Skip to main content
markc888
Inspiring
November 10, 2011
Answered

AIR-iOS dynamic Rendering mode

  • November 10, 2011
  • 1 reply
  • 1525 views

My app incorporates tasks that benefit from GPU rendering such as moving large graphics around, but I would also like to use filters (which requires CPU mode).

Is it possible to change the rendering mode dynamically within an AIR-iOS app?

Thanks,

Mark

This topic has been closed for replies.
Correct answer relaxatraja

Auto will recognize the wherever it want to use GPU and CPU. but we'r not sure whether its optimize the processing in a well manner.

Note: In the iPhone OS publish settings dialog box in Flash Professional CS5, there is a rendering selector that includes Auto, CPU, and GPU. When GPU is selected, some rendering operations will be GPU-accelerated—generally those that make use of bitmap operations. If CPU is selected, no GPU rendering will be used. Select CPU mode only if you encounter behavior, performance, or compatibility problems when running in GPU mode.

http://www.indieflashblog.com/understanding-gpu-rendering-in-adobe-air-for-mobile.html

1 reply

relaxatraja
Inspiring
November 10, 2011

Nope! Only we can do while publishing either GPU or CPU. AIR3 works good with CPU.

markc888
markc888Author
Inspiring
November 10, 2011

OK, Do you know what exactly happens when the 'Auto' rendering option is chosen?

relaxatraja
relaxatrajaCorrect answer
Inspiring
November 10, 2011

Auto will recognize the wherever it want to use GPU and CPU. but we'r not sure whether its optimize the processing in a well manner.

Note: In the iPhone OS publish settings dialog box in Flash Professional CS5, there is a rendering selector that includes Auto, CPU, and GPU. When GPU is selected, some rendering operations will be GPU-accelerated—generally those that make use of bitmap operations. If CPU is selected, no GPU rendering will be used. Select CPU mode only if you encounter behavior, performance, or compatibility problems when running in GPU mode.

http://www.indieflashblog.com/understanding-gpu-rendering-in-adobe-air-for-mobile.html