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Participating Frequently
December 2, 2013
Question

geforce titan or quadro k4000?

  • December 2, 2013
  • 3 replies
  • 16952 views

Hello all -

I'm hoping to get a little help/clarification on which card would better suit my needs, and appreciate any/all help. I'm probably at an intermediate level of understanding when it comes to the technical aspects of computers, so some of the finer points escape me.

In short, i'm looking at two graphics cards to purchase as an upgrade: the geforce titan http://www.geforce.com/hardware/desktop-gpus/geforce-gtx-titan/specifications or the quadro k4000 http://www.nvidia.com/object/quadro-desktop-gpus.html  .

Currently, my setup is as follows:

Intel Motherboard Dual Socket Xeon S5520SC

Intel Xeon CPU Fan Heatsink STS100C

2 x 2.26GHz Intel "Nehalem" Xeon Quad Core [8MB]

12GB 1333MHz DDR3 Triple Channel SDRAM (6 x 2GB)

1TB High Speed Hard Drive [64MB Cache, 7200RPM]

StormDrive Dual Layer CD/DVD Writer

850W Silent Power Supply

Windows 7 Pro [64-bit]

NVIDIA Quadro FX 3800 Workstation Graphics Accelerator [1GB]

PCI 3 Port FireWire [TI Chipset]

(additional) 1TB High Performance Drive [64MB Cache SATA 3 6GB]

I use my workstation for projects and not gaming. And i used CS5 and Toon Boon Harmony as my two mediums for editing/creation. With CS5, it's my understanding that the quadro cards are preferred as they utilize some useful functions (such as mercury playback), and that they handle after effects better for the 3d issues. Conversely, Toon Boom Harmony suggests a geforce card over a quadro, as it corresponds with their software more "inherently" than a quadro. Granted, both programs would work well with either type of card, but is there one that is better fit to run both? And given my setup listed above, would the Titan card be massive overkill/be bottlenecked by slower components? Additionally, can anyone testify to a head to head matchup between these two cards?

Thanks.

This topic has been closed for replies.

3 replies

Participating Frequently
May 6, 2014

Blind faith, Wow. What experience is this you speak of? Sorry to inform you of this but Geforce cards were indeed neutered via both hardware and driver to not perform at full potential. You were misinformed. To prove this is quite simple, all one needs is either of two certain GTX cards and a bit of solder and a tweek on the driver to turn there GTX cards into a full on Quadro cards. Unfortuately, Nvidia has fixed this oversite now. And further,  to equate brute cuda core power as the only important factor is in error as I stated previously quite clearly. As far as direct X goes , you are correct with regards to 3Ds max although I did already kind of touch on that earlier as I did already mention Direct X. I noticed you did not mention any software that indeed specifcally requires the use of Quadro cards? I can asure you it is best to be fully aware of what these cards can do in other applications before haste in judgement. I have already listed qute a few show stoppers that would indeed prevent anyone running a geforce card ( titan or otherwise) from submitting there results for visual effects or scientific computes in some (but not all cases.) To disregard this most important fact is completely misdleading to all readers of this tread. Two titan blacks may work perfect in resolve for example ( and they do indeed ) but they are totally unuseable in Flame for example where the Quadro K6000 will work in both flame and Resolve. There is a reason Quadro cards cost twice what a gamer card costs and if you do not agree that is indeed your choice. Myself I realize the true benefit and far superior interaction that Quadro cards supply ( especially running 2 K6000's !) and I also realise after many of my own short cut attempts over the years to save money in most cases you get what you pay for.  I do want to touch on what you mentioned also regarding black magic and AJA cards, I find the AJA kona 3G is far superior for output. Stability and sandards may not be important to yourself but in my work environment it is parmount. As I stated earlier, If some one at home wants to use a non Quadro card it will indeed work but thats not the entire story ( but the ATI w8000 is a good alternative). Quadro cards were never designed to be fast, they were designed to be the standard amoung high end graphic and scientific applications giving consistantly highest order results and they still do. The gap between gamer and Quadros have significantly lessoned of late to be sure ( its not like the old 3Dlabs days / SGI onyx systems at a million dollars each ) , but it isint closed just yet. Simply put, anyone can build a go cart that goes a 100 mph in a straight line ( like a game card) but some people need to turn safely and have dependable brakes and thats a Quadro !

ECBowen
Inspiring
May 6, 2014

I listed observations and testing results. The editing applications that have GPU acceleration and perform better with Geforce cards are professional applications used in all the media content creation industry. Davinci and Adobe are far more prevalent now than what few applications that benefit from the Quadro Open GL plugins. GPU acceleration in general has supplanted Open GL as the primary GPU processing. Since it has, the raw specs of the cards decide the performance. This has been tested and shown with results by far more people than myself. So these are not opinions. The 700 series cards are showing greater performance than the previous gen Nvidia cards so obviously the cards were not limited that much if at all. The applications caching models are currently limiting the performance of the current cards as are the CPU's available. The CPU's themselves have to decode the data first that get's GPU processed and create all of the buffers that transit the data down to the GPU for processing. That is where the current limitation is for the GPU processing load. GPU-Z is reflecting this when monitoring the GPU load during application processing. Only certain codecs with resolutions greater than 2K such as red are using enough frame data to really push the cards. This points to applications limiting performance and not the hardware. There are far more applications now using GPU acceleration that gain the benefit from the specs of the cards than there are applications that take advantage of the Quadro Open GL plugins

Nothing you have mentioned supports any professional stability argument for the Quadro cards. I actually listed a current problem with the Quadro cards that effects any processing unit and that is heat. That has been observed in testing and long term support here with failed video cards. The Quadro k4000 series due to the single slot profile, limited cooling, and poor fan control has the highest failure rate. Those cards are averaging well over 80+C with GPU acceleration applications especially since they are using lower end GPU chips that are often at 75% load or greater. Time, experience, and results show the higher end Geforce cards have a higher stability probability due to heat generation and constant long term load percentage. The only reason scientific, medical, and engineering GPU acceleration applications are used with the Quadro cards is the ECC ram option. When processing data sets that take weeks to complete or have extremely high cost involved in research, errors due to GPU ram is not something those R&D entities want to risk. In those scenarios the Quadro cards are the best choice. That is the only stability based advantage the Quadro cards bring to the table. That however no real impact on media content creation which we are discussing in this forum.

Results and observations don't require a resume of experience to validate. Simply perform the testing as other have done like myself and list them here. I am stating results and observations that have been reported by many others so the validation is the simply the number of results that reflect the same data. If you disagree then report your results and let others either duplicate or disprove. That is not blind faith but simply data. Listing a bunch of marketing material as facts does nothing to validate your argument and are not facts as you state. They are marketing points that can be interpreted any number of ways hence the lack of any real value to the actual editors or content industry in general.

Participating Frequently
May 8, 2014

I call B S. 700 series, i never mentioned what series I was referring to and if you knew anything about Quadros you would  have known that a Quadro 6000 is not even in that series. I already stated very clearly that for photoshopping or a bit of color correction a game card would be just fine. I also specified some examples of when a Quadro would be advantageous and you unwisely think ECC is the only apparent stability advantage.  Just try comping a hundred or more 2k film layers in 16 float in Flame or Nuke with any kind of usable interaction with a gamer card and see what happens. I'll tell you what happens, nothing, the bloody car wont even start. This is a normal everyday work flow for myself so in my world a gamer card is a none starter. In your opinion blank screens, popping pixels , anti aliasing issues and real time interaction to name but a few are none issues but in mine they would be a real disaster especially given clients pay a few grand per hour billable. In both commercials and feature vfx these are very real concerns and time and mistakes cost money in my world. As far as heat issues with the K4000 you may indeed be right in this matter but i would not know as our current Z820's run dual K6000's each with zero issues. We agree to disagree, you stick with the gamers cards and ill stick with the Quadros.

Participating Frequently
May 5, 2014

Your getting alot of miss information regarding your initial question so heres the correct answer.

Quadro cards are not for gameing, they are for highlevel content creation. Especially 3D like Maya and 3Ds max, CAD softwares and 2D applications  like Autodesk flame (150k software)  and Foundrys Nuke software (8k). Quadro cards are much more stable from custom proprietary drivers and far more graphic programs support Quadro rather than gamer cards. Window refresh and especially interaction , 3d content creation / modeling control and much higher poly count is possible with Quadro. Quadro cards will run 24/7 rendering and geforce will not. Games require single floating point and Visual effects, scientific calculations and 3D rendering require double floating point percision for look and accurracy not to mention anti aliasing quality. Stereoscopic creation only possible with Quadro. Quadro has 10 bit color accuracy for professional level visual effects and color grading, Some Adobe software is designed for open GL will run faster and more stable with Quadro, Adobe light rays for example are about 400% quicker than any geforce card but these results are " special" case scenario.  Yes open GL is still far superior but open CL is catching up so by 2016 who knows. The new Quadro K series have 4 simultanious diplay outputs and do 4K at 10 bit.

If you do not require to run any of the above softwares and especially do not do any 3D then you do not need a Quadro. theres still other caviats like direct x is best for max etc but it would take much more writting to list all the points required. suffice to say, choose your software first and let that dictate your GPU.   There are simlply many advantages to a Quadro card and you can not see them from reading charts and reviews as most reviews cannot measure the Quadros advantages without first purchasing the highend 2D and 3D softwares to test with ( and thats not happening). Its that simple. Best of luck.

Oh yes, Nvidia purposly turns off hardware on there geforce cards via the PCB board and drivers for Quadros advantage. Thats capitolisim at work. Also d not judge a card on the amount of cuda cores. This used to be possible but no more.  For example the new Kepler architecture runs at half the frequency of Fermi so it will take basically twice the cuda cores to equal the older Fermi cards. Thats what they call creative accounting!

ECBowen
Inspiring
May 5, 2014

Actually the Geforce cards have better cooling and run much cooler than the Quadro cards on average especially the higher end Geforce cards. The load put on the Geforce cards by games on average is higher than the load Adobe puts on the cards most of the time. The Geforce cards handle rendering long form fine with their temps averaging 40 to 65C including 24/7. Many of our clients have been doing that since CS5 released. Max like many other 3D applications are moving to Direct X so the Open GL acceleration on Quadro cards specific to their drivers is far less utilized. Geforce cards are better than Quadro cards for Direct X. Quadro cards do give you 10 bit color preview in Adobe but I/O such as Blackmagic and Aja are often better solutions for that coupled with a Geforce card. Open GL is an API and Open CL is GPU acceleration. They are completely different and pointless to compare. Cuda is what you compare to Open CL right now. GPU acceleration performance in general with regards to the video cards is tied to the raw specs. That means more cores and ram bandwidth decides the performance you will see from GPU acceleration. The higher end Geforce cards have far better specs than the Quadro's other than the K6000 which is extremely expensive. You could get 2 Titan Black edition cards for half the price which would perform far better. Many Red users use Titan cards and Blackmagic recommends them for Davinci because the performance is the best at lower cost. Geforce cards in general are a far better buy than the Quadro cards for GPU acceleration. We have also seen a lower failure rate with the higher end Geforce cards 760GTX and above than we have the Quadro K4000 series and above. The Quadro's just don't have correct fan profiles for the cooling which allows them to heat up too hot especially over long periods. Nvidia also has not artificially limited the Geforce cards due to the Quadro cards. The Geforce cards are vastly out performing the Quadro cards currently so if they had limited them then they failed badly. The GPU clock speed and memory clock speed likely were reduced because of the amount of cores added to the latest GPU's. That is the main benefit to parallel processing. More cores equals better performance even with far lower clock speed. X86 CPU processing is completely different which is why clock speed has far more impact. Right now the current CPU's are just not pushing the current higher end Geforce cards to their limit. It takes Dual Xeons to push a single Titan at this point due to how GPU acceleration works. The performance ceiling on the 700 series cards is far higher than the 500 series.

Eric

ADK

Bill Gehrke
Inspiring
May 6, 2014

If anyone in the world has experience to back up their opinions it is Eric.

cc_merchant
Inspiring
December 2, 2013
Participating Frequently
December 2, 2013

cc_merchant --

Thanks for your response. i ran across that page earlier today in my searches. it led me to my tag on question of "And given my setup listed above, would the Titan card be massive overkill/be bottlenecked by slower components?"

the article helps me in the abstract but not the concrete/case specific with my setup, unfortunately. Basically, would jumping up in a graphics card be only partially beneficial due to other parts that may restrict it? For example, will i only get maybe 30% of an improvement from a great new GPU due to my processors, which may not be able to fully utilize the card?

cc_merchant
Inspiring
December 2, 2013

With the 'old' Xeons, only 12 GB memory @ 1333 MHz, with the limited disk setup a Titan would be serious overkill IMO. A GTX 760 would be more than enough, even when you start upgrading your system to a dual E5-2697 v2 with 64 GB. A K4000 is only sensible if you use 10 bit monitors.

You would probably profit more from upgrading memory from 6 x 2GB  to 6 x 4GB.