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Enigmato
Participant
February 5, 2015
Answered

AIR 16 virtually unusable for iOS

  • February 5, 2015
  • 2 replies
  • 839 views

We're developing cross-platform mobile games on iOS/Android.

As Apple recently updated its policy not to accept new apps without arm64 support, we decided to make a quick shift to AIR SDK 16 in all active projects.

But as you already expected, it was a serious **PAIN**.

Too much troubles that can't be handled in our side.

Rebuilding in-house native extensions to include arm64 symbols was almost nothing compared to the following issues:

1. Any ios application with native extension will crash on 64-bit iOS 7 devices. No workaround available except throwing away all native extensions.

Obviously not an option, as all our products are free-to-play games with in-app purchase. Crash report indicates it's not from native extension code flaws.

A quarter of iOS users are still using iOS 7 - we just can't throw them away.

2. There will be weird behavior with TextField in iOS 8 devices landscape mode. iOS text magnifier will have strange limitations and wrong coordinate.

Although user will be able to input text with software keyboard, they can't actually copy & paste into (or from) TextField.

When will these issues be fixed? We're actually forced to use AIR 16 but can't ignore these critical bugs.

These issues are not even addressed in AIR 17 beta!

This topic has been closed for replies.
Correct answer Anki_AG_

Hi,

Thanks for reporting the issue. Could you please recheck the issue 1 you mentioned. This has been fixed in the latest Beta. Other users have confirmed that issue has been fixed.

Re: AIR SDK 16.0.0.283 crashed in start up time

Regards,

Adobe Air Team

2 replies

Shweta_B
Adobe Employee
Adobe Employee
February 5, 2015

Hi,

For the issue 2 you mentioned, could you please share a sample app with us.

Thanks.

Enigmato
EnigmatoAuthor
Participant
February 6, 2015

TextFieldBugSample.ipa - Google Drive

TextFieldBugSample.zip - Google Drive

Here is the sample code.

I was able to reproduce the issue on my iPhone 6, iOS 8.1.3 device.

(As far as i know, it happens in AIR SDK 16 + iPhone 6 or iPhone 6+)

Behavior was normal in following device configurations:

AIR SDK 15 + iPhone 6 or iPhone6+ with iOS 8

AIR SDK 16 + iPod Touch 5th gen / iPad air 2 / iPad mini 3 with iOS 8

Shweta_B
Adobe Employee
Adobe Employee
February 6, 2015

Thanks for the sample code.

We are investigating the issue.

Regards,

Adobe Air Team

Anki_AG_
Adobe Employee
Anki_AG_Correct answer
Adobe Employee
February 5, 2015

Hi,

Thanks for reporting the issue. Could you please recheck the issue 1 you mentioned. This has been fixed in the latest Beta. Other users have confirmed that issue has been fixed.

Re: AIR SDK 16.0.0.283 crashed in start up time

Regards,

Adobe Air Team