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Known Participant
March 23, 2012
Answered

Advice on improving graphics for app for both iPad and iPhone

  • March 23, 2012
  • 3 replies
  • 1263 views

I am creating an app for both iPad and iPhone 4 and it looks terrible on the iPhone 4.

I have created the Flash File in Flash CS5.5 IDE with Movie Size 1024 x 768 and I am using the following AIR for IOS settings:

Rendering: CPU

Device: iPhone and iPad

Resolution: High

All my graphics are vector so I assumed that it would look crisp on both devices. It is not as perfect looking on the iPad as it appears on my PC monitor but I can live with it. I can't however live with the iPhone 4 appearance.

I am therefore seeking advice on how to improve the iPhone 4 appearance.

As far as I am aware, there is not a way to use 2 sets of graphics, one for each device. Please correct me if this is wrong and it would offer me a solution.

Would doing all the graphics as PNG be a solution?

Btw I am using AIR 3.2 SDK if that has any relevance and my graphics are static.

Thanks in advance.

This topic has been closed for replies.
Correct answer Colin Holgate

How nice vectors will look depends on the stage.quality setting. Try that on medium or high instead of low. Also, CPU or Direct is likely to give better looking vectors than GPU does.

3 replies

Colin Holgate
Colin HolgateCorrect answer
Inspiring
March 23, 2012

How nice vectors will look depends on the stage.quality setting. Try that on medium or high instead of low. Also, CPU or Direct is likely to give better looking vectors than GPU does.

P StevenAuthor
Known Participant
March 23, 2012

Thank you for the swift reply Colin. I do not recall setting a stage.quality setting - is the default setting low?

I did a quick google search and see this appears to be the code I need. I assume I put this in the first frame of my Flash movie?

stage.quality = StageQuality.MEDIUM;

Thanks

Paul