Skip to main content
September 21, 2012
Question

AIR 3.4 GPU render mode is still missing sprites on iOS6

  • September 21, 2012
  • 14 replies
  • 2349 views

I have just upgraded to AIR 3.4.0.2540 to try get my app to be capatible with iOS6, but it didn't fix the problem.

I have sprites that are being animated on rotationY, and these sprites are not visible on iOS6.

It works all fine in iOS5.

Rendered on GPU mode, set to publish on both iPhone and iPad, standard resolution.

There is a similar discussion here (just the title is a bit less explicit so I am opening this new thread):

http://forums.adobe.com/message/4713538

My app is on App store already!.. urgnely need some support..

This topic has been closed for replies.

14 replies

September 26, 2012

The Direct rendering mdoe doesn't work as fast...

Still waiting for a patch from AIR.. ...!

Inspiring
September 27, 2012

AIR 3.5 SDK has fixed ALL my GPU issues!   Thanks Adobe!

September 28, 2012

Yes fix confirmed! Alast!! Thanks Adobe!

Participant
September 24, 2012

It's becoming a very big problem since a lot of people are now on ios6 and our application doesn't work anymore becase of this bug. Helppppp

Inspiring
September 21, 2012

Yep, it's broken and Adobe is working on it.

Just a though here, can you update your project using scaleX and scaleY to achieve the same transformations?

like:

sprite.rotationY=180;

sprite.rotationX=180;

//same as saying


sprite.scaleX=-1;

sprite.scaleY=-1;

I have a gpu mode app that does plenty of scaleX scaleY and it still works on ios6 (air 3.3 and the latest 3.4.0.2540)

Tauba
Participant
September 21, 2012

Hello everyone

Just to confirm that this is also happening in here (actually 3.4.0.2540) and I was using a rotationY AND z properties on a kind of image gallery and totally vanishes from the screen. Please Adobe come and helps us. Is very important to get this fixed, is a big client with  big presentation on the weekend.

Also using GPU mode

is it time to call Batman?

Colin Holgate
Inspiring
September 21, 2012

If your situation is that much of an emergency, try using Direct instead of GPU, hopefully it will work well enough to get you by for now.