Skip to main content
Known Participant
Oct 23, 2014 10:23 AM UTC
Question

AIR 15 breaks GPU rendermode on Android Lollipop?

It seems that regardless of the renderMode settings in application.xml, AIR is always forced to CPU when displaying our game. This happened quite recently when we decided to test a newer version of the Android 5.0 developer release.

Note that performance is correct on one of our other apps using Stage3D, so this must purely be a GPU/CPU mode thing, with Direct not being affected when applicable.

Test device: Nexus 7 (2013, Razor)

OS: Android 5.0 (build LPX13D, August 16th)

AIR SDK: 15.0.0.302 (as available as official download) as well as latest AIR 15 Beta (Oct 22, 2014)

Fix: reverting back to AIR SDK 14 solves all performance problems and seems to run in GPU mode correctly. Also, older Android versions seem unaffected, it's strictly Lollipop.

Is anyone else running into this?

This topic is closed to new replies. Start a new post to keep the conversation going.

12 replies

Participant
Nov 18, 2014 9:41 PM UTC

Has anyone found a solution to this?  Am seeing it on Nexus 9, Android 5 and AIR 15 as well.

Translate
chris.campbell
Legend
Nov 18, 2014 10:13 PM UTC

Hi guys,

Can you try with our beta that will be out later today?  From my notes, this should be fixed.

Thanks,

Chris

Translate
Participant
Nov 18, 2014 10:24 PM UTC

Yes, that's the AIR 16 beta, correct?

Translate
Inspiring
Nov 14, 2014 1:12 PM UTC

I'm totally getting this on my Nexus 5 with Android 5 OTA. The 3D context can't be created !

Translate