Skip to main content
Inspiring
May 22, 2026
Question

AIR 51.3.2.2 iOS app crashes with “Packaging Error, please check your assets.car file”

  • May 22, 2026
  • 0 replies
  • 1 view

Hi everyone,

I am currently having a critical issue with iOS packaging using Adobe AIR SDK 51.3.2.2 and would like to know if this is a known regression or if anyone has found a working solution.

Environment:

  • Adobe AIR SDK: 51.3.2.2

  • Adobe Animate

  • Xcode 26

  • iOS 18 / iPadOS 18+

  • Pure AIR application (NO ANEs, NO distriqt extensions)

Problem:
If I package my app using a custom Assets.car, the app installs successfully on the iPad/iPhone, shows the splash/title screen for about one second, then immediately crashes with the message:

“Packaging Error, please check your assets.car file”

What I already tested:

  • completely recreated Assets.car using Xcode

  • all required icon sizes added correctly

  • no transparency in PNGs

  • valid 120x120 icon included

  • Assets.car exists only once in the IPA

  • file is located correctly in the app root

  • CFBundleIconName set to AppIcon

  • tested renderMode="gpu" and renderMode="direct"

  • no ANEs used

  • re-signing IPA manually

  • tested on real devices

My AIR XML currently contains:

<iPhone>
<assetsCar>Assets.car</assetsCar>
<requestedDisplayResolution>high</requestedDisplayResolution>

<InfoAdditions><![CDATA[
<key>CFBundleIconName</key>
<string>AppIcon</string>
]]></InfoAdditions>
</iPhone>

Important:
If I REMOVE Assets.car and instead use classic PNG icons inside the <icon> tag, the app works perfectly on the device.

However, App Store Connect / Transporter then rejects the IPA with:

“Missing required icon file. The bundle does not contain an app icon of exactly 120x120 pixels…”

even though the 120x120 PNG definitely exists and is correctly referenced.

So currently I am stuck between:

  • Assets.car → App crashes

  • classic PNG icons → Upload rejected by Apple

I also found multiple reports describing similar regressions in AIR 51.2.x / 51.3.x with iOS 18+:

  • AIR apps crashing immediately after launch with “application packaging error”

  • issues related to Assets.car packaging/runtime lookup

Examples:

Has anyone found a stable workflow for:

  • AIR 51.3.x

  • Xcode 26

  • iOS 18+

  • App Store compliant icon packaging?

Or is this currently a confirmed AIR runtime regression?

Any help would be greatly appreciated because at the moment it is impossible to both:

  1. upload successfully to App Store Connect
    AND

  2. launch the app successfully on-device.

Thanks!