AIR 51.3.2.2 iOS app crashes with “Packaging Error, please check your assets.car file”
Hi everyone,
I am currently having a critical issue with iOS packaging using Adobe AIR SDK 51.3.2.2 and would like to know if this is a known regression or if anyone has found a working solution.
Environment:
-
Adobe AIR SDK: 51.3.2.2
-
Adobe Animate
-
Xcode 26
-
iOS 18 / iPadOS 18+
-
Pure AIR application (NO ANEs, NO distriqt extensions)
Problem:
If I package my app using a custom Assets.car, the app installs successfully on the iPad/iPhone, shows the splash/title screen for about one second, then immediately crashes with the message:
“Packaging Error, please check your assets.car file”
What I already tested:
-
completely recreated
Assets.carusing Xcode -
all required icon sizes added correctly
-
no transparency in PNGs
-
valid 120x120 icon included
-
Assets.carexists only once in the IPA -
file is located correctly in the app root
-
CFBundleIconNameset toAppIcon -
tested
renderMode="gpu"andrenderMode="direct" -
no ANEs used
-
re-signing IPA manually
-
tested on real devices
My AIR XML currently contains:
<iPhone>
<assetsCar>Assets.car</assetsCar>
<requestedDisplayResolution>high</requestedDisplayResolution>
<InfoAdditions><![CDATA[
<key>CFBundleIconName</key>
<string>AppIcon</string>
]]></InfoAdditions>
</iPhone>
Important:
If I REMOVE Assets.car and instead use classic PNG icons inside the <icon> tag, the app works perfectly on the device.
However, App Store Connect / Transporter then rejects the IPA with:
“Missing required icon file. The bundle does not contain an app icon of exactly 120x120 pixels…”
even though the 120x120 PNG definitely exists and is correctly referenced.
So currently I am stuck between:
-
Assets.car→ App crashes -
classic PNG icons → Upload rejected by Apple
I also found multiple reports describing similar regressions in AIR 51.2.x / 51.3.x with iOS 18+:
-
AIR apps crashing immediately after launch with “application packaging error”
-
issues related to Assets.car packaging/runtime lookup
Examples:
Has anyone found a stable workflow for:
-
AIR 51.3.x
-
Xcode 26
-
iOS 18+
-
App Store compliant icon packaging?
Or is this currently a confirmed AIR runtime regression?
Any help would be greatly appreciated because at the moment it is impossible to both:
-
upload successfully to App Store Connect
AND -
launch the app successfully on-device.
Thanks!
