AIR package size & and why Adobe AIR rules..
Here is one for all the flash dooms-dayers:
I just published my app Gig Ink to Amazon App store. My app is now on iTunes for iPad/iPhone/iPod, Android Market for over 460 phones and tablets, and soon for Blackberry and desktop for mac/pc/linux with no runtime needed as I use captive runtime to package. And soon I will have access to Stage3D using the GPU to render full 3D content AND with Native Extensions I can do In-App billing, native notifications etc..
Every one of them is the same 1 project in Flash Builder, same code, works landscape/portrait/phone/tablet etc. etc. etc.
If I tried to do that with native code I would have to employ 5 separate developers and pay them heaps and anytime a change or update occurs... no way.
Honestly are people thick? Doesn't anyone get how awesome this is, considering the massive and constant changes to web development recently?
I hope Adobe know how important Flash Builder/AIR/AS3 is to a lot of developers now focusing on apps and keep making it better. My No 1 request? Reduce the file size of packaged AIR for captive runtime, possible allow us to select only dependant classes? Any suggestions? Is this an issue others think important?
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Cheers
Blackmarketbear Mobile
