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Known Participant
January 13, 2025
Under Review

Sampler as easy quick texture compositing software

  • January 13, 2025
  • 2 replies
  • 414 views

It would be incredibly helpful to have a compositing mode with masks, allowing us to drop a few library materials (often only 2 meters wide) and extend them into 6–7 meters. We could also place photogrammetry pieces and fill holes with a content-aware feature.

Content-aware fills do work (though  slowly than in Photoshop), but please include a lasso tool for masking. Doing it with a 64-pixel brush is painful.

 

For simple material compositing, I used to rely on older Xara software with color, normal, and spec tags. It let me work much faster than with any Substance soft, where I often got lost in my own files after a week and spent hours re-linking resources.  Scattering small details was easier in Xara too, especially since it handled not binarry only alpha with perfect pixel snapping.

 

A transform tool allowing pixel-precise scaling around a chosen pivot would be great, along with a way to nudge layers by exact pixel values (for example, moving a layer 16 pixels to the left).

Slice support would also be helpful, so we can export multiple textures (2–3) from one master document. Ideally without sticking to a strict 2x scale for that master document.

Finally, a simple vector mask with automatic edge height-blending (feather) would be amazing, as would vector-style curves for both scattering and deforming images. I currently use curves/paths in both Designer and Painter, but they’re frustrating compared to the old Creative House Expression “skeletal strokes,” which let us alternate sectors along the stroke and set start/end caps in just five minutes.  Simple like 2x2.

 

Thanks and sorry for too many requests.

 

 

 

 

2 replies

shahryar_0345
Participant
June 7, 2026

Hello, I have a large library of textures and different materials, including: bump maps, albedo maps, displacement maps, etc. But to create materials using these maps in Substance Sampler, for example, I have 50 fabric maps in the fabric folder and different models of fabrics such as silk in that folder. The number of these materials is large. So, the number of folders is large. Can you add a feature so that I can customize these thousand materials?
And finally, about the process of exporting to (sbsar) format, I set the compression to fast, and it even outputs a 128 output with a size of 1.5 GB. But when I set it to slow or auto, the process of exporting each material takes about 10 to 13 minutes. My RAM is ddr5 and 32 GB. My graphics card is 4060 with 8 GB of vram (I should mention that I also adjusted the Cache Storage settings embedded in project files and set it to Full Cache Storage). I expected more from version 6.0.1 of Substance Sampler. Of course, I have to say that this is a masterpiece in general. I hope my requests will be taken into account in the future, thanks.

Cyril Dellenbach
Community Manager
Community Manager
January 14, 2025

Hi @kirill_7256,

 

Thank you for the requests.

 

I also think a Lasso in custom masks would often be more efficient than a brush. I'm sharing all these suggestions to the team.

 

Best regards,

 

Cyril Dellenbach (Micro) | Product Manager | Substance Painter