Question
Is there a way to pack the .sbsar into a smaller number of textures and output them?
Hi, I'd like to use SAT to pack textures into channel format and output them through .sbsar for presets, like the Substance 3D Sampler output workflow.
I would like to change the packing format of a material downloaded from Substance 3D Assets and then automatically output the texture in fewer steps.
Is it possible to use the sbsrender command?
