Adobe AIR 3.4 for iOS - Compiler stalls/hangs & never creates ipa
So, I've run into a bit of a roadblock. I'm currently trying to package an iOS app that contains an ANE (iAd), SWC (tweener), and external AS file using Flash CS6. I've successfully packaged this app for Android as well as Blackberry, but iOS seems to be giving me a run for my money.
I've linked to the necessary external files as I did with Android. Same exact process that I've done at least 20 times with existing apps (with the exception of the SWC and External AS file). When I preview the swf, the swf compiles and plays perfectly fine. As it should. When I go to publish any type of ipa file, it initializes, creates the temp files/folders and then hangs. It never completely compiles the ipa file. I let it attempt to compile through several attempts, the longest being 30mins, before cancelling. I was wondering if anybody else is coming across this issue. Google searches didnt help much.
- I've tried this with AIR 3.2, 3.3 and 3.4, none worked.
- The compiled file size on Android is 1.6mb, so the external files aren't ridiculously huge.
- I tried moving all external files into the root of the flash file, didnt help.
- I attempted a command line package - same thing. Started compiling and then seemed to freeze
My last successful ipa compiled was 8/22. I'm not sure what the heck happened between now and then, or what the issue could be. No errors or warnings appear at any point throughout every test/attempt I've done. Running out of options. I appreciate any guidance/help that could be provided.
