Advice on including audio for IOS app
I am working on an app that has about 30 sentences of audio plus about 60 individual words plus a 30 second audio loop. I was just importing all the audio into the library in Flash CS6 and exporting for action script.
I am wondering if it is better to store the audio in an external folder? I obviously do not want any lag when I call up an audio file for the first time.
I would find it useful to be able to detect when an audio file has finished playing as I string some sentences together e.g "Touch the " [INSERT COLOR] "shape"
Any advice appreciated.
My app is for iPhone and iPad initially and then the plan is to port to Android too but happy for advice on the IOS only side of things for now.
Thanks
Paul
