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jvreeland
Participant
July 26, 2016
Question

Air for IOS - problems with library assets from external loaded swf

  • July 26, 2016
  • 0 replies
  • 292 views

I'm building a mobile app and trying to instantiate a movieClip from an externally loaded swf.  I able to load the swf from my server using:

var context:LoaderContext = new LoaderContext( false, ApplicationDomain.currentDomain);

itemLoader.load(new URLRequest(url),context);

But unable to get the an asset instantiated from the library.  Here is how I'm tryingt o accomplish this:

function itemLoaded(e:Event):void {

    var ExampleClass:Class =  e.target.applicationDomain.getDefinition("ExampleAsset");

    var newMC:MovieClip = new ExampleClass();

}

From what I've read from this should work.  Is that correct.. anyone loading asset from external swf?  Is there another way to do this? 

A few things to note, on android I'm not having any issues.  It's only on IOS.   There isn't any code in the external swf, just assets on the timeline and 2 assets exported from library.

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