I'm curious about how the end-of-play trigger works for Lottie animation.
I read the official XD manual and it says, "If you set time triggers with the same time delay on an artboard, video, and Lotty, the priority is: artboard > video > lotty." I understand that, but then what are the criteria for which objects work first when it comes to end-of-play triggers for a Lotty animation that can play multiple times at a time? From what I experimented with, it seems that a particular object has priority when it comes to triggering, even though it's the same animation file. What is the criterion for this order? Layer order? Created order?
I was also wondering if I could set these two end-play triggers to overlap and activate them so that either of them is a single tree or randomly one works with a different probability for each run.
(Because of I use a translator, Sorry if it sounded weird.)