ACE Global Book Club – Chapters 8-10 – STEAM Power
Hi Book Club friends.
This week, we are discussing coding, digital drawing & design, and 3D design, printing, and construction.
My key takeaway: I know we have mentioned this in our chats, but I love how Tim integrates art with technology. He makes art accessible while also getting students to be creative in so many different ways. The scaffolding and peer interaction make all students creative in varying ways.
Questions for this week:
- In Chapter 8, Time mentions the importance of coding. We know this is an important skill for many of our students. In what ways, do you make coding accessible for your students? Are there ways you integrate art with coding?
- In Chapter 9, Tim highlights the power of peer feedback and collaborative drawing to make digital art more interactive and community-centered. How do you encourage peer interaction and feedback in your own digital drawing activities? What tech tools help you make this happen?
- Chapter 10 highlights that 3D printing’s potential often goes untapped. How can we design professional learning experiences that help teachers see its value and use it more effectively across subjects?
I look forward to seeing your thoughts, reflections, and ideas.
