AIR 2.7 SDK bug: GPU mode display is wrong in iOS
Hi, I've just downloaded new AIR 2.7 SDK: http://www.adobe.com/products/air/sdk/
I've tested it in an iPad 2 and I've found out that in GPU mode my application only takes a little more than a quarter of the screen (the rest of the screen is white, and the background color of my SWF is not even white!). The app is correctly configured for iPad resolution, yet it's shown smaller, a few pixels off screen at the top, plus some click events don't work.
Why is this? AIR 2.6 worked fine in GPU mode.
In CPU mode none of this happens. What's the problem with GPU mode?
To use the AIR 2.7 SDK I've just renamed the directory "C:\Program Files (x86)\Adobe\Adobe Flash CS5.5\AIR2.6" to something else, then I've created a new "AIR2.6" directory in the same location and then extracted there the contents of the AIR 2.7 SDK ZIP file, so Flash uses AIR 2.7 even though it's looking for the "AIR2.6" directory. I've also replaced the "airglobal.swc" file in the directory "C:\Program Files (x86)\Adobe\Adobe Flash CS5.5\Common\Configuration\ActionScript 3.0\AIR2.6".
Did I do anything wrong? In CPU mode it works perfectly, so I don't think I messed anything up when substituting AIR 2.6 with AIR 2.7
Videos run smoother in GPU mode, so I'd prefer to use that mode.