After update, AME uses all cores for about 1 min then switches to one core only
Since doing the most recent update my AME render times have increased by a factor of 7 to 10. I took a look at the CPU usage and it's running on all cores to start off but after a minute or so of rendering time it uses only one CPU.
I found some discussion on this topic but it was all from 3+ years ago and it looks like it was never resolved.
Can someone point me to a more recent solution to this problem?
Thanks in advance,
rgames
