AIR performance for vector graphics
Hello,
I prototyped an app in AS3, and now I want to move it iPhone. When I had came to this forum before a while back (it was called something else; the Flash to iPhone convertor wasn't a part of Adobe AIR), I got scared by the performance issues reported by the users. Therefore, I recently bought a Mac Mini to do iPhone development with the intention of porting it using Cocos2d-X. After going through the APIs and examples, I see that Cocos2d-X is not as good as AS3. My app uses a lot of vector graphics. My apps uses 100+ vector Sprites with different fill effects. I could also apply transformations on them. I've read the performance for the iPhone has improved, but how is the performance for vector graphics?
Thanks.
