaps, plus the "array" data needed to find and copy out the specified frame.This has proven to save both memory and preformance when dealing with large numbers of framesHowever, when I look at several example of how other people do sprites sheets, their final sheet is always tiledSo if I have an animated sequence of 60 frames, (assuming that each source bitmap is, 50x100 and there is no cropping to be done) I would end up with something like this:Bitmap: Size = 3000x100;TopLeftCornerArray = [[0,0],[50,0],[100,0]...[2950,100]];Is there any difference between doing that, instead of creating a sheet bitmap, that was say 10 frames per row over 6 rows giving me a bitmap that was 500,600?I mean, both bitmaps are made up of 300,000 pixels regardless... I was just wondering if there was a good reason for not putting them all on a single line.
We have a desktop application that is crashing when customers upgraded to AIR 3.2Any pages in the app that use the core library cause the application to close down (process still runs).To be sure it was the core library I created a basic html page:<html><head><script src="lib/aircore.swf" type="application/x-shockwave-flash"></script></head><body></body></html>This page crashes, when i remove aircore.swf the application is fine.Downgrading down to 3.1 fixes the problem for all our customers but this isn't good enough.
Two days ago, I found that my BBC iPlayer was no longer working. I uninstalled it and tried to install it again, but I was unable to - the installation uses AIR first, and when I looked at the process list, there was an AIR process running several times, obviously not working, I think it tried itself like 8 times. So I then thought okay, I will uninstall AIR and start again. I couldn't even uninstall it normally, I had to use Windows Install Clean Up to get rid of it. Then I downloaded the latest version, tried to install, but the program runs without anything showing on the screen. I see Adobe AIR Installer.exe in the process list but it's doing nothing.I've tried disabling my antivirus (I use AVG and Advanced System Care) but this hasn't helped.Why does AIR suddenly hate my pc?
I want to be able to display an image (basically a small banner) inside my iPhone game which is loaded from my server where I can advertise new games. What's the best way to do this? Are there any technical issues I should be aware of?Does it fall foul of any of Apples policies?Thanks for any advice.
I am currently building an application for Desktop, Android, & iOS. In flash builder I am using a swc that I exported from an FLA that contains all the assets (embed fonts and etc). When I run my app on the desktop, everything works as expected. But when I publish to Android or iOS, randomly some of the fonts don't work. What I mean by don't work, is literally the textfield is empty.Since SOME of the fonts are working, I can confirm that the fonts are correctly being embeded because otherwise I should see no fonts at all.Example:Texfield that does work:-Arial-size 16-centered-letting spacing 0-line spacing -9.1-single line-sitting on half pixel-Anti-Alias for readability-autokern is onTextfield that does not work:-Arial-size 20-centered-letter spacing 0-line spacing 0-single line -Anti-Alias for readability-autokern is onI am listing the details of the textfield in case for some reason only certain settings work...but I always get conflicting results anyway.
I have an iOS app built using Flash Builder 4.6 (AIR SDK 3.1). This app also has quite a few native extensions added to it. Now I am getting crashes from one of these native extensions. I need to debug and understand the crash log, but can't locate the .dSYM file for my app.Is .dSYM file generated for AIR app for iOS with native extensions? If yes, where can one locate it and debug against crash logs.
Hi all,I want to know that is it possible to make a moblie application (let say for android)using the adobe AIR,which can work with the remote object? If yes then can anybody tell which one will be possible there to implement like amfphp,blazeds,flurinefx or web-orb etc?Thanks in Advance,Shardul
Hi All, I have created an Flex mobile project for IPad.I have cloud server where I have deployed my Java classes in Tomcat.My Problem is I am not able to access the amf channel when I install my application's IPA file to IPad.But when I package it as an AIR application and install it on the desktop it works fine.Also if I run it from Flash Builder 4.5 I am able to access the amf channel and able to communicate to the Java Classes.Also I am not able to access any of the website on the mobile devices hosted on that particular server but able to access it from desktop.So what could be the reason?Do I need to configure anything in my Tomcat to allow requests from the Mobile devices or is there anything else stopping us from accessing the amf channel from mobile devices ? Thanks & Regards Vishal Lad
The manifest arguments <versionNumber> and <versionLabel> are both ignored when compiling an Air Application for Android.I've created a default application using both FDT5 and Flex 4.6 using the 4.6 SDK, when compiling to Android the <versionNumber> and <versionLabel> properties are not passed to the Android Manifest.I've logged a bug @ https://bugbase.adobe.com/index.cfm?event=bug&id=3100879 however it's so far been ignored (which is nice for a £400+ product).I'm under the impression that I will be unable to push an app to the market place without being able to compile applications with a versionCode present in the Android Manifest, as the market requires the app version to be higher than the pervious to push an update. Also the user cannot see in the Application menu the version they currently have (if you go settings->applications->installed applications no version number appears). All native Andriod applications I've compiled always have this versi
I have an application that is set to portrait. In the application I am opening a stagewebview and displaying a pdf. This al works great. I can load and perform general scroll and zooming functionality. What I need now is to be able to rotate the pdf so that it can be viewed in landscape as well. I don't care if this rotation happens simply by turning the ipad or clicking a button. Can this be done? Can you rotate the content of stagewebview without rotating the entire application?
Hello,I am currently building an application where the background of the application is a looping video using the StageVideo API. The video plays fine and runs smoothly, however there are cases where the video will get interrupted (and as a result displays a white screen). One of these cases include double tapping the home button on the iPad, attempting to switch apps. When the screen slides up to reveal the currently available apps, the screen video stops playing and the screen goes white. Another case is when the iPad receives a notification or alert. When this happens, the video stops playing and the screen goes white. Finally, I have tested this on two iPads (one Verizon and one AT&T). When entering any view that has this video playing, the AT&T iPad 2 would quickly flash a white screen before playing the video. However, on the Verizon iPad this does not happen.I would like to know if there is any way that this can be controlled so that I can produce consistent behavior acr
Check out my latest app called We@ph0nes (cryptic for SEO purposes).Avilable on Google Playhttp://alturl.com/66hu4Nook Store (#48 selling rank at time of posting)http://alturl.com/q7tigAmazon App Store (#38 amongst all apps at the time of posting)http://amzn.com/B007U7IKVM And Apple of coursehttp://alturl.com/qm5xjNow the part you guys might find interesting is that this app was released with 3 different versions of AIR. 2.6 for the NOOK as that is what the nook has preloaded the only other option is captive runtime, 2.7 on Amazon to support the Kindle Fire which ships with 2.7 pre installed and 3.2 on Apple because that seemed to perform best.I believe Google Play version is also 2.7 for the sake of some sanity.App is performing very well, just want to thank Adobe for giving us this opportunity to build apps on a platform we love!!Another interesting piece in regards to ratings. Amazon and Apple both accepted the rating of Everyone/4+ however Google manually changed the Everyone
Hi,I posted this thread a while ago: http://forums.adobe.com/thread/983062 and noone was able to help me still.I started to do a lot of testing, one of which included making a copy of the project data and commenting out parts of it. After a while of trying to find a pattern to the error I noticed, that the process of building the ipa was sucessful not depending on what I comment out but rather on how much.My main function has 2416 lines of code. Earlier I tried commenting out about 200 lines and it came out, that it didn't matter if I did that on at the beginning of a certain function, or at the end of it.The ipa was successfully build without the 200 lines at the beginning or without the 200 lines at the end. But when I leave the code complete, I get the out-of-memory-error as mentioned in the thread the link to which I posted above.The other idea is that maybe there is a limit of memory for saving data into arrays. I use two-dimensional arrays and the function I use them in consists
Hi, could someone tell me if this is possible on a iPad. Create a simple AIR mobile iOS application with only an htmlLoader object that gets to an html page from an internet site that has flash content on a server. Thanks,Raymond
I have set the textfield to classic text and is set as an input field. But when I tap it on iPad no keyboard.Do I need to import anything first? Set focus on the textfield. Set anything in as3? Thanks.
When I set camera mode to 2592*1944(5M), the view on screen is stretched. It's a deformed.The Issue is occurred in Flash 11.0 too.This was not an issue in Air2.7 and before.This has also been submitted in bugbase #3044808Any resolution to this?
I recently overlayed AIR 3.2 for Flash CS 5.5. My app compiles fine and tests on devices fine, but testing via "mobile" setting within Flash seems to be broken. The graphics are all pulled or stretched and clickable hot spots for buttons are off. Worked great pre-overlay.Anyone else experience this issue? Tips? I'm on Mac OS 10.6.Thanks.
multi color gradient for touch and selected color of spark mobile listhow to get dat?
hello, I tried to open epub file in iBooks using Native Extensions.But, AIR app has crashed when calling ANE method (following: OpenEpub).Have problems with how to access the epub file?Or another problem?MacOS:10.6.8Xcode:4.2FlashBulder:4.6FlexSDK:4.6.0(default bundle version)TestDevice:1st iPad (OS 5.0.1)iOSNativeCode(this code works on native iOS app):#import <UIKit/UIKit.h>FREObject OpenEpub(FREContext ctx, void* funcData, uint32_t argc, FREObject argv[]){ id delegate = [[UIApplication sharedApplication] delegate]; UIWindow* window = [delegate window]; UIButton* uiBtn = [[[UIButton alloc] init] retain]; [window addSubview:uiBtn]; NSString *fileToOpen = [[NSBundle mainBundle] pathForResource:@"test" ofType:@"epub"]; NSURL *url = [NSURL fileURLWithPath:fileToOpen]; UIDocumentInteractionController *docController = [UIDocumentInteractionController interact
Hi, How I could launch the apple store from my flex AIR app? I need the tipical "go to app store" button...Thanks!Jorge
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