Air for Android performance
Hi everyone,
I'm currently working on a game for iOS devices and I've decided to test it on android as well to see the performance difference.
My game works at 50-60 fps on iphone 3GS, almost constant 60 fps on iphone 4 and constant 60 fps on iPad2.
I own a Nexus 1 and from reading in different forums it seems like it should perform almost the same as iphone 3GS.
When I deploy my game to my Nexus using the same code and optimization techniques I used for the iphone (and of course using GPU mode) I get 17 fps at the most. Now I've done some testing and it seems that the game runs on 60 fps when nothing is moving around but when I start to blit one bitmap object it drops to 30fps right away.
Is 30fps the max you can get on devices like the Nexus 1 using Air or is it Air's limit for all android devices?
Thanks,
Oz
