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Participant
September 2, 2021
Question

Is there a way to pack the .sbsar into a smaller number of textures and output them?

  • September 2, 2021
  • 1 reply
  • 120 views

Hi, I'd like to use SAT to pack textures into channel format and output them through .sbsar for presets, like the Substance 3D Sampler output workflow.
I would like to change the packing format of a material downloaded from Substance 3D Assets and then automatically output the texture in fewer steps.
Is it possible to use the sbsrender command?

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1 reply

Community Manager
September 29, 2021

Hello!

quote

Hi, I'd like to use SAT to pack textures into channel format and output them through .sbsar for presets, like the Substance 3D Sampler output workflow.
I would like to change the packing format of a material downloaded from Substance 3D Assets and then automatically output the texture in fewer steps.
Is it possible to use the sbsrender command?


Yes, you can do it with SAT's PySBS python package to create a sbs file which connects `bitmap node -> output node` for each channel you want. Then you have to use SAT's sbscooker to archive it as .sbsar.


quote

Hi, I'd like to use SAT to pack textures into channel format and output them through .sbsar for presets, like the Substance 3D Sampler output workflow.
I would like to change the packing format of a material downloaded from Substance 3D Assets and then automatically output the texture in fewer steps.
Is it possible to use the sbsrender command


If I understand correctly, you simply want to export a .sbsar as a textures pack, if so yes SAT's sbsrender is done for that in a single step.

Cheers.

Colin.