Mercury Playback Engine; Why Does It Still Exist?
Adobe is constantly adding new features to their suite of CC applications.
Why do we still have the same buggy, under-performing, non-adaptive rendering engine in Adobe Media Encoder / Premiere Pro?
I have 3d rendering engines that use GPUs for rendering that literally blaze through renders that are magnitudes of orders of complexity beyond what I generally throw at Adobe Media Encoder.
And yet, on a system with dual Xeon processors, dual Quadro M6000 GPUS, and 128gb of RAM, I am still stuck on Mercury Playback Engine Software Only and waiting nearly an hour to render a 30 second MP4.
Someone needs to tell my twin Quadro M6000s that they just aren't GPUs; they aren't up to par or worthy to be noticed by the Mercury Playback Engine.
Or maybe... just maybe... someone needs to re-write that antique from the ground up.
Yes... I think that might be the actual solution. Perhaps grit your teeth, admit that this render engine is unwieldy, broken, and outdated and simply RE-WRITE IT; as opposed to constantly making excuses to your customers, or even worse; telling them that the reason it isn't working is THEIR FAULT, as so many "solutions" seem to do.
I mean, honestly... isn't that what we are paying for?
Don't get me wrong; I am excited by every innovation Adobe brings out in CC, especially in After Effects and Premiere Pro. Content-Aware fill in After Effects? Amazing!
But if the render pipeline is broken, it really doesn't matter how easy it is for me to create my video; I am losing all the time I saved editing when I go to render.
It's time to retire Mercury, folks. It's time build a new, more robust rendering engine that is adaptive to a variety of GPUs and involves more tools for your creators to eke out every erg of rendering power from whatever configuration they are trying to use.
Please and Thank you.
