Time-triggered animation doesn't trigger when having a Lottie file in loop reproduction
I have an overlay with a Lottie file—which acts as loading spinner—. Such animation has a duration of 8 seconds. Nevertheless I set it to play automatically in a loop. The problem is that when previewing the prototype, the time-triggered animation is not triggered at all. I though that the fact that the animation duration (when removing the loop option) is greater than the time animation delay, could be the problem, so I edited the animation file so it has a duration time less than the delay yet the issue still occurs. When hiding the animation Lottie file, the time-triggered animation is triggered just fine. Any ideas on how to fix this?
