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Participating Frequently
November 13, 2014
Question

AIR16/SDK6.1 Bug: Undefined symbols for architecture armv7

  • November 13, 2014
  • 2 replies
  • 1156 views

I'm using AIR16 Beta, Flash CC 2014, iOS SDK 6.1 and get this error while packaging my .ipa file...

Undefined symbols for architecture armv7:

  "_glBlitFramebuffer", referenced from:

      __ZN13CTEAGLSurface24glBlitFramebufferWrapperEiiiiiiiijj in libRuntimeAOT.arm-air.a(CTEAGLSurface.o)

  "_glInvalidateFramebuffer", referenced from:

      __ZN13CTEAGLSurface30glInvalidateFramebufferWrapperEjiPKj in libRuntimeAOT.arm-air.a(CTEAGLSurface.o)

  "_glRenderbufferStorageMultisample", referenced from:

      __ZN13CTEAGLSurface39glRenderbufferStorageMultisampleWrapperEjijii in libRuntimeAOT.arm-air.a(CTEAGLSurface.o)

  "_glDrawBuffers", referenced from:

      __ZN9Context3D21TargetBufferSetOpenGL4BindEv in libRuntimeAOT.arm-air.a(Context3DOpenGL.o)

ld: symbol(s) not found for architecture armv7

This topic has been closed for replies.

2 replies

sbstnerb
Participating Frequently
February 26, 2015

same here!

Flex 4.14 AIR16

Undefined symbols for architecture armv7:

  "_traits:AOTBuildOutput-0000000101_6:248::Span", referenced from:

      _AOTBuildOutput-0000000101_6:11261:Edge in AOTBuildOutput-0000000101_6_1.o

  "_traits:AOTBuildOutput-0000000101_6:248::Edge", referenced from:

      _AOTBuildOutput-0000000101_6:11238:flashx.textLayout.compose::Parcel/allocateEdge in AOTBuildOutput-0000000101_6_1.o

  "_traits:AOTBuildOutput-0000000101_6:207::CellCoords", referenced from:

      _AOTBuildOutput-0000000101_6:8073:flashx.textLayout.elements::TableElement/normalizeCells in AOTBuildOutput-0000000101_6.o

      _AOTBuildOutput-0000000101_6:8072:flashx.textLayout.elements::TableElement/getBlockedCoords in AOTBuildOutput-0000000101_6.o

  "_traits:AOTBuildOutput-0000000100_5:18::LocaleID", referenced from:

      _AOTBuildOutput-0000000100_5:340:mx.resources::LocaleSorter$/sortLocalesByPreference in AOTBuildOutput-0000000100_5.o

ld: symbol(s) not found for architecture armv7

Compilation failed while executing : ld64

Flex 4.13 AIR16

Undefined symbols for architecture armv7:

  "_traits:AOTBuildOutput-0000000101_6:234::Span", referenced from:

      _AOTBuildOutput-0000000101_6:9729:Edge in AOTBuildOutput-0000000101_6.o

  "_traits:AOTBuildOutput-0000000101_6:234::Edge", referenced from:

      _AOTBuildOutput-0000000101_6:9706:flashx.textLayout.compose::Parcel/allocateEdge in AOTBuildOutput-0000000101_6.o

  "_traits:AOTBuildOutput-0000000100_5:18::LocaleID", referenced from:

      _AOTBuildOutput-0000000100_5:265:mx.resources::LocaleSorter$/sortLocalesByPreference in AOTBuildOutput-0000000100_5.o

ld: symbol(s) not found for architecture armv7

Compilation failed while executing : ld64

Participating Frequently
November 28, 2014

Same issue, here.

I'm using several ANEs maybe it comes from there...

Undefined symbols for architecture armv7:

  "_glBlitFramebuffer", referenced from:

      __ZN13CTEAGLSurface24glBlitFramebufferWrapperEiiiiiiiijj in libRuntimeHMAO

T.arm-air.a(CTEAGLSurface.o)

  "_glInvalidateFramebuffer", referenced from:

      __ZN13CTEAGLSurface30glInvalidateFramebufferWrapperEjiPKj in libRuntimeHMA

OT.arm-air.a(CTEAGLSurface.o)

  "_glRenderbufferStorageMultisample", referenced from:

      __ZN13CTEAGLSurface39glRenderbufferStorageMultisampleWrapperEjijii in libR

untimeHMAOT.arm-air.a(CTEAGLSurface.o)

  "_glDrawBuffers", referenced from:

      __ZN9Context3D21TargetBufferSetOpenGL4BindEv in libRuntimeHMAOT.arm-air.a(

Context3DOpenGL.o)

ld: symbol(s) not found for architecture armv7

Compilation failed while executing : ld64

User Unknow
Legend
November 30, 2014

Are you sure that you building Cocoa Touch Static Library for iOS Device and not for Simulator?

Adobe Employee
December 1, 2014

Thanks for reporting issue.

We tried at our end but unable to reproducible it. Could you please provide packaging command that you are using or some sample code to reproduce issue at our end.

Regards,

Jitender