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Known Participant
October 23, 2014
Question

AIR 15 breaks GPU rendermode on Android Lollipop?

  • October 23, 2014
  • 2 replies
  • 2151 views

It seems that regardless of the renderMode settings in application.xml, AIR is always forced to CPU when displaying our game. This happened quite recently when we decided to test a newer version of the Android 5.0 developer release.

Note that performance is correct on one of our other apps using Stage3D, so this must purely be a GPU/CPU mode thing, with Direct not being affected when applicable.

Test device: Nexus 7 (2013, Razor)

OS: Android 5.0 (build LPX13D, August 16th)

AIR SDK: 15.0.0.302 (as available as official download) as well as latest AIR 15 Beta (Oct 22, 2014)

Fix: reverting back to AIR SDK 14 solves all performance problems and seems to run in GPU mode correctly. Also, older Android versions seem unaffected, it's strictly Lollipop.

Is anyone else running into this?

This topic has been closed for replies.

2 replies

Participant
November 18, 2014

Has anyone found a solution to this?  Am seeing it on Nexus 9, Android 5 and AIR 15 as well.

chris.campbell
Community Manager
Community Manager
November 18, 2014

Hi guys,

Can you try with our beta that will be out later today?  From my notes, this should be fixed.

Thanks,

Chris

Participant
November 18, 2014

Yes, that's the AIR 16 beta, correct?

Inspiring
November 14, 2014

I'm totally getting this on my Nexus 5 with Android 5 OTA. The 3D context can't be created !