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어도비 가격인하 기원 1일차
Participant
January 8, 2026
Question

I'm curious about how the end-of-play trigger works for Lottie animation.

  • January 8, 2026
  • 1 reply
  • 84 views

I read the official XD manual and it says, "If you set time triggers with the same time delay on an artboard, video, and Lotty, the priority is: artboard > video > lotty." I understand that, but then what are the criteria for which objects work first when it comes to end-of-play triggers for a Lotty animation that can play multiple times at a time? From what I experimented with, it seems that a particular object has priority when it comes to triggering, even though it's the same animation file. What is the criterion for this order? Layer order? Created order?

 

I was also wondering if I could set these two end-play triggers to overlap and activate them so that either of them is a single tree or randomly one works with a different probability for each run.

(Because of I use a translator, Sorry if it sounded weird.)

    1 reply

    creative explorer
    Community Expert
    Community Expert
    January 9, 2026

    @어도비 가격인하 기원 1일차 Can you set overlapping/random triggers? No, you can't. Instead, maybe give two buttons to click—they can decide which button to click on

    m
    어도비 가격인하 기원 1일차
    Participant
    January 9, 2026

    Thank you 🙂