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Inspiring
July 14, 2011
Question

Air 2.7 iOS packager instructions.

  • July 14, 2011
  • 2 replies
  • 1082 views

Hi,

I currently have Flash CS 5.0.  Where can I find instructions on using Air 2.7 iOS packager with it?  I would prefer the IDE interface, not the command line.

If this is not possible with Flash CS5.0, can it be done with Flash CS 5.5?

Thank you.

This topic has been closed for replies.

2 replies

Participant
August 26, 2011

I found some instructions here:

http://blog.prevail.co.nz/2011/06/21/overlaying-air2-7-in-flash-cs5/

But they didn't seem to work completely. See if they work for you. Just be sure to keep backups of your origional files so you can always revert back to them.

Colin Holgate
Inspiring
July 14, 2011

You would need to use the command line to take your CS5 swf and package it. With CS5.5 you can just replace the AIR2.6 folder with the AIR2.7 SDK (or 3.0 when then becomes available). and you will be building for that in the IDE. There are other changes you can make in order to see what the new features are in 2.7, so that you can do auto complete for example, but I didn't bother doing that, I'm mostly doing 2.6 features and wanted the 2.7 performance.

Inspiring
July 14, 2011

Replacing Air 2.6 directory with Air 2.7 directory sounds like a hack.  Is that recommended by Adobe?

I'm curious why after doing such an amazing job optimizing Air 2.7 for iOS they didn't update the Flash IDE to better integrate with the latest Air.  It would seem like the most trivial part of the update.

relaxatraja
Inspiring
July 15, 2011

Itz not the hack, the way to implement AIR 2.7 in your projects. Yeah! like you said adobe should give the interface for packager for iphone by simply the user updating the updates from the help menu to update everything. Why not you go to CS5.5? For CS5 I simply written a batch file for my purpose to publish the files for ios.