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Inspiring
Oct 22, 2016 11:22 AM UTC
Question

Adobe Air 23 ADT replacement against Xcode 8.0 + IOS 10 Simulator

Hi!

I've checked Appcelerator Studio that use ioslib library from Node.  I've done ADT replacement that after installation works nice.  You can now run IOS build on the simulator.

Check this archive: http://www.directdreams.pl/files/FB-iossimulator.tgz

Best regards,

Piotr

PS: And waiting for official working ADT

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5 replies

Legend
Oct 22, 2016 4:28 PM UTC

Hi Piotr,

with regards to your "src" folder and MANIFEST.MF in your package.

Do you place these in the src folder of your Flash Builder project ?

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Inspiring
Oct 22, 2016 4:45 PM UTC

"src" folder could be removed.  It is only with open source of com.adobe.air.ADT.class that handle communication between Flash Builder and Simulator. 

Rest of folders are necessary.  /Application/Adobe Flash Builder/sdks/4.15.0    you can change for that you have choosen in the project. You can find there new adt in the bin directory or oryginal adt.jar renamed to adt.orig.jar and new adt.jar with class compiled from src.

/usr/local/bin and /usr/local/Cellar  directories are like in "brew" convention.  In  /usr/local/Cellar/adt/0.1 you will find node-modules from Appecelerator Studio based on ioslib and two files adt and run.js.  Script shell adt logging to ~/Desktop/adt.log for development and testing purpose .   If you don't want logging just rem echos in that file.

Best,

Piotr

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Inspiring
Oct 22, 2016 4:48 PM UTC

For proper IOS app packaging I suggest use original linker:

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