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January 1, 2014
Question

AIR 3.9 as3 IOS app stuck on launch / loading / splash screen

  • January 1, 2014
  • 1 reply
  • 4765 views

When deploying an app to ipad2 ios7/iphone4 ios6/iphone5 ios7 the app doesnt get past the loading/splash screen.

Ive tried debugging on the device via usb but doesnt even hit the first breakpoint on the firtst line of code. Also deployed via testflight with the same result ie stuck on the loading screen.

I released the app in December but the app freezes on the loading screen from the app store!!?? Ive no idea how this passed apple testing etc and it previosly worked. ..Has anyone got any advice on how to debug this or does anyone know what could be the problem?

Ive now created a VERY simple app for testing, this includes all icons etc and just displays some text in a text box. This also freezes on the loading screen.

Im using Flashbuilder 4.7 with air 3.9

Ive updated compiler arg with -swf-version=22

application descriptor updated with - <application xmlns="http://ns.adobe.com/air/application/3.9">

included icons are -


<icon>


<image16x16>16x16.png</image16x16>


<image29x29>29x29.png</image29x29>


<image32x32>32x32.png</image32x32>


<image36x36>36x36.png</image36x36>


<image40x40>40x40.png</image40x40>


<image48x48>48x48.png</image48x48>


<image50x50>50x50.png</image50x50>


<image57x57>57x57.png</image57x57>


<image58x58>58x58.png</image58x58>


<image72x72>72x72.png</image72x72>


<image76x76>76x76.png</image76x76>


<image80x80>80x80.png</image80x80>


<image96x96>96x96.png</image96x96>


<image100x100>100x100.png</image100x100>


<image114x114>114x114.png</image114x114>


<image120x120>120x120.png</image120x120>


<image128x128>128x128.png</image128x128>


<image144x144>144x144.png</image144x144>


<image152x152>152x152.png</image152x152>


<image512x512>512x512.png</image512x512>


<image732x412>732x412.png</image732x412>


<image1024x1024>1024x1024.png</image1024x1024>

</icon>


included launch images are -

Default.png

320 x 480

iPhone, standard resolution

Default@2x.png

640 x 960

iPhone, high resolution

Default-568h@2x.png

640 x 1136

iPhone, high resolution, 16:9 aspect ratio

Default-Portrait.png

768 x 1004 (AIR 3.3 and earlier)

768 x 1024 (AIR 3.4 and higher)

iPad, portrait orientation

Default-Portrait@2x.png

1536 x 2008 (AIR 3.3 and earlier)

1536 x 2048 (AIR 3.4 and higher)

iPad, high resolution, portrait orientation

Default-PortraitUpsideDown.png

768 x 1004 (AIR 3.3 and earlier)768 x 1024 (AIR 3.4 and higher)

iPad, upside down portrait orientation

Default-PortraitUpsideDown@2x.png

1536 x 2008 (AIR 3.3 and earlier)1536 x 2048 (AIR 3.4 and higher)

iPad, high resolution, upside down portrait orientation

Default-Landscape.png

1024 x 768

iPad, left landscape orientation

Default-LandscapeLeft@2x.png

2048 x 1536

iPad, high resolution, left landscape orientation


This topic has been closed for replies.

1 reply

Colin Holgate
Inspiring
January 1, 2014

If you have Xcode you can look at the Console for the device you have connected, and see if any errors are tracing there.

January 1, 2014

Not sure how to do this and I'm developing on windows 8. Can this be done on windows 8?

It's like something really fundamental is missing since it's not even getting to the first breakpoint. Initially I was getting a black screen until I added the launch images.

What I don't get is how was this passed by Apple? It's not running on any of my devices..

Runs fine in air simulator etc via fb7 on windows 8

Btw air 3.9 build is 1380

I can supply project files etc if required

January 1, 2014

Not sure if this is related, I havnt checked all but my other apps also not running on ios7. These were using air 2.6

Is there any way to see any error logs etc or reporting from on device usb debugging within fb 4.7?

The app built with air 3.9 runs fine when installed from appstore on ip4 running ios 5.