ok so i guess its 50/50 so far. stretching to big screen works fine but native resolution does not seam to be supported. Meaning i see pixilization on side of the image. if vector is used it should not be a problem (i guess) for testing i used high res images from here: http://www.zastavki.com/eng/Motocycles/Harley_Davidson/wallpaper-12206-18.htm just to give proper credit to who ever did the image So for 1st test i used regualr ipad resolution 1024*768 i used HIGH res setings and placed 1280x800 photo obviously it got cut off, some side of the modules pixelazied but oveall model is ok no big digtortion Next i inputed resolution to be 2048*1536, image now fully fits in, so i would expect it to be rendered nicely on large canvas yet i have same ordrder pixilization (ani alising needed i guess) I may be a bit picky but i consider interface by Apple to be perfect and our image that seams to be well rendering (externally) gets dissorted Anyway here is snapshot Now, lets play with bigger resolution image... i used 1920x1200 resolution source image and HD canvas. Got image to be displayed almost full screen but sides of the images are not that perfect again. Now i figure that print screens may not shto artifacts of renderings so i took some photos As you can see around (5) has sitortion even though there is no on original image. This is photo of last test in HD mode full screen large image. Here is another one So my conclusion so far, is that 1024*768 and 2048*1536 have sa,e result in both case there is some sort of stratching and smoothing applied by player. Logically higher resolution images should look better on "new ipad" but i did not see that in my test. Maybe i did something wrong but taht what I have so far! Any comments ideas? Lets get this thing to have perefect output... maybe you have other test assets?
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