(AIR 3.0) Cached bitmap shapes always render in low-quality in GPU mode
Hi,
As the title says, when I turn cacheAsBitmap on in GPU mode (on an iPad 1), the shapes are rendered without antialiasing. I tried changing the stage.quality to various settings to no effect. It it supposed to be like this or is this a bug? Non-cached shapes are draw with antialiasing in medium and high quality, but the performance is too bad to be usable.
Would reverting back to a previous SDK solve the problem, or was it always like this?
