AIR 16 virtually unusable for iOS
We're developing cross-platform mobile games on iOS/Android.
As Apple recently updated its policy not to accept new apps without arm64 support, we decided to make a quick shift to AIR SDK 16 in all active projects.
But as you already expected, it was a serious **PAIN**.
Too much troubles that can't be handled in our side.
Rebuilding in-house native extensions to include arm64 symbols was almost nothing compared to the following issues:
1. Any ios application with native extension will crash on 64-bit iOS 7 devices. No workaround available except throwing away all native extensions.
Obviously not an option, as all our products are free-to-play games with in-app purchase. Crash report indicates it's not from native extension code flaws.
A quarter of iOS users are still using iOS 7 - we just can't throw them away.
2. There will be weird behavior with TextField in iOS 8 devices landscape mode. iOS text magnifier will have strange limitations and wrong coordinate.
Although user will be able to input text with software keyboard, they can't actually copy & paste into (or from) TextField.
When will these issues be fixed? We're actually forced to use AIR 16 but can't ignore these critical bugs.
These issues are not even addressed in AIR 17 beta!
