AIR/adt: windows native installer packaging fails
I've been trying to package a .swf I created into an .exe native windows installer with the following adt command:
adt
-package
-storetype pkcs12
-keystore my_cert.p12
-storepass ********
-target native
-storetype pkcs12
-keystore my_cert.p12
-storepass ********
MyProject.exe
MyProject-app.xml
MyProject.swf
assets
However, I keep running into errors about missing SDK files. First, I got an error about missing "naip.exe". I found it in my Flash Builder folder on my Mac and copied it to the Windows machine I'm trying to package on. Then, I got another missing file error, "SDK is missing file runtimes/". I found that folder as well and am copying it over now, but I feel like I'm digging a deeper and deeper hole. Why do I need Flash Builder SDK files to package a native installer? Why can't I just use the latest AIR SDK (20.0.0.204) as downloaded?
