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Hello. My company uses a version of Bally's Elite Bonus Suite hardware that can only accept .swf files with action script 2.0. We currently have a single workstation with Flash Pro CS6 installed to accomplish this. I have tried unsuccessfully to install it on another workstation to have a backup. It is unlikely that my company will spend millions to upgrade their Elite Bonus Suite hardware to a newer version. Is there any way to do a fresh install of Flash Pro CS6 or to create .swf files with action script 2.0? We have both windows and mac platforms.Thank you in advance for any assistance you can provide.
Hi I am new to Animate Canvas. I created an animation and tested it along the way in the browser. Control>Test Movie>In Browser. Now that I have uploaded the files, images, .js to the website it is a blank page. I uploaded it halfway through the production and it worked fine. Now there is nothing. Anything that might cause this? I don't know how to show you anything because of the scenario.
I've been trying to export as a video all day but I always get the same error I don't know what to do.Unable to write to filename "(file location).mov". Please choose another filename or pathWhat should I do??
Hello,I found a bug regarding the use of the arrow keys on the keyboard.With the latest version of animate on my pc using arrows simply does nothing. I usually use it to move object in straight vertical or horizontal lines. On a collaborator of mine using the arrow keys actually move the objects in the exact opposite direction.If he moves to the right the object move to left and viceversa. Same for up and down.With the previous version of Animate the problem is not existent 🙂
I am trying to animate the drawing of a circle. Is there such thing as a radial wipe (as in After Effects) for Animate? If not, how can I accomplish the same outcome? I'm a beginner and don't know much yet Thanks!
In Animate 21, it now seems to be possible to have code attached to graphics if you're only changing the instance type on the stage.I have a sequence of frame labels, and some prev/next buttons to go between them.On the first label though, I use my prev button as a graphic, and on the last label I use the next button as a graphic, each time faded down so the user knows they can't be clicked on.Since Animate 21 though, reaching the last frame label now has the eventListeners still attached to the graphic version from the same instance further back on the timeline when it was a button, which defies the whole point of graphics as being something less interactive.
so i want to download adobe animate but then i found out it works like a membership and you have to pay monthly is there a way to download animate WITH money and it stays permanantly or do i HAVE to pay monthly?
If there is a key on a single layer or multiple layers, you can highlight the key(s) and then click-and-drag them to somewhere else in the timeline.If you're selecting keys that are nested in folders, clicking and dragging will do nothing.Even if all the folders are expanded, if you cut through a "layer" that indicates a folder, it will not let you move the keyframes. This used to work without issue in all previous versions of Animate and Flash This currently breaks our animation workflow as we have layers nested in folders and subfolders, and need to be able to keyframe through it all and move them around.
i’m taking a digital media class and i was excited for this section but as soon as i opened the software FLASH CS6 it didn’t have a single one of the default tools no brush no rectangle tool no oval tool NOTHING how do i add these things to it?!?!( i did try the show tools button and customize tool panel but i couldn’t customize because there was no tools To customize )
CC somehow auto-installed Animate 2021 and WIPED OUT 2019. Also 2019 is no longer available to download?I really hope this is an error on my part... But could someone let me know if 2019 is still available? Thanks
When I test the Animate animation the two things happen. First the playback works up until the FLVPlayback in the timeline, then it plays less then a second of the FLVP I have AND it goes back to the beginning of the work (it's about 15 seconds long) and plays the sound from both and the pictures from the begining. How do I make it stop and just play in a streight line? The work is a .mp4
Good day, I am trying to do dynamic text. When I press button, it will start to increase or decrease, or implement function according to value? I used to do this AS3 but I can not do it in html5 canvas document.How can I use a timer event in html5 canvas document?Is there a list of all these functions in html5 canvas? some example in AS3, I need in html5 canvas import fl.motion.MotionEvent;var sayacTimer:Timer=new Timer(100);sayacTimer.addEventListener(TimerEvent.TIMER,colsayac);var sayac:Number=4;function colsayac(evt:TimerEvent):void {sayac-=.08;sayac=(Math.round(sayac*100))/100;sayac_txt.text=String(sayac);if(sayac==-30){sayacTimer.stop();}}play_btn.addEventListener(MouseEvent.CLICK,startTimer);stop_btn.addEventListener(MouseEvent.CLICK,stopTimer);function startTimer(evt:MouseEvent):void {sayacTimer.start();}function stopTimer(evt:MouseEvent):void {sayacTimer.stop();}
So I have some older content that I have been trying to update publishing with Animate 20 and createJS 1.0.0 and I have hit a bit of a snag. I have a tool that selects "badges". Let's call Badge the main display object, which is comprised of a background circle (drawn as a Createjs.Shape filled in with a variable color at runtime), a level indicator (a movie clip exported/design time), and a individual player icon (also a movie clip exported/design time) that is one on a specific frame, each with a this.stop(); This rendered fine with the older version of createjs (2015.11.26), but it seems that now the shape drawn in code now occludes the other children no matter what z-index I try to assert. Among other things, I've tried to control the z-index by adding in the following order:(this = parent = main badge object) this.addChildAt(this.bg,0); this.addChild(this.levelIcon); this.addChild(this.playerIcon); //stage.update(); // Tested, no impact cons
Hello All-I'm hoping somone can help me. All of my Adobe Animate files are set up for Adobe Animate 2019. Adobe Creative Cloud on my Mac won't let me download this version. Ist there anyone who can provide a download link for this version?
HI. NEED YOUR HELP. THE MOST SIMPLE, I HAVE A BUTTON TO JUMP TO THE NEXT FRAME (NEXT) AND I HAVE A DYNAMIC TEXT (SCORE). THE CODE IN THE FIRST FRAME "index label" IS THIS this.stop(); var _this = this; this.next.on('click', function(){ _this.gotoAndStop('pag1'); }); //I generated the variable "count" to later add var count = 1; this.score.text = count; IN THE SECOND FRAME "pag1 label" I HAVE ONLY THIS this.stop(); this.score.text = count;I JUST WANT IT TO WORK AT CLIP LEVEL, AND ALREADY TRY USING THIS this.count = 1; BUT IT DOESN'T WORK, MAYBE IT'S BECAUSE I DO NOT KNOW WHERE TO PUT IT EXACTLY WHAT SHOULD I PUT IN FRAME 1 SO THAT FRAME 2 STILL HAVE THE SAME VALUE?
Hi,I'm new to Adobe Animate CC. And I want to share my problem with you. I need to create an animation with 2 ^ 20 probabilities. I want to pack my animation and create an animation based on data from the web and mobile platform. If you can give information about how I can do what I said. Do we have to draw all the possibilities while developing animation? Or is it possible to create animation movements in a loop?
Hi, i want to animate the color of a movieclip. I create 2 keyframes. If I change the color of the movieclip on stage in the 2nd keyframe, the color will change in the other key frame as well. How can I avoid this?
I'm working on testing an interactive animation where a spider follows my cursor with a delay and a fly follows my cursor much more closely, to give the illusion that the spider is chasing the fly. However, when I test the animation the spider moves as it should, but the fly stays at a radius far from the cursor without approaching it. I don't know much about coding, but the code I have for the spider and the fly is the same, so I'm not sure why only the spider is acting correctly. Here's the code I'm using: this.addEventListener(Event.ENTER_FRAME, MoveSpider); function MoveSpider(evt:Event):void { var xMouse = root.stage.mouseX; var yMouse = root.stage.mouseY; if(Math.abs(xMouse - Spider.x) < 1) { //if spider is within 1px move to mouse position Spider.x = xMouse; Spider.y = yMouse; } else { //move spider 1/6 of the way to mouse each frame Spider.x -= (Spider.x-xMouse) / 100; Spider.y -= (Spider.y-yMouse) / 100; } } this.addEve
Hey, It seems like this new version isn't working with my computer, and I don't have any other versions I can install. I'm using a 7-day free trial for this, and I'm worried that the issue won't be solved in time to use the trial. I have two real questions: 1. Is there a way to open version 2021? 2. If I can't find out how to open the app without it crashing before the end of the free trial, is there any way I could get an extension? Thanks for the help. Hoping to hear back soon.
When I try to lip sync to audio in Adobe Animate, I cannot find my 12 vimeses. I can only pick one of the twelsve vimeses. How can I fix this problem so that I can pick all the mouth shapes?? PLEASE HELP!!!
Hey all, with the new update I seem to have lost my extensions and can't reinstall them. Anyone else having trouble with this or know how to fix it?I'm on a Windows 10 PC and use ZXPInstaller to install my extensions. They worked fine with all the previous versions of Animate up to this point. Some of the extensions are quite old but they are crucial time savers, like Library Items Renamer and Zero-Transform for symbols.Please let me know if you know how to fix this. Many thanks.
When ever I try to export my animation, it crashes as an while converting it into a swf file. I can't export it as an image sequence because there is audio implement within it. How do I export my aniamtion with the audio.
Is there a problem with Adobe Animate 2021 as it won't load?
I want to trial Flash on my Mac, but I do not have an operating system that supports Flash CC. I do however have the system requirements to run Flash CS6, so I would like to trial CS6 instead. However, I can't find the option on the Adobe website to trial CS6, only the trial for CC. Is the trial for CS6 no longer an option?
i went to bed last night without saving the things i was working on. i think it crashed in the middle of the night somehow. becuase when i woke up it was closed. it said that 3 auto recovery files were detected but there are still some missing things. how do i get them back please help
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