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shahryar_0345
Participating Frequently
June 7, 2026
Open for Voting

Material management limitations: creating multiple separated and foldered maps with different categories, for example, 1000 different material models.

  • June 7, 2026
  • 3 replies
  • 33 views

Hello, I have a large library of textures and different materials, including: bump maps, albedo maps, displacement maps, etc. But to create materials using these maps in Substance Sampler, for example, I have 50 fabric maps in the fabric folder and different models of fabrics such as silk in that folder. The number of these materials is large. So, the number of folders is large. Can you add a feature so that I can customize these thousand materials?
And finally, about the process of exporting to (sbsar) format, I set the compression to fast, and it even outputs a 128 output with a size of 1.5 GB. But when I set it to slow or auto, the process of exporting each material takes about 10 to 13 minutes. My RAM is ddr5 and 32 GB. My graphics card is 4060 with 8 GB of vram (I should mention that I also adjusted the Cache Storage settings embedded in project files and set it to Full Cache Storage). I expected more from version 6.0.1 of Substance Sampler. Of course, I have to say that this is a masterpiece in general. I hope my requests will be taken into account in the future, thanks

    3 replies

    shahryar_0345
    Participating Frequently
    June 23, 2026

    Unfortunately, I don't know how to code at all. Can anyone help?

    Marion3D
    Community Manager
    Community Manager
    June 18, 2026

    Have you looked into the possibility to run scripts in Python in Sampler?

    shahryar_0345
    Participating Frequently
    June 18, 2026

    I don't know how to code at all and I couldn't find such a script. Can you give me the exact address? Is it for a sampler?

    Marion3D
    Community Manager
    Community Manager
    June 18, 2026

    Hi ​@shahryar_0345 !

    Regarding the compression of sbsar files (time and size), there is some work that just started on this topic by the Substance Engine team, so know that we are aware of it and that improvement will be coming in the future!

     

    For the first part about the folders and customization of amterials, I am not completely sure I understand what you are trying to acheive, my apologies.
    You want to mix materials from one folder with some from another folder and automate that to gain time?

    shahryar_0345
    Participating Frequently
    June 18, 2026

    Yes, I want to make the most of this software and save time. Let me give you the address in code so you can see what I mean.

    My_Material_Library/

    ├── Asphalt/
    │   ├── Asphalt Cracked/
    │   │   ├── albedo.jpg
    │   │   ├── normal.jpg
    │   │   ├── roughness.jpg
    │   │   ├── height.jpg
    │   │   └── ao.jpg
    │   │
    │   ├── Asphalt Dirty/
    │       ├── albedo.jpg
    │       ├── normal.jpg
    │       └── ...

    ├── Stone/
    │   ├── Granite_01/
    │   ├── Marble_01/
    │   └── ...

    ├── Brick/
    │   ├── RedBrick_01/
    │   └── ...

    └── Fabric/
        ├── Cotton/
        │   ├── Cotton_01/
        │   │   ├── albedo.jpg
        │   │   ├── normal.jpg
        │   │   ├── roughness.jpg
        │   │   └── ...
        │
        ├── Silk/
        └── Linen/

    I want to automate this by giving the address of a folder that I have customized and categorized. And create a sort of queue.