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chris.campbell
Community Manager
Community Manager
January 14, 2015
Question

64-bit iOS ANE Update

  • January 14, 2015
  • 8 replies
  • 6179 views

While we work on getting our ANE's updated in the Gaming SDK, we wanted to make sure you had access to the iOS universal versions as soon as possible.  You can download these via the link below and I'll add them to a new blog post tomorrow for those that don't visit the forums.

64bit iOS Compatible ANE

This zip contains the following:

gameCenter.ane

productStore.ane

Social.ane

stageAd.ane

This topic has been closed for replies.

8 replies

Known Participant
October 6, 2016

Seems like the last update made to the GameCenter ANE is February 17, 2015.

Is this ANE still working?

Will it work with AIR SDK 23?

Decco Santos
Inspiring
February 26, 2015

this still not working for me in Adobe Flash CS6. Using adobe air 16 I can build the ipa file but when submit to app i got Error saying that i have no added Universal Library as required. Using adobe air 17 beta, I got build error saying that libXXX.a are required. How to solve this? I try to build using adobe flash cc but i got error usgin adobe air 16 or 17, the same error i got in adobe air 17 using Adobe Flash CS6.

Can someone helps me?

Decco Santos
Inspiring
February 23, 2015

Hi, i donwloaded this anes zipped but still not working in adobe air 16 nor 17. When i try to build the ipa file i got "The content cannot be loaded because there was a problem loading an extension: Error: Duplicate platform iPhone-ARM found for extension com.adobe.ane.gameCenter".

I´m using, as before, gamecenter ane and productstore ane.

When i remove 1 of it i got the universal library error. How to solve it?

natural_criticB837
Legend
February 24, 2015

Hello Adobe,

any plans to add Android-x86 support for vibration ANE and the likes?

Thanks

K_ANBO
Participant
February 10, 2015

Using AIR 17 Beta (Feb 4, 2015)

I tried using stageAd.ane ( 64bit iOS Compatible ANE ).

When I tap the  banner displayed correctly, it changes to horizontal screen.

The vertical screen( 1536, 2048 ) is changed to a horizontal screen( 2048, 1536 ).

( stageWidth = 2048, stageHeight = 1536, fullScreenWidth= 1536, fullScreenHeight = 2048 )

That means wrong state.

In iPad (iOS8), coordinate system is broken always.

In iPhone5 (iOS8), no problem.

In iPhone6 Plus (iOS8), no problem.

Known Participant
February 3, 2015

I get the same compilation failed error as noahzao, but with the StageAd.ane. These ANEs are not compiling and there is no error message output from the compiler. Any update on this guys? chris.campbell

Known Participant
February 7, 2015

I was able to get these ANEs to compile by removing the "-hideAneLibSymbols yes" compiler flag. cc: noahzao

noahzao
Participant
January 27, 2015

When I build ios with gamecenter.ane:

Using AIR SDK 16 and -swf-version=27

Compilation failed while executing : ld64

Participant
January 16, 2015

Any idea when or if the NetworkInfo native extension is getting updated for 64-bit support.

Cheers.

Abhinav_Dhandh
Adobe Employee
Adobe Employee
January 16, 2015

Hi

We would like to confirm that our team is working on the same. The updated NetworkInfo native extension should be available sometime soon.

Regards

Abhinav

Participant
January 16, 2015

That is great news, cheers, thanks for the fast response.

Cheers

Glen

RGBJOY
Inspiring
January 14, 2015

Thank you!