Skip to main content
Known Participant
August 7, 2019

P: Cannot merge panorama after updating to 10.14.6

  • August 7, 2019
  • 121 replies
  • 1195 views

Since upgrading to OS 10.14.6, Lightroom Classic (8.3.1) cannot merge (21 frame) panoramic images. Just sits there forever and does nothing.

This topic has been closed for replies.

121 replies

i_am_rockstar
Participating Frequently
August 15, 2019
BTW a few weeks are far too long - started a tif-export 8 hours ago (14 cr2-images), system has not finished it by now! LR is unusable!
EDIT: ok, now it's finished... maybe the system was in stand-by because I turned off the screen. Despite this I would really appreciate it if someone official will prioritise this.
i_am_rockstar
Participating Frequently
August 15, 2019
Does Adobe reproduce it? I mean, none of the reps has mentioned by now that they will take care of this problem.
Victoria Bampton LR Queen
Community Expert
Community Expert
August 15, 2019
> Now that you are able to reproduce the problem, what's coming next?

Having been able to reproduce it on a specific machine, we're a lot closer to Adobe being able to reproduce too. When they can, they can then start figuring out the cause, and then a solution. Then it'll go through testing and then get pushed over to the downloads team to get an update out. Realistically, probably be a few weeks.
Victoria - The Lightroom Queen
i_am_rockstar
Participating Frequently
August 14, 2019
Exporting TIFs based on CR2 uses also only one CPU-core... it works but it takes much more time than usual. Maybe not only a DNG-problem...
i_am_rockstar
Participating Frequently
August 14, 2019
As far as I can see LR uses 280% of CPU (3 cores) while creating the HDR-preview but falls back to nearly 100% (1 core only) when really creating the DNG, with or without graphics acceleration. Seems to be a problem with the CPU, maybe (Intel core i7 3,2GHz here).
Bob Somrak
Legend
August 14, 2019
A new business opportunity : ). BTW, I’m using a 2015 27” retina iMac with I7 processor and SSD that has full graphics acceleration enabled if that helps narrow down the issue. macOS 10.14.6
M4 Pro Mac Mini. 48GB
i_am_rockstar
Participating Frequently
August 14, 2019
Dear Robert, what about establishing a HDR- and pano-merging-service for the desperate ones? 😉
i_am_rockstar
Participating Frequently
August 14, 2019
Dear Robert, what about establishing a HDR- and pano-merging-service for the desperate ones? 😉
i_am_rockstar
Participating Frequently
August 14, 2019
Now that you are able to reproduce the problem, what's coming next? Is there a chance for an update within the next days? Has Adobe tested this issue with Mac OS 10.15? Please excuse that I'm quite impatient - would like to finish my jobs here but without HDR and panoramas it's not possible. Don't really want to create a non-RAW-panorama with another software but if there will not be a solution available for this problem very soon I fear that I have to because I have to finish the jobs...
rmajoranAuthor
Known Participant
August 14, 2019
Aright, so cancel my previous note about everything working again... I clearly did not try some of my larger panos. Back to status quo -- Lightroom is not merging my larger panos on 10.14.6. 

To help with the debugging of all this, I've recorded a video (and some curious CPU usage) showing which ones I can merge and which ones I can't... along with disk space, memory, etc. As I note in the video, it's almost like Lightroom loses interest at a certain point.

Here is a link to the video:

https://vimeo.com/353872509/7de2352614 

And here is my system info:

Lightroom Classic version: 8.3.1 [ 201905241238-dcd7e2de ]
License: Creative Cloud
Language setting: en-CA
Operating system: Mac OS 10
Version: 10.14.6 [18G87]
Application architecture: x64
Logical processor count: 8
Processor speed: 2.9 GHz
Built-in memory: 16,384.0 MB
Real memory available to Lightroom: 16,384.0 MB
Real memory used by Lightroom: 4,096.9 MB (25.0%)
Virtual memory used by Lightroom: 12,471.9 MB
Memory cache size: 397.7MB
Internal Camera Raw version: 11.3 [ 197 ]
Maximum thread count used by Camera Raw: 5
Camera Raw SIMD optimization: SSE2,AVX,AVX2
Camera Raw virtual memory: 4811MB / 8191MB (58%)
Camera Raw real memory: 4845MB / 16384MB (29%)
Displays: 1) 3840x2400, 2) 1920x1080, 3) 1920x1080

Graphics Processor Info: 
Metal: AMD Radeon Pro 460



Application folder: /Applications/Adobe Lightroom Classic
Library Path: /Users/rmajoran/Desktop/_Photos/2019-08-06 Coldstream Sunset Drone/Lightroom/Lightroom.lrcat
Settings Folder: /Users/rmajoran/Library/Application Support/Adobe/Lightroom

Installed Plugins: 
1) AdobeStock
2) Aperture/iPhoto Importer Plug-in
3) Canon Print Studio Pro
4) Export to Autopano Giga 4.2
5) Export to Autopano Giga 4.4
6) Facebook
7) Flickr
😎 HDR Efex Pro 2
9) Luminar 3
10) Luminar Flex
11) Nikon Tether Plugin

Config.lua flags: None

AudioDeviceIOBlockSize: 512
AudioDeviceName: AirPods - Ray
AudioDeviceNumberOfChannels: 2
AudioDeviceSampleRate: 48000
Build: 12.1x4
CoreImage: true
GL_ACCUM_ALPHA_BITS: 0
GL_ACCUM_BLUE_BITS: 0
GL_ACCUM_GREEN_BITS: 0
GL_ACCUM_RED_BITS: 0
GL_ALPHA_BITS: 8
GL_BLUE_BITS: 8
GL_DEPTH_BITS: 24
GL_GREEN_BITS: 8
GL_MAX_3D_TEXTURE_SIZE: 16384
GL_MAX_TEXTURE_SIZE: 16384
GL_MAX_TEXTURE_UNITS: 8
GL_MAX_VIEWPORT_DIMS: 16384,16384
GL_RED_BITS: 8
GL_RENDERER: AMD Radeon Pro 460 OpenGL Engine
GL_SHADING_LANGUAGE_VERSION: 1.20
GL_STENCIL_BITS: 8
GL_VENDOR: ATI Technologies Inc.
GL_VERSION: 2.1 ATI-2.11.20
OGLEnabled: true
GL_EXTENSIONS: GL_ARB_color_buffer_float GL_ARB_depth_buffer_float GL_ARB_depth_clamp GL_ARB_depth_texture GL_ARB_draw_buffers GL_ARB_draw_elements_base_vertex GL_ARB_draw_instanced GL_ARB_fragment_program GL_ARB_fragment_program_shadow GL_ARB_fragment_shader GL_ARB_framebuffer_object GL_ARB_framebuffer_sRGB GL_ARB_half_float_pixel GL_ARB_half_float_vertex GL_ARB_imaging GL_ARB_instanced_arrays GL_ARB_multisample GL_ARB_multitexture GL_ARB_occlusion_query GL_ARB_pixel_buffer_object GL_ARB_point_parameters GL_ARB_point_sprite GL_ARB_provoking_vertex GL_ARB_seamless_cube_map GL_ARB_shader_objects GL_ARB_shader_texture_lod GL_ARB_shading_language_100 GL_ARB_shadow GL_ARB_shadow_ambient GL_ARB_sync GL_ARB_texture_border_clamp GL_ARB_texture_compression GL_ARB_texture_compression_rgtc GL_ARB_texture_cube_map GL_ARB_texture_env_add GL_ARB_texture_env_combine GL_ARB_texture_env_crossbar GL_ARB_texture_env_dot3 GL_ARB_texture_float GL_ARB_texture_mirrored_repeat GL_ARB_texture_non_power_of_two GL_ARB_texture_rectangle GL_ARB_texture_rg GL_ARB_transpose_matrix GL_ARB_vertex_array_bgra GL_ARB_vertex_blend GL_ARB_vertex_buffer_object GL_ARB_vertex_program GL_ARB_vertex_shader GL_ARB_window_pos GL_EXT_abgr GL_EXT_bgra GL_EXT_bindable_uniform GL_EXT_blend_color GL_EXT_blend_equation_separate GL_EXT_blend_func_separate GL_EXT_blend_minmax GL_EXT_blend_subtract GL_EXT_clip_volume_hint GL_EXT_debug_label GL_EXT_debug_marker GL_EXT_depth_bounds_test GL_EXT_draw_buffers2 GL_EXT_draw_range_elements GL_EXT_fog_coord GL_EXT_framebuffer_blit GL_EXT_framebuffer_multisample GL_EXT_framebuffer_object GL_EXT_framebuffer_sRGB GL_EXT_geometry_shader4 GL_EXT_gpu_program_parameters GL_EXT_gpu_shader4 GL_EXT_multi_draw_arrays GL_EXT_packed_depth_stencil GL_EXT_packed_float GL_EXT_provoking_vertex GL_EXT_rescale_normal GL_EXT_secondary_color GL_EXT_separate_specular_color GL_EXT_shadow_funcs GL_EXT_stencil_two_side GL_EXT_stencil_wrap GL_EXT_texture_array GL_EXT_texture_compression_dxt1 GL_EXT_texture_compression_s3tc GL_EXT_texture_env_add GL_EXT_texture_filter_anisotropic GL_EXT_texture_integer GL_EXT_texture_lod_bias GL_EXT_texture_mirror_clamp GL_EXT_texture_rectangle GL_EXT_texture_shared_exponent GL_EXT_texture_sRGB GL_EXT_texture_sRGB_decode GL_EXT_timer_query GL_EXT_transform_feedback GL_EXT_vertex_array_bgra GL_APPLE_aux_depth_stencil GL_APPLE_client_storage GL_APPLE_element_array GL_APPLE_fence GL_APPLE_float_pixels GL_APPLE_flush_buffer_range GL_APPLE_flush_render GL_APPLE_object_purgeable GL_APPLE_packed_pixels GL_APPLE_pixel_buffer GL_APPLE_rgb_422 GL_APPLE_row_bytes GL_APPLE_specular_vector GL_APPLE_texture_range GL_APPLE_transform_hint GL_APPLE_vertex_array_object GL_APPLE_vertex_array_range GL_APPLE_vertex_point_size GL_APPLE_vertex_program_evaluators GL_APPLE_ycbcr_422 GL_ATI_blend_equation_separate GL_ATI_blend_weighted_minmax GL_ATI_separate_stencil GL_ATI_texture_compression_3dc GL_ATI_texture_env_combine3 GL_ATI_texture_float GL_ATI_texture_mirror_once GL_IBM_rasterpos_clip GL_NV_blend_square GL_NV_conditional_render GL_NV_depth_clamp GL_NV_fog_distance GL_NV_light_max_exponent GL_NV_texgen_reflection GL_NV_texture_barrier GL_SGI_color_matrix GL_SGIS_generate_mipmap GL_SGIS_texture_edge_clamp GL_SGIS_texture_lod