Advice on publishing Universal app
I am close to completion of a new game to be published for iPad and iPhone (all models) and could really do with some advice on my publishing settings to ensure it works on all iPad and iPhone models and looks as good as it can for each based on the assets I have available.
My flash movie is 1024 x 768 and uses a combination of some png images such as the main background image and some vector images such as an animated character.
The game is an educational game so nothing too performance hungry in theory.
I have an iPad 2 and an iPhone 5 for testing. It looks great on the iPad 2 but some of the vector graphics such as the character are looking a bit distorted on the iPhone 5.
My publish settings are as follows:
Aspect ratio: Landscape
Full Screen [Checked]
Autio orientation [Checked]
Render mode [Auto]
Device [iPhone and iPad]
Resolution [Standard]
I am using Flash CS6 and AIR 3.5
My previous app I created was for iPad only and I had the following actions in the timeline on frame 1. I don't have any of this for this app - should I?
stage.scaleMode = StageScaleMode.SHOW_ALL;
stage.align = StageAlign.TOP_LEFT;
stage.quality = StageQuality.HIGH;
Any advice much appreciated.
