AIR 3.8 - ADT Compilation Times Out
I've recently converted my game levels from XML files to Actionscript code (large 10K line AS classes) - this has given a big boost in level load speed and compilation time hasn't increased by too much.
However, after this change, during IPA packaging, the ABC Optimizer started throwing heap space issues (I use ANT to compile). I threw 11Gig of RAM at the JVM which fixed the memory issues, but now the compilation runs for hours without any output. Seems like the ABC optimizer is freaking out trying to optimize my huge classes.
What should I do? I can't go back to XML, since my levels are huge, and parsing/creating levels during gameplay is taking forever using XML.
P.S I've created a bug base ticket here.
