Air for Android 4.0 cacheAsBitmap Issue
Problem Description:
The frame rate of my app drops dramatically if I use:
cacheAsBitmapMatrix or cacheAsBitmap
or if I add a child of a sprite instance which are already cached are added to the displayList.
This behavior only takes place in Android 4.0 GALAXY NEXUS
The App runs on slower devices: Galaxy 2S Android 2.3 and iPhone 4 super smooth (iOS 5)
Is this a known issue with the new operation system ICS 4.0
