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Known Participant
January 30, 2016
Question

64-bit runtime for Windows?!

  • January 30, 2016
  • 3 replies
  • 2195 views

Why is it that AIR 20 gets 64-bit runtime support for Mac (but not Windows) and that AIR 21 doesn't get anything that's remotely useful for desktop application developers like me? In fact AIR 21 is mostly focused at Flash Player is it not?

When will Windows be getting a 64-bit runtime? Need timescales please.

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3 replies

Known Participant
April 20, 2017

It's become clear to me that Adobe is winding the AIR development down by focusing on the more useless features compared to the useful ones. The 64-bit Windows runtime has been on the list for over a year and still Adobe refuses point-blank to answer our questions.

Time to move on I think... It's a shame, AIR could have dominated, but it seems HTML5 and other technologies have won this battle.

Inspiring
April 20, 2017

Look into AIR beta downloads on the lab

there you can see

64 bit AIR 25 SDK & Compiler Beta – Captive apps only (Windows)


see also the release notes
https://fpdownload.macromedia.com/pub/labs/flashruntimes/air/win64SDK/air25_win64SDK_releasenotes.pdf

Inspiring
February 8, 2016

I asked the same question 3 months ago, but no response - AIR 64 bit on Windows

Known Participant
February 5, 2016

Adobe, can you respond please?

February 5, 2016

What benefit are you expecting to receive from a 64-bit app or what is the need for it? Everything I can find on the subject matter of 32-bit vs 64-bit is that the only real difference is apps are granted access to more than 4GB of RAM.

leop66344762
Inspiring
February 20, 2016

wadedwalker‌,

Quite a few people have been asking 64bit on Windows and generally the reasons are the same, we need more RAM. Current AIR is on Windows is 32Bit, but differently than the theoretical limit of 4GB, AIR only allows ~1.2GB before it gets unstable.

Example: my current project needs to work with images, lots of. Datasets that clients are generating is north of 24GB. Granted, we have done a lot of work and we dont need all the imagery to be loaded at the same time, but in quite a few  cases, the time it takes for the system to free the memory, is not fast enough, and we run into problems.

On the Mac, which is 64bit, this problem does not happen. We have use cases where the RAM goes up to 3 or 4GB, and then it goes down when it can...

In  case of game developers, I can see how more memory allows for more textures, more complex scenes...

The bottom line is... it exists on the Mac and its good. And as far as I know majority of 32bit systems are going out of support and life cycle...

The only question is, what time frame are we looking at? 1 week, 1 month, 2, 3... ?

regards,