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April 23, 2018
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Any workaround for AIR/Xcode > 9.2 issue?

  • April 23, 2018
  • 1 reply
  • 432 views

I'm aware of the known issue with AIR and Xcode versions greater than 9.2, as per Cannot compile AIR app with Xcode 9.3 iPhoneOS11.3.sdk .  The recommendation is to use Xcode 9.2 until an AIR update is released.  Unfortunately this workaround will not work for us.

The ANE we're building relies on a new framework added in iOS 11.4.  The SDK for 11.4 was added in Xcode 9.4.

Is there a workaround, pending release of a new version of AIR?  A beta we can use?  Something we can modify ourselves, within AIR or Xcode?

Thanks!

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Correct answer pravishtis

Hi,

Could you please try once with following workaround and let us know if things are working fine for you:

  • Replace the Runtime LD located at the path <AIRSDK>/lib/aot/bin/ld64/ld64 with the one which comes with Xcode 9.3.
  • You can find it at location: <Xcode9.3InstallDir>/Xcode.app/Contents/Developer/usr/bin/ld.

Also, do not forget to rename ld to ld64.

Thanks,

Pravishti | Adobe AIR Engineering

1 reply

pravishtis
Adobe Employee
pravishtisCorrect answer
Adobe Employee
April 27, 2018

Hi,

Could you please try once with following workaround and let us know if things are working fine for you:

  • Replace the Runtime LD located at the path <AIRSDK>/lib/aot/bin/ld64/ld64 with the one which comes with Xcode 9.3.
  • You can find it at location: <Xcode9.3InstallDir>/Xcode.app/Contents/Developer/usr/bin/ld.

Also, do not forget to rename ld to ld64.

Thanks,

Pravishti | Adobe AIR Engineering