AIR hangs on iOS when instantiating five 600 line arrays
Hey guys, not sure how to go about fixing this problem.
In previous versions of air, the compilation time would take literally hours when converting the swf to apk if I had my level data array on the timeline. With AIR 4, the device just hangs when trying to intialize the arrays.
I have my level data organized in various arrays as follows:
var level5Array:Array = [
[10, 1, -34, 443, 12, -15, 0, 0, -0.15, 0.5, 99.9, 8, 0, 0, 0, 0, 0, 0],
[10, 1, -33, 443, 12, -15, 0, 0, -0.15, 0.5, 99.9, 8, 0, 0, 0, 0, 0, 0]
//etc.
];
which in total becomes around 3000 lines of actionscript. When I run this on android, everything is fine, but iOS, both 4th and 5th generation hangs when it gets to the frame this need to be initialized.
Any ideas?
