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Participating Frequently
February 22, 2012
Question

AIR performance for vector graphics

  • February 22, 2012
  • 1 reply
  • 539 views

Hello,

I prototyped an app in AS3, and now I want to move it iPhone.  When I had came to this forum before a while back (it was called something else; the Flash to iPhone convertor wasn't a part of Adobe AIR), I got scared by the performance issues reported by the users.  Therefore, I recently bought a Mac Mini to do iPhone development with the intention of porting it using Cocos2d-X.  After going through the APIs and examples, I see that Cocos2d-X is not as good as AS3.  My app uses a lot of vector graphics.  My apps uses 100+ vector Sprites with different fill effects.  I could also apply transformations on them.  I've read the performance for the iPhone has improved, but how is the performance for vector graphics?

Thanks.

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1 reply

Participating Frequently
February 24, 2012

Does AIR 3 for iPhone use OpenGL ES 2.0 in the backend?

Judging from this http://www.adobe.com/products/air/tech-specs.html they imply they don't.