AI pixel matching/blend for tiling
You already have 2 methods/filters for tiling, both make the users have to go through a lot of work trying to make textures seamless. Shouldn't you at least have AI seam blending by now? Even if users have to draw a stroke across the seam to tell the AI how the texture should flow and pixel blending would be better than what we have now - currently it doesn't seem any better than B2M. I've watched the tutorials with setting the transform etc -this isn't a universal method that works for all textures.
