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Inspiring
March 24, 2016
Question

AIR 21 packaging for IOS on Mac Error

  • March 24, 2016
  • 3 replies
  • 783 views

Sigh... So we are all aware of the AIR 20/21 issue that requires you to package your application for iOS on a Mac because of the Windows bug.

We'll, I've just confirmed with Michael Archbold from Distriqt (ANE guys), we both have a problem compiling for iOS using the latest AIR 21 with ANEs.

You'll be left with a message similar to the following....

Error occurred while packaging the application:
/Users/pathtoyourapp/bin-release-debug/AOT/yourapp.ipa (No such file or directory)

So just to confirm... currently people who have ANE's requiring AIR 20:

Windows AIR 20 packaging for iOS = Error
Windows AIR 21 packaging for iOS = Error
Mac AIR 20 for iOS = OK
Mac AIR 21 for iOS = Error.

1 outta 4 is sad, but better than nothing i guess....

come on adobe

This topic has been closed for replies.

3 replies

Inspiring
April 1, 2016

‌I'm a bit confused about this whole thing. I package with Windows 10 and target iOS, use AIRSDK20, use MilkManGames ANEs and have compiled succesfully. Two weeks ago one new app approved and three updates approved. Does this have to do with certain ANEs or a certain amount. The most I've used in one app is 4.

Inspiring
April 1, 2016

how did you create your your certificate and p12 on a mac? Even Adobe acknowledge the problem of compiling on Windows when you also do the cert/p12 on windows as well. They are still trying to fix it.

Inspiring
April 1, 2016

‌oh yeah my bad. All certs created on Mac.

fjl74588430
Participating Frequently
March 31, 2016

yes, I have  the same accident. now i back to airsdk 20,

ronald_w_ry
Participant
March 25, 2016

Yes, my team is getting this problem too.  Thanks for confirming.

You'd think this is the base test case, that one can debug using the SDK using the official IDE..

Adobe, please please fix this.  It renders the SDK unusable.