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Pahup
Adobe Employee
Adobe Employee
August 7, 2014
Question

AIR Gamepad

  • August 7, 2014
  • 1 reply
  • 2361 views

Hello Everyone,

We're pleased to share that we've added many new capabilities to the AIR Gamepad feature that we released in AIR 14. The feature enables the app developers to provide a second screen on Android mobile devices for the Flash based browser games. AIR Gamepad API powers Flash based browser apps to connect to a paired Android device running the AIR Runtime app and therefore allowing the Android devices to be used as game controllers or second-screen interfaces. Following enhancements are available starting AIR 15.

  • Multiplayer Support
  • Gyroscope Events
  • Magnetometer Events
  • Applying skin as AIR gamepad screen

To learn more about the feature, usage guidelines and cool samples, please follow www.adobe.com/devnet/air/articles/android-air-devices-as-gamepads.html

We would love to hear your feedback.

-Thanks

Adobe AIR Team

This topic has been closed for replies.

1 reply

harayoki3
Participant
August 8, 2014

That sounds cool.

What is the difference between AIRGamepad.drawImage(encodedImage:ByteArray) and applying skin?

Participating Frequently
August 8, 2014

We have redesigned the Gamepad API in this release, now AIRGamepad.drawImage(encodedImage:ByteArray) is used for drawing image onto device, instead of Wand.applyskin() which was used in previous version.